-
Posts
992 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by ARM505
-
S25's generally land short anyway. I tend to think of them as giant, fat sausages with tiny little rocket motors at the back. That way you imagine them desperately struggling to make the target.....and aim higher :)
-
It's the same with the basic Su25, and is one of my pet hates. Fire = eject, unless you want to roll the (loaded) dice. They really need an 'extinguisher right/left' set of keys, and some kind of 'on press, 65% chance of extinguish' script or something simple like that in the meantime. Not that I'm expecting this, it's already been years of watching Su25's burn into nothing so far.......
-
If I do this, then very occasionally (it did it yesterday for the first time in a long time) the sim will run without seeing the TiR, if the PC's been woken from standby. Alt-tabbing out of DCS into the TiR software will show that it's working as normal, lights are on etc, but DCS just won't see it. Shutting down DCS, the TiR software and restarting corrects it. Weird. Which is why I don't leave my TiR software running all the time. Win 8 64, latest TiR software etc. Not really a big deal, but maybe occasionally (some installations more than others?) the TiR software can be a little flaky?
-
My sig says it all.
-
Ah, the typical 'descending spiral of physics arguments' fail thread, hello again :)
-
Not only do they skip, they can skip more than once. I've personally observed the good 'ol Ma Deuce bounce them like crazy (ship mounted .50 cal), some of them skipping a couple of times into the distance (or at least until the tracer burned out). Obviously being ship mounted (and firing at floating barrels) you can get an idea of the rather flat angle they hit the water at.
-
I also found the sound is changed slightly - for example, closing the doors doesn't make such a big change anymore. Still having fun just flying this thing around I must add, very glad I got it.
-
It would depend where the downlock sensors were on the real Ka50, i.e. if a part of the nose gear assembly still rotated into the down and locked position where the sensors are, the light would show green - something like that. Not that that would actually be modeled in the sim of course, but it's still plausible that you could have three greens, but the nose strut is essentially gone/blown off.
-
For some reason I couldn't rep you, so I'll just quote your subtle play on words there :)
-
Lol! +1's Yob's 'let's get the thread back on topic', then immediately derails it again! :)
-
Again, IRL aircraft like this respond (especially at high speed) to what feels like mere pressure that you apply to the stick. And in turn, the stick 'hardens up' as the IAS increases, which you can easily feel. In a sim you have none, or very little of this feedback, and a tiny short-throw stick. So what feels like an effortless and reasonable stick deflection on your sim stick would be way too much IRL.
-
I can't comment on the real thing, and therefore logically not on how realistically this phenomenon is implemented in the DCS UH1, but let's just say once it starts happening, it's murderously fast in DCS. I remember they toned the KA50's VRS down a bit after a patch or two when it was released. Might happen here too (think it may have received a mild toning down already actually)
-
The only movie I recall seeing that got the sound of a rotary cannon right was 'The Final Countdown' (Countdown to Zero?) where the USS Nimitz goes back in time to the day before the Pearl Harbour attack. An F14 shoots down a Mitsubishi Zero using it's Vulcan. When I watched the movie as a child, I didn't even realise the 'brrrrrrrrrr' noise was the F14's gun! They obviously just used the real sound from the shot, and didn't add in a sound effect to replace it. Otherwise, it's universally incorrect. I think it's to do with perception - Hollywood will always replace a sound to be more inline with what they think people will expect. My personal favourite, and I have seen it in quite a few movies, is the trusty DHC6 Twin Otter. It's a clunky looking twin turboprop aircraft often used for skydiving. I love them, I used to fly them a lot. But in the movies, Hollywood often replaces the whine of the turbines with piston engine sounds. I think they think that people will expect a small twin to be powered by 'car' engines, not 'jet' engines!
-
Thanks all.
-
So, I've used the door gunners to hose down the target, and we're on the way back. There's a hell of a breeze and it's noisy, but he doesn't hear me when I yell at him to close his door - that does it, he's washing the chopper by himself! What should I be doing instead? (Translation: How do I close the door gunners doors once I've used those positions? This may be a dumb question....)
-
Yes, most definitely, because they have to rip the guts out of the 3d game and get it to run without it's 3d component - which at the moment is ALL of it (ie it ONLY runs in a 3d rendered world!)
-
I thought I had it nice and square on the roof's edge wall, but then it tilted over and the blades hit the little top part of the building. I think. Not sure what happened to the tail rotor!
-
Also, if you have an Android phone, get the DCS app - it's free, and has airport templates etc. Quite handy to have it all available while you're wandering around the sky.
-
Not sure how EDGE is going to improve fps drop during explosions, but anyway.....
-
They really should make 'bundle' discounts available, even if it's just 10$ across a few products - it really would encourage a) more people to buy, and b) an increased spread of the platforms across the community. ie, Buy 3, get one free, or 20$ off the 4th one, something like that. Just something that rewards newcomers getting into the game and splashing out, as it should be. It's easier to achieve a certain critical mass with the products, niche products like the Huey may get more users etc etc. I see only benefits. But that's me. Marketing, marketing....hello, anybody there?
-
I've flown light aircraft a couple of times where the AH is literally about to fail totally due to utterly stuffed bearings (you can hear them screeching and whining away) which were still 1000 times better than the Ka50 SAI. It is useless and needs to be snagged!
-
Make it on the other side of the map, so any griefing idiots would have to do a long distance ferry first.
-
You can't move the seat in game I think. The P51 cannot tune an ILS.
-
One thing that people tend to forget when using sims is that real aircraft often respond more than adequately with only slight movement of the stick - it sometimes feels more like you're just exerting pressure against the resistance of the stick (which you can feel, and changes dynamically with control surface loading). The bottom line is that the real aircraft gives a lot more feedback through the stick than a sim does. You've got a small, short throw, no feedback device that, despite all those handicaps, in the DCS: P51 model is set to respond as the real thing does. Also, the real thing (the aircraft) gives you seat of the pants feedback to your inputs. You're working against an artificial handicap, hence the previous advice on adjusting curves. RL is easier frankly, at least in terms of basic flying. It's a lot more intense of course. But just bear in mind you're trying to work through a layer of rubber or something like that, in other words there are more barriers between you and the aircraft than in reality. Hence your feeling of frustration I would imagine.
-
It looks like (in true computer-like fashion) the LOS is calculated from the radar dish, but the missile (being lower) hits the building, ie the Roland AI doesn't comprehend that even though he can see you, his missiles will never hit you. Is that what you're saying?