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Everything posted by ARM505
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Another question regarding this: Logically then (based on the above), LAN play is then simply NOT possible while offline, even with two different serials? Or does the software check that the serials are different, and allow a connection in that case? Noob questions, just thought I'd ask before carting my pc off to some LAN in a shed somewhere. Funny, whenever the words 'master server' appear, things become more complicated, not simpler...
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DDWFTTW I don't think it can be done in a helicopter :)
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...welll then, beasts should sit firmly on the deck, not skate around like little teflon-toed princess' then :)
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Wow, nice to know there's a UAV operator around here. The way of the future! What's a UAS? I've just googled the Scan Eagle, since I'd never heard of it - it seems one has crossed the Atlantic, unless I was reading wrong!
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If it is a P51, they're going to have to compete with A2A simulations P51 for FSX, the release of which is imminent, and which is looking VERY promising. http://a2asimulations.com/forum/viewtopic.php?f=77&t=26491
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Is there anyway to keep hud symbology inside a rocket/gun piper?
ARM505 replied to tyrspawn's topic in DCS: A-10C Warthog
IRL, your eyes are better able to pick up finer details at distance. Therefore, it makes perfect sense to use your eyes to discern the target, rather than rely on the HUD target box, as we are tempted to do in the sim, where everything appears to be in the same plane (ie flat on our screens). What GG says makes perfect sense - IRL, too much crap on the HUD just gets in the way. -
I actually did manage to get it started before it slid off the CGN Piotr Veliky (spelling?) :)
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This occurs with both parking brake on, or full manual brakes applied. They need to degrease the deck or something...
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Well, I was asking as a bit of a joke really, although they do get tied down when they're not running of course. The problem though, is that in BS the helo will eventually fall off the aft end of the ship - it cannot stay still on the deck. Old issue, or something to fix from a new feature?
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I'm not sure if this is an old issue, I had some idea it was a newly added feature, so sorry if I'm just kicking the proverbial dead horse. Spawning on a ship will ultimately result in the helo falling over the side. As expected, it kinds of rolls around a bit when starting (with the odd loud bang as you spawn, sometimes breaking the wheels), but always tends towards the aft of the ship, and ultimately always falls overboard. I can haz tiedowns pleez?
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It looks retro, like a ZX Spectrum loading screen or something...I can almost hear the 'blee-blip! blee-blehgfsdgfhf'. Giving my age away I suppose, although I was only ten...
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No they aren't, my rotor blades keep touching in BS2 as well.....oh wait. :)
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IRL, hovering is probably the least stable thing a helicopter can do, so it's hardly surprising that it's a pain to operate weapons etc while doing this. Not that that is much help :) I just get it basically trimmed so it's as stable as it's going to get, then use the autopilot if I'll be there for a little while and/or plan to use other systems, and practice ( <--- the big one). It's not too bad, but still takes up all your attention, there isn't much left over to be clever with :) Edit to add: Not to reopen the old discussions on this, but I find myself normally only using the pitch and roll stability channels. The rest I'll do myself, unless I'm going to be really busy.
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It seems that BS2 is utterly independant from BS1 from a functional point of view. HOWEVER, they have chosen to insist that BS1 is installed to verify that you do indeed own the product IF you just bought the 'upgrade' package. It is my understanding that the BS2 installation files are completely independant, ie they do not require certain files from BS1's installation. The requirement for BS1 to be installed is purely a 'validity check' to prove you own it. I'm speaking under correction, but that's the way it seems. Hence all the confusion, and my previous post. Kind of like the latest BMS version of Falcon 4 doing a check for the original Falcon, or the Historix car mod for RFactor checking for the GT Legends DVD during install, just to check you do actually own the originals.
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Hide behind hills, yes. Behind trees, no. Sorry, not to be sad panda, but.... :) Keep it real (in sim world). Trees are invisible. :) :)
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It is a bit of an....odd method they've chosen here. Since the new release does not work with the Steam release of BS1, and your account with ED already knows that you've bought BS1, surely they could have just allowed the discounted price by referencing your existing account, and not by insisting that BS1 (v1 of all things ) is actually installed already on your PC? If I buy BS2 now, everytime I buy a new PC or setup up everything again, I need to reinstall BS1 AND I need to keep the BS1 install files around for this purpose. Once I install BS2 it can be uninstalled, sure. But it all seems so unnecessary. This isn't a major bitch, it's not really a major deal - I just ask why, since it seems like it isn't actually necessary at all, if you look at it. So.....I dunno? It should be: Go to ED site, log in. Try to buy BS2 (ED site goes 'Hey, this guy bought BS1 - give him the discounted price!' ED gives you a serial number. Download. Install BS2. No need for BS1 anywhere on your PC. Am I missing something obvious?
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I kind of always pictured the DCS series like Rise of Flight - You have your basic engine, then aircraft get plugged into this as they become available, and as/if you buy them. In the meantime, the basic engine (common components) get updated for all. I'm aware this isn't going to happen now - if it was, it would have been like that from the start. For me the price is irrelevant, and I also understand that people who make stuff need to be paid properly. It's just that this path seems like it won't realise the goal (my own opinion of course) of a dynamic world populated by a whole bunch of players, all using their vehicle of choice. Lockon (pay), then FC(pay). FC couldn't work with Lockon. BS(pay) - couldn't work with anything initially. FC2 comes out (pay), now FC2 and BS (after patch) can play together. A10 comes out (pay), can't work with anything. BS2 (pay) comes out, A10 needs to be patched, but will now work with BS2, which will now no longer work with FC2. Nevade planned to be released (pay for some) - no doubt more compatablity patching needed to make this work across the series too. I hope my point is becoming a little clearer. I mention the (pay) point, not out of financial concern, but since those indicate fragmentary points in the developement of a 'populated world', or even just the community. Again I realise that this is my little fantasy, but I think that a) it's a cool idea, and b) a lot of others here have the same sort of idea. And again, I'll mention ROF's model of a common engine, with aircraft available according to choice. At the moment, every little improvement has to be individually added to each product. We have some improvements in BS2 that aren't in A10 for example. I did read more than half of this thread, apologies if I'm just restating something. In my defence, it's a huge thread.
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Well...we know sims are niche - we know jet sims have their own niche in the niche - we know hifi jet sims with this level of detail are a niche product in the niche in the niche genre......so, by my math, that leaves about -4 people in the world who will be able to do this effectively, online, while you are playing. But thanks for the guide, you may raise that number into positive territory! My word of the day is niche. In case that didn't come across somehow...
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Garage door remote, pushback tug and CHOCKS on request please!
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This may be simpler than everyone thinks - IF you're referring to the black eliptical area, isn't that like a 'fake' canopy, painted to confuse an opponent as to which side up the A10 is? :)
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...and they can be unbelievably accurate with their MG's, yes.
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Total HUD Failure in Flight, Well Into Mission
ARM505 replied to ErichVon's topic in DCS: A-10C Warthog
Failures in the DCS suck badly since the entire experience (single player) revolves only about you, ie if you don't achieve your objectives, the whole game fails to progress. You are not just a part of some conflict, you ARE the conflict. My comments are a blatant homage to Falcon 4's dynamic campaign, where I didn't mind aborting since the war carried on regardless :) I could focus on doing the right thing, ie bringing the bird back home. In DCS, bringing the wounded bird back home still just means EPIC FAIL to the sim, regardless of how cool you thought you were whilst flying without instruments/engine etc :) This is why random failures hit so close to home for many here IMHO. Once your HUD blinks, the mission has failed, like it or not - any further successes occur purely in your own mind, and nowhere else. -
Lol, I've played through Portal 2 twice, and steam says I've played for under 10 hours. I enjoyed the story, but there's no real reason to ever play it again. Sims never end on the other hand, and always present fresh challenges. Get it.
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Ugh, ROF with a TM:Warthog :) Seriously, just plug a wooden broomhandle into it! :D
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1st child? If so, just a teeny little heads up - you will not have nearly as much free time as you think you will :) Nothing kills hobbies like children, darlings though they are....congrats and welcome though!
