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Everything posted by ARM505
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Not only do they skip, they can skip more than once. I've personally observed the good 'ol Ma Deuce bounce them like crazy (ship mounted .50 cal), some of them skipping a couple of times into the distance (or at least until the tracer burned out). Obviously being ship mounted (and firing at floating barrels) you can get an idea of the rather flat angle they hit the water at.
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I also found the sound is changed slightly - for example, closing the doors doesn't make such a big change anymore. Still having fun just flying this thing around I must add, very glad I got it.
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It would depend where the downlock sensors were on the real Ka50, i.e. if a part of the nose gear assembly still rotated into the down and locked position where the sensors are, the light would show green - something like that. Not that that would actually be modeled in the sim of course, but it's still plausible that you could have three greens, but the nose strut is essentially gone/blown off.
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For some reason I couldn't rep you, so I'll just quote your subtle play on words there :)
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Lol! +1's Yob's 'let's get the thread back on topic', then immediately derails it again! :)
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Again, IRL aircraft like this respond (especially at high speed) to what feels like mere pressure that you apply to the stick. And in turn, the stick 'hardens up' as the IAS increases, which you can easily feel. In a sim you have none, or very little of this feedback, and a tiny short-throw stick. So what feels like an effortless and reasonable stick deflection on your sim stick would be way too much IRL.
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I can't comment on the real thing, and therefore logically not on how realistically this phenomenon is implemented in the DCS UH1, but let's just say once it starts happening, it's murderously fast in DCS. I remember they toned the KA50's VRS down a bit after a patch or two when it was released. Might happen here too (think it may have received a mild toning down already actually)
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The only movie I recall seeing that got the sound of a rotary cannon right was 'The Final Countdown' (Countdown to Zero?) where the USS Nimitz goes back in time to the day before the Pearl Harbour attack. An F14 shoots down a Mitsubishi Zero using it's Vulcan. When I watched the movie as a child, I didn't even realise the 'brrrrrrrrrr' noise was the F14's gun! They obviously just used the real sound from the shot, and didn't add in a sound effect to replace it. Otherwise, it's universally incorrect. I think it's to do with perception - Hollywood will always replace a sound to be more inline with what they think people will expect. My personal favourite, and I have seen it in quite a few movies, is the trusty DHC6 Twin Otter. It's a clunky looking twin turboprop aircraft often used for skydiving. I love them, I used to fly them a lot. But in the movies, Hollywood often replaces the whine of the turbines with piston engine sounds. I think they think that people will expect a small twin to be powered by 'car' engines, not 'jet' engines!
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Thanks all.
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So, I've used the door gunners to hose down the target, and we're on the way back. There's a hell of a breeze and it's noisy, but he doesn't hear me when I yell at him to close his door - that does it, he's washing the chopper by himself! What should I be doing instead? (Translation: How do I close the door gunners doors once I've used those positions? This may be a dumb question....)
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Yes, most definitely, because they have to rip the guts out of the 3d game and get it to run without it's 3d component - which at the moment is ALL of it (ie it ONLY runs in a 3d rendered world!)
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I thought I had it nice and square on the roof's edge wall, but then it tilted over and the blades hit the little top part of the building. I think. Not sure what happened to the tail rotor!
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Also, if you have an Android phone, get the DCS app - it's free, and has airport templates etc. Quite handy to have it all available while you're wandering around the sky.
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Not sure how EDGE is going to improve fps drop during explosions, but anyway.....
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They really should make 'bundle' discounts available, even if it's just 10$ across a few products - it really would encourage a) more people to buy, and b) an increased spread of the platforms across the community. ie, Buy 3, get one free, or 20$ off the 4th one, something like that. Just something that rewards newcomers getting into the game and splashing out, as it should be. It's easier to achieve a certain critical mass with the products, niche products like the Huey may get more users etc etc. I see only benefits. But that's me. Marketing, marketing....hello, anybody there?
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I've flown light aircraft a couple of times where the AH is literally about to fail totally due to utterly stuffed bearings (you can hear them screeching and whining away) which were still 1000 times better than the Ka50 SAI. It is useless and needs to be snagged!
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Make it on the other side of the map, so any griefing idiots would have to do a long distance ferry first.
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You can't move the seat in game I think. The P51 cannot tune an ILS.
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One thing that people tend to forget when using sims is that real aircraft often respond more than adequately with only slight movement of the stick - it sometimes feels more like you're just exerting pressure against the resistance of the stick (which you can feel, and changes dynamically with control surface loading). The bottom line is that the real aircraft gives a lot more feedback through the stick than a sim does. You've got a small, short throw, no feedback device that, despite all those handicaps, in the DCS: P51 model is set to respond as the real thing does. Also, the real thing (the aircraft) gives you seat of the pants feedback to your inputs. You're working against an artificial handicap, hence the previous advice on adjusting curves. RL is easier frankly, at least in terms of basic flying. It's a lot more intense of course. But just bear in mind you're trying to work through a layer of rubber or something like that, in other words there are more barriers between you and the aircraft than in reality. Hence your feeling of frustration I would imagine.
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It looks like (in true computer-like fashion) the LOS is calculated from the radar dish, but the missile (being lower) hits the building, ie the Roland AI doesn't comprehend that even though he can see you, his missiles will never hit you. Is that what you're saying?
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I also find fighting the AI to be an immersion killer, this topic has been discussed a bit already, but yeah, most agree the AI is ridiculously (inhumanly) good in some aspects and poor in others. I've said it before and I'll say it again: I would pay full module price for a DCS:AI module where nothing visible in the sim changed except a massive improvement in AI all round. I'm not expecting an Iain M. Banks sentient 'Mind' level, just something that doesn't blow it all out the water in most cases. Across the spectrum of sims/games I play (DCS, ARMA etc) the AI so often stands out as the deal killer in so many situations. Whether it's retarded wingmen, ridiculously good enemies that can see through buildings/trees but can't realise you're walking around behind them etc, it always feels like somethings going to come along and smack you in the face saying 'Well, THAT wasn't realistic AT ALL!' That being said, it's pretty impressive how far along we've come, and the number of factors that the AI has to be able to deal with is definitely an incredible challenge for developers of modern sims!
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Why doesn't elevator trim wheel move in real time?
ARM505 replied to Mango's topic in DCS: P-51D Mustang
Does anybody remember the IL2 'Shock, horror, using Trim on a Slider is cheating because you can trim instantly' discussions? -
OT, sorry guys, but thanks Suchacz. The Huey throttle is indeed called 'Corrector' in the axis menu! But the P51 mixture is still buttons only - the engine RPM setting axis is as it says, for the RPM setting, not the mixture. Thanks!
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It definitely feels better, less 'random'. I wouldn't worry about people commenting on how easy it is, it's still properly challenging for a precise hover and approach to confined/small spots! See how fast you can hop from building to building (been doing that more than playing missions I confess - look at me, I'm a corporate heli pilot!) Like the initial Mustang release with it's crazy yaw sensitivity on take off, 'realistic' doesn't equal 'uncontrollably difficult'!
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Great to see this - this is one of the helo's that I've actually flown in, and seen in operations quite a bit (Sierra Leone, UN). They of course have to get that distinctive 'swish swish swish' high pitched whistling kind of noise right too (I think if you've been near them you'll know what I'm talking about), otherwise it won't be dead on! They got the Huey sounds bang on if you ask me, so that's good. I was quite close up to a Huey this weekend, nice to see it again, now to organise a ride..... Great news for the helo sim world in any case!
