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IronMike

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  1. Dear all, while this patch, too, remains a bit smaller, some important fixes are shipped with it, most importantly a fix for the RB-74. As always we would kindly like to ask you for your feedback and thank you for your continued input and support! Lastly, we would like to remind you: the Heatblur Triumvirate Pack Sale is still ongoing until April 21st. You can grab the pack or the single modules for a reduced price on our store, the ED E-shop and on steam. The Triumvirate Pack also offers a special edition including our beloved t-shirts. If you have not yet, go check it out here: https://store.heatblur.com/pages/triumvirate Your Heatblur Team DCS: AJS37 Viggen by Heatblur Simulations Updated manual Systems: Fixed kneeboard not being populated with data. Weapons: Fixed RB74 (Sidewinder) not working in all-aspect.
  2. Dear all, while this patch, too, remains a bit smaller, some important fixes are shipped with it. In the meantime we are working in the background to bring you the early A (and ALR-45 RWR) as well as the A-6 AI, and many more improvements. We thank you for your very kind patience. As always we would kindly like to ask you for your feedback and thank you for your continued input and support! Lastly, we would like to remind you: the Heatblur Triumvirate Pack Sale is still ongoing until April 21st. You can grab the pack or the single modules for a reduced price on our store, the ED E-shop and on steam. The Triumvirate Pack also offers a special edition including our beloved t-shirts. If you have not yet, go check it out here: https://store.heatblur.com/pages/triumvirate Your Heatblur Team DCS: F-14 Tomcat by Heatblur Simulations UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4 Audio: Fixed major audio "stepping" bug for both -A and -B variant Fixed the Afterburner for one engine displaying with major delay when switching cameras. Fixed a potential hitch that would occur when nearing an F-14 Tomcat of any type. RWR: Fixed the HB F-4E displayed as AI on the RWR. Threat library updated to version RE41 Missions: Updated Reflected instant action missions Added Top Gun 104 "Iceman Tribute" livery by LanceCriminal86 and Mach3DS
  3. Dear all, we hope that spring is shaping up nicely for you. We are proud to present to you the latest patch, and the most outstanding feature of course is that JESTER 2.0 is now open to modding! We cannot wait to see what the community will do with this feature, but we are sure that you will both surprise us and blow our minds - as the creativity of this community always has. The "how-to" you can best read up on here: https://f4.manuals.heatblur.se/dcs/modding/overview.html The other two big items of this patch are an indepth audio overhaul, improving particularly the J-79 sounds further, and a complete overhaul of the "pneudralics", that is both hydraulics and pneumatics systems. For more detail please check the changelog below. We hope you enjoy these changes and also notice some performance improvements. Beyond that of course we added quality of life improvements and bugfixes, which you can also see in the changelog below. As always we would kindly like to ask you for your feedback and thank you for your continued input and support! Lastly, we would like to remind you: the Heatblur Triumvirate Pack Sale is still ongoing until April 21st. You can grab the pack or the single modules for a reduced price on our store, the ED E-shop and on steam. The Triumvirate Pack also offers a special edition including our beloved t-shirts. If you have not yet, go check it out here: https://store.heatblur.com/pages/triumvirate Your Heatblur Team DCS: F-4E Phantom II by Heatblur Simulations NEW FEATURE: Added support for user made Jester mods, added checkbox for mission designers (see manual modding chapter for details) Audio Overhaul: Reintroduce major J79 Audio overhaul Adjusted distinct J79 howl trigger ranges Revamped several major sound samples Improved code driving sound sample playback in various situations (e.g. flyby). Systems: Complete overhaul of pneudraulics system: Overhauled the entire Hydraulics system, allowing for more flexible timestep and performance improvements. Improved CPU performance without reducing simulation fidelity. Improved flow restrictors and actuators simulation for better stability. Improved component connection order ensuring proper flow. Improved time to stabilize pressure along the entire circuit Improved pressure distribution and energy for the entire hydraulic system. Systems: Added landing gear small door smoothing for more animation fidelity. Systems: Fixed Bombing Tool computing delta altitude wrong for DT (Dive Toss) Systems: Added Bombing Tool show “!” (no solution) if drag coefficient is beyond max (9.99) Avionics: Magnetic Compass overhaul for better accuracy. JESTER: Added inhibition of Jester Radar callouts shortly after takeoff. UI: Moved JTAC menu to the bottom of comms menu to avoid hiding the dash 4 UI: Improved mouseover hint for toggle mirrors Radar: Adjusted symbology (incr. ACQ height, decr. wings length, incr. EL width) to be more accurate to the real DSCG screen. Weapons: Fixed AGM-12C (Bullpup) not working on CN (chinese) clients Weapons: Added SAMP-250 Chute Retarded Bombs HD Art: Fixed minor issues with WSO ball textures. Audio: Fixed engine windmilling rattling sounds not being audible, even with heavy wind. Initialization: The aural tone knobs initialize to LOW on cold start Inputs: Added pitch feel trim neutral position smoothing settable from the special option menu Inputs: Increased pitch feel trim dampening (reduces stick oscillations) Inputs: Added keybinds for radar altimeter (test button, low altitude warning knob) Inputs: Added missing keybinds for TACAN panels (Inc/Dec/Next, axes) Inputs: Added AXIS bind for HUD shutter Inputs: Fixed the Inc/Dec command misbehaviour in some knobs (e.g. IFF code rollers) Missions: Added new BFM mission by Sedlo Missions: Reduced file size for training missions Missions: training missions: Lesson 01b: Corrected checklist page triggers Lesson 01b Task 5: Replaced checklist page 2: now reads "Left Boost Pump" and "to be continued with step 13" Lesson 01b Task 5: Replaced checklist page 3: now reads "continued from step 12" Missions: Updated FROG-7 mini-campaign Localization: Updated Chinese localization Updated in-game manual
  4. Dear all, we hope you all have been doing well since new year's and that 2025 has started successfully for you. This patch brings a fix for a rather unfortunate CTD, and a bug fix for shadows not showing properly with mirrors selected, as well as more updates to the manual. We are also currently working on bringing the manual to the same online and interactive standard that the F14 and F4 manuals offer. Please note: this does not mean that the manual will become available in the aircraft as well, though we will of course investigate the possibility. We hope you enjoy this patch, though minor, and as always would kindly like to ask you for your feedback. Thank you! Your Heatblur Team DCS: AJS37 Viggen by Heatblur Simulations Fixed CTD on third spawn in certain missions Fixed a bug with no shadows when mirrors were on Updated the manual
  5. Dear all, we hope the first couple months of the year have been good for you! As we continue to push for release and completion of the early -A and other long outstanding promises, such as the A-6 AI (and much more), this patch is rather small, but we hope that you enjoy it nonetheless. As always we would like to kindly ask you for your feedback. Thank you! Your Heatblur Team DCS: F-14 Tomcat by Heatblur Simulations Updated Chinese localization and encyclopaedia entries Livery: VF-33 Starfighters AB201 updated - Thanks Yae Sakura!
  6. Dear all, we hope the new year has been unfolding well for you all in the past two months. As we are busy working on our roadmap, we of course also continue to maintain and improve our modules. This patch brings a plethora of fixes for the training missions, some bug fixes, and some quality of life improvements. We hope you enjoy it, and as always would like to kindly ask you for your feedback. Furthermore we are proud to announce that the F-4E Phantom II has been nominated as best addon for DCS in the 2025 Flight Sim Awards! 50% of the vote is comprised by the jury, and 50% of the vote is comprised by you, the community. We are honored to be nominated alongside other great modules such as the Kiowa, the Mirage F-1, the Kola Map and the CH-47F - all of modules that we enjoy greatly ourselves. The vote will be running until February 28th. You can go and vote for your favourite module at the link below. Of course, if you feel that we deserve your vote, rest assured that we feel humbled and grateful for your support. https://flightsim-awards.com/voting-intro/ We wish the best of luck to all competitors and who knows, if you are attending FSWeekend in Lelystad in March, we might meet you there at the Captain's Dinner and award presentation. Your Heatblur Team DCS: F-4E Phantom II by Heatblur Simulations JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life <10% instead of 20%) Systems: Updated RWR database (Mirage F-1AX, F-1CX, Aegis search radar, Atlantic Conveyor ship) Systems: Fixed internal wing tanks not feeding when selecting an inexistent external tank Systems: Fixed Pave Spike continuing to rotate with a target after commanding STOW Flight Model: Fixed a bug causing incorrect changes to the total moment of inertia from fuel Inputs: Added self-accelerating INC/DEC binds for Bomb Interval Knob Missions: Frog-7 campaign: Fixed AI taxi crashes and some other AI issues Missions: Training Lesson 1a Startup: Added text to remind to not move the landing gear lever Bugfix with cockpit highlights sometimes not disappearing Missions: Training Lesson 1b Startup: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Re-recorded voiceover for improved quality Missions: Training Lesson 2 Taxi: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Improved trigger conditions for roll checks Missions: Training Lesson 3 Normal Takeoff: Bugfix with cockpit highlights sometimes not disappearing Bugfix to allow users to enable/disable cockpit highlights Missions: Training Lesson 4 Visual Landing: Updated instructions Added Kobuleti landing clearance triggers Ground crew now waits with shutdown request until previous task is done Bugfix with cockpit highlights sometimes not disappearing Missions: Fixed HOBOS missing in related Instant Action Missions Missions: Several Fixes to Instant Action Missions Updated Chinese localization
  7. Glad to hear!
  8. Changelog added. While again minor, more is cooking in the background. Thank you for your kind patience, and we hope you enjoy the classic Christmas tree.
  9. Changelog has been added. Thank you for your patience.
  10. Changelog has been added.
  11. Thank you for your very kind patience, guys! May you all get plenty presents!
  12. Dear all, first of all we would like to wish you a Merry Christmas and/or Happy Holidays. Our apologies that our changelog for this patch has not been published yet. The majority of the team is on vacation at the moment. I will edit this post tomorrow and add our changelog. Thank you for your kind patience and feedback in the meantime. We hope you enjoy Happy Holidays with lots of time for flying low above a snowy canopy of woods! Your Heatblur Team EDIT: I realize, I could have posted this right away, my apologies, but this time the changelog again includes updates to the manual only. One thing the team has been working on though, I may share with you in the gif below. Of course, fear not, more updates are planned for the future. Enjoy a traditional Swedish Air Force christmas tree flown by our upcoming J-35 Draken AI asset; which we've recently completely remodeled based on new photogrammetric scans done at the Kraków air museum. DCS: AJS37 Viggen by Heatblur Simulations Updated the manual
  13. Dear all, first of all we would like to wish you a Merry Christmas and/or Happy Holidays. Our apologies that our changelog for this patch has not been published yet. The majority of the team is on vacation at the moment. I will edit this post tomorrow and add our changelog. Thank you for your kind patience and feedback in the meantime. We hope you enjoy Happy Holidays with lots of time for flying! Your Heatblur Team EDIT: Below please find the changelog, our apologies again for the delay. Most importantly this update brings significant improvements to the AWG-9 TWS combining and splitting, especially with an airborne Phoenix underway. This should yield far more effective employment of the AIM-54 and radar in high threat density environments or where a Phoenix would otherwise fail when tracks would drop or diverge. Attached are some images of the before and after state of such scenarios and how the AWG-9 previously could incorrectly extrapolate tracks when splitting or combining tracks, leading to trashed Phoenixes. Enjoy smacking down those enemy groups more effectively with your AWG-9/Phoenix combo! DCS: F-14 Tomcat by Heatblur Simulations Significantly improved TWS: Improved track combining and splitting Fixed tracks shooting off at high speed strange angles Fixed tracks under missile attack being trashed when combined Link4C improvements: Fixed auto address on kneeboard working away from ground crew Fixed rx/tx enabled on old frequency after frequency change Fixed Link4C in multicrew Prioritize transmitted Link4C tracks Increased displayable Link4C tracks to accommodate all participants (4+1 each, max 3 others in net)
  14. Dear all, first of all we would like to wish you a Merry Christmas and/or Happy Holidays. Our apologies that our changelog for this patch has not been published yet. The majority of the team is on vacation at the moment. I will edit this post tomorrow and add our changelog. Thank you for your kind patience and feedback in the meantime. We hope you enjoy Happy Holidays with lots of time for flying! Your Heatblur Team EDIT: With our apologies again, below please find the recent changelog. While not extensive, it mostly brings countless fixes and improvements to our missions and most importantly Training lessons. We hope you enjoy it, and of course as always kindly like to ask for your feedback. Thank you! DCS: F-4E Phantom II by Heatblur Simulations Systems: Fixed Magnetic heading rename causing issues. Systems: Added more precision to light intensity rollers. Sound: Fixed a crash in the aural tone system. Weapons: Bomb Interval knob now supports accelerating INC/DEC. Missions: Fixed FROG-7 issues caused by AI pathfinding changes on the Syria map. Missions: Updated all missions by Reflected with fog. Missions: Updated all missions by Sedlo with fog. Missions: Applied numerous fixes to Training Lessons 01a, 01b, 02, 03 and 04.
  15. I think it is time to lock this thread, at least for the time being. The fact remains that we have data on the motor, which we will not share, which we deem more accurate than what has else been presented here. Please be so kind and accept that. The remaining issues with the phoenix are something that both ED and us will continue to work on. But we are starting to turn in circles here, and a back and forth will not get us anywhere. Thank you all for your kind contributions and understanding. Once more progress has been made, we will open a new thread, or re-open this one.
  16. They have been added since, this was just a mistake on my part, I thought the patch day was a day later and thus submitted the changelog too late, even though ED was chasing me down, a case of the eyes standing cross, or whatever one can call that, my apologies. But it is all part of the same patch.
  17. Thank you, both, we are investigating it.
  18. Thank you very much, it would indeed help. We are currently not sure what is causing it either, because we did not change anything to Lantirn in the meantime. But it is one of the priority items for bug fixing, I am sure we will get to the bottom of it. Thanks again for your report, too!
  19. Our apologies, we saw your report and are investigating it.
  20. Dear all, despite this patch being rather small, we would still kindly like to ask you for your feedback. We hope you enjoy these small QoL improvements and the updated manual. Thank you for your continued feedback and support! Your Heatblur Team DCS: AJS37 Viggen by Heatblur Simulations Fix for AI dropping BK90s out of parameters Fix for dynamic TacNo showing on liveries that should not have them Updated the Manual RC2.1
  21. Dear all, as always we would kindly like to ask you for your feedback on the recent patch. Most of you will likely have been looking forward to a fix for the STT TWS track extrapolation issue, the CBU-99 being available, a new mission by @Reflected and more available weapons together with the TARPS pod. We hope you enjoy these changes and as always thank you for your continued feedback and support. Your Heatblur Team DCS: F-14 Tomcat by Heatblur Simulations NEW: Added IA Caucasus Speed & Angels Practice mission by Reflected (thank you!) Fixed a potential CTD with JESTER-AI Fixed the STT TWS track extrapolation issue Updated ECM to work with the new ECM API from DCS Removed VR-specific bindings, as requested by ED ALQ-167 is now mounted on BRU-32 adapter Fixed not allowing Mk-82, Mk-83, GBU-12, GBU-16 with TARPS Add CBU-99 to the available weapons arsenal Added support for launching chaff from Expanded Chaff Adapter Uses pilot bomb release button in A/G mode with interval timer Replaced the Hand Drawn TARPS Icon Updated the AN/APQ-167 Textures (removed Airforce Stencils, added Navy Stencil and painted it in Medium Gray) Converted the MAK79 Textures to be “.dds” instead of “.png” Updated “Watching the Devildog” mission Updated IA Caucasus Fear the Bones by Reflected Updated IA NTTR Zone 5 - 1v1 DACT vs F-5 mission by Reflected Updated Chinese Localization (thank you, Alphabet Ghost!)
  22. Dear all, as always we would like to ask you for your kind feedback for the recent patch. Primarily we want to bring to your attention the meticulously crafted new WSO startup procedure training lesson, which hopefully will entice more of you to pick up the boss's seat. We also added a plethora of set commands for JESTER, following the same example as from the F-14, to allow you to make your scripted missions even more immersive and to provide us with the tools necessary for the upcoming Yom Kippur Campaign. Noteworthy is also the JESTER Navigation Update Part 2. We hope you enjoy these and the other items from the changelog, and as always, thank you for your kind and continued feedback and support. Your Heatblur Team DCS: F-4E Phantom II by Heatblur Simulations NEW: Added WSO Startup Procedure Training Lesson NEW: Added depression tables for cannon and rockets to the kneeboard NEW: JESTER-AI: Jester Nav Improvements Part 2: Added VIP_SILENT waypoint for ME (like VIP but without distance callouts) Fixed a bug where JESTER would switch flyover waypoints assigned as HOLD (now holding properly) You can now assign any WPT type as a holding waypoint in the ME by typing HOLD in the waypoint name field JESTER will now report the new steering after it's physically in on the Nav Comp (previously he was saying it in the meantime) When applicable, the waypoint name will appear instead of coordinates in the Jester Nav Menu Waypoint coordinates latitide and longitude precision limited to 3 digits after comma (implementation change not to make strings unnecessarily long, no gameplay impact) INS alignment state is now shown in the JESTER Nav menu wheel info NEW: JESTER-AI: Added 20 new set commands for the JESTER-AI: PROXY_Jester_tune_ARC_164_channel = 20015 PROXY_Jester_tune_TACAN_channel = 20016 PROXY_Jester_deviate_to_tgt_zone = 20017 PROXY_Jester_add_wpt_after = 20018 PROXY_Jester_resume_flightplan = 20020 PROXY_Jester_designate_wpt = 20021 PROXY_Jester_set_cap_time = 20022 PROXY_Jester_eject_WSO = 20023 PROXY_Jester_radar_power = 20098 PROXY_Jester_radar_polar = 20097 PROXY_Jester_radar_range = 20096 PROXY_Jester_radar_maneuver = 20095 PROXY_Jester_radar_scan = 20094 PROXY_Jester_radar_aspect = 20093 PROXY_Jester_radar_rcvr_fine = 20092 PROXY_Jester_radar_rcvr_coarse = 20091 PROXY_Jester_radar_track = 20090 PROXY_Jester_radar_display = 20089 PROXY_Jester_radar_man_vc = 20088 PROXY_Jester_radar_pulse = 20087 PROXY_Jester_radar_mode = 20086 PROXY_Jester_dispense = 20085 PROXY_Jester_air_to_air = 20084 PROXY_Jester_video_select = 20083 PROXY_Jester_laser_code = 20082 PROXY_Jester_context_short = 20081 PROXY_Jester_context_long = 20080 PROXY_Jester_context_double = 20079 PROXY_Jester_unlock_tgt = 20078 PROXY_Jester_set_laser_code = 20024 PROXY_Jester_set_wrcs_drag = 20025 PROXY_Jester_set_wrcs_alt_range = 20026 PROXY_Jester_set_wrcs_ew_dist = 20027 PROXY_Jester_set_wrcs_ns_dist = 20028 PROXY_Jester_set_wrcs_advance = 20029 PROXY_Jester_set_wrcs_range = 20030 We will pin an in depth guide on the ED F-4 Forums within the next couple days JESTER-AI: Fixed JESTER asking for alignment type on hotstart JESTER-AI: Fixed JESTER asking for alignment type too often Systems: Fixed an issue with the RWR TGT SEP function Systems: Tuned INS errors Systems: Changed default position of ext-fuel switch, now prefers OUTBOARD over CENTER Systems: Adjusted autostart to incorporate the new alignment types Weapons: Corrected CL Interlock for Gunpod and 1xMk-84 (lit but launch allowed) BRU-5/A with single store allows launch, despite light on (applies to "1xMk-84" and gunpod) Weapons: Fixed SUU-23 Gunpod having 639 instead of 1234 rounds Visual: Adjusted WRCS lamp range Visual: Made WRCS lamps dimmable Visual: Fixed UHF repeater brightness dropping too low Visual: Improved HUD shutter animation Visual: Improved TGT INSERT/FREEZE lamp art Visual: Reverted previous attempt for a better throttle AB detent animation, will be reattempted later Sound: Reverted the J-79 and canopies sound updates due to a severe bug - will be re-added as soon as possible. AI: Mitigating Pave Spike issues by giving the plane a Laser Designator: (this allows the AI to also lase bombs without Pave Spike equipped, but that is better than not being able to lase at all) AI: F-4 AI learned how to use the trigger. Fixes most weapon issues. Remaining: CBU-1/2 "pods" (AI thinks its a normal CBU, not a dispenser) If the AI goes for a DIVE attack it tends to overshoot slightly AI: Fixed incorrect definition of Pave Spike Sensor Missions: Updated several training missions: Lesson 05: Removed 2x external tanks from aircraft (according to lesson plan) Set internal fuel to 80% (according to lesson plan) Lesson 06: Re-armed the 4x AIM-9L to the aircraft, which became missing after a previous DCS Update Missions: Updated Red Flag mission 1, and 2 by Sedlo Missions: Updated Afghanistan IA BFM mission by Sedlo Missions: Updated Afghanistan IA missions by Activity Missions: Updated missions by Reflected Missions: Updated Frog-7 mini campaign mission 1 and 2: Fixed AI issues with takeoff runway and target attack (M1) Removed single unit which required High Digit Sams (M2) Inputs: Added hardware micro-interruption protection for Jester Context Command Inputs: Added direct binds for Jester Context Action (SHORT, HOLD, DOUBLE) Workaround for those who experience issues with the “smart bind” Manual: Updated in-game manual Localization: Updated Chinese localization - thank you Alphabet_Ghost! Liveries: IAF Toad Livery updated to use better Camo Colors - thank you Fish!
  23. This is my fault. I overlooked the files @Reflected sent to me and forgot to add them. It will be in the next update, my sincere apologies.
  24. Thank you for the feedback, we will take a look.
  25. Yes, or you can also add the entire DCS folder, or F4 folder if you like.
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