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IronMike

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Everything posted by IronMike

  1. Thank you for the kind feedback, we will look into it. We will also check if there is not something wrong with our ILS. At what airport did you try to land on the Syria map?
  2. Good point, I completely forgot about that. Though I had zero wind in my mission and it worked. The red flags were indicating no signal, so it seems that indeed for some reason DCS did not give you the signal from the ILS. Another reason for red flags can be a failure in the AN/AJB-7. They will also appear when switching from PRIM back to STBY and PRIM again, until signal is re-acquired.
  3. Which is instant, minus inertia that would also occur in real life, unlike falsly understood by some in this thread. The reason a stick on the ground would not fall forward when pulled by nose down trim, is friction, which cannot be emulated in DCS. However, this only applies to being on the ground. IRL you would need to pull back on the stick to counter the nose down trim. You can still pull it backwards in the sim, if you want, but leaving it centred, means that you are not pulling. Once you get sufficient airflow, this issue is not present anymore and does not apply. Only one of the points where the video above is wrong. "The bellows system pulls at the stick with increasing airspeed, while the bobweight system pushes the stick forward with increasing G. In flight and when you are trimmed out well, these forces roughly balance each other out naturally. On ground however, the bellows measure airspeed 0 and hence do not add any force that would counter the bobweight system pushing the stick forward. You also will not see trim doing anything in that situation, since the trimming merely changes the length of the lever to which the bellows can apply force to the stick and do not move the stick around directly." But hey, getting it out there and spreading misinformation and calling us wrong, again, without understanding fully how it works or even considering the above information, is a great course of action, I guess, while the complaint basically sums up to "my spring stick neutral position should equal my hand pulling on the stick, even though my real hand is not pulling on the stick." Like, how about: pull on your stick? And again, this is only an issue when sitting on the ground, as in flight the bobweights and bellows more or less balance each other out when trimmed. I also think what many don't understand, is how little roll you get at slow speed in the F-4, which makes it feel like it is delayed at times, and the inertia that is in effect in the real flight model. The only disconnect you have, is visual. And we already promised: "Yes, that's a feature we can and will add - just a 1:1 animation without any smoothing. Similarly, we want to add it to the pilot body, which, when smoothened, may cause unpleasant sensations in VR for some. I can't promise the timeline, but such an option will undoubtedly appear." Equally trim is something that needs getting used to, as everyone is used to a "fake" tim axis, naturally so. Trim in the F-4 does not move stick center up and down an axis, it changes the lever to which the bellows can apply force to the stick, it does not move the stick around. The F-4 was and is notorious for trimming, needs careful but constant trimming. Yet I can easily trim her on speed level and fly around for ages like that almost hands off. If your nose is dropping - pull back on the stick and trim. Once you are trimmed out nicely, you need less hands on, but even so, you can never be really hands off with it except for a few seconds. I can only repeat what I said above: we won't change it. It's not up to debate now, and it won't be up to debate in the future. Our apologies if that leaves a handful of people disappointed, which of course is not our intention.
  4. What readout do you expect? I just tried and it worked instantly. For ILS you get two yellow needles in the ADI, and the course indicator needle on the HSI, you won't get range however, etc. You can see on the image below, tuned for 109.75, the yellow needles in the ADI, the course needle in the HSI, crossed out are the nav indications from the INS. Double check if you have the corect frequency tuned. You can see that it indicated below glidepath for me, because I am still 18 or so nm out, but the signal is already being received. PS: you can preset the ILS frequency in the mission editor in the aircraft additional options tab, (same row as loadouts), which is the right most tab. PPS: I just tried both manually tuning in flight and preset from ME, too, and both worked immediately. My guess is that you either have the wrong frequency tuned, or that you set the bearing selector knob (the left one) to VOR/TAC, instead of the mode selector knob (the right one) to VOR/ILS. Note that the right knob has the Flight Director engaged by the inner smaller knob, and the mode set by the outer, bigger knob. You can see in my image below that it is pointing to VOR/ILS. The left bearing selector knob is irrelevant for ILS. PPPS: Don't forget that in DCS the course in the ME may be given in true (not sure if all maps and airports, but Kutaisi it is), so you need to substract the Magvar, which, if you have a modern date set, is 6.75 E. So with 074° you want to set 067(.5)° instead. This can vary depending on the date you are flying. You can bring up the Kneeboard and check for the Magvar, or check simply in the WSO seat, what Jester has set. PPPPS: It's extra fun to fly the ILS from the WSO seat.
  5. R60 is one of the weekest missiles in game, so that is not very surprising. depends also on the angle, and where you hit. Currently there are over 1500 possible failures in the F4.
  6. Not necessarily. It also takes time to get used to the Phantom's rather twitchy trim and pitch behaviour changes with CG shift. It's an aircraft that was notorious for trimming and re-trimming, and a constant requirement from pilots. It's not something that can be flown hands off for a prolonged time because of trim. A few seconds, yes, but not for long. Just to throw that in here.
  7. That would be up to ED, not us, also any kind of shrike behavior once it leaves the rail.
  8. Think of it like this: what is in the table above, has worked at least once. Minus the SA-3, which in that table is not confirmed. You probably need to chuck 12 or so shrikes at it, and then one will guide. But yours may also be falling short, etc. It depends on many things.
  9. The chart only presents community tested confirmation + SA-3, not how it is or would supposed to be. Aka, if you do as in the chart, your shrikes should guide, confirmed by others.
  10. Tankers don't use A/A, the use the regular TR/G
  11. we are in good standing with General Olds' daughter and have her permission. It's not a question of law, it's a question of decency to ask first as well.
  12. Yes, absolutely, it is planned.
  13. All good, and we really do appreciate your input. And we will be looking forward to discuss with you more, and also try and put all the cards on the table, so you can form yourself a full picture of the system. Our apologies that we are currently busy with the Hotfix, so the ride can continue as smoothly as possible for you all. And we do hear you. I wish you a great evening!
  14. That is all good and fine, if the arguments are indeed reasonable (they are not entirely), it is a mistake (it is not, it is being vastly misunderstood, as just proven again), and people do understand the "problem", which again in parts they do not. It sounds all very reasonable, but there are some fundamental misunderstandings here, down to not knowing how the actual Phantom's flight controls work. We asked for a bit patience, till we find time to put up a thread where we explain the entire system. Demanding to change something, before you can show us that you understand it, is not really reasonable. And we have no issues with reasonable requests, such as animation smoothing etc, which we already said we will do, even though I personally can assure you, that you would get used to it rather quickly. Again, please consider that so far less than 15 ppl expressed their discontent about this with us directly, vs the vast majority of the community feedback that we received in general seems to have a consensus of "it feels great", including our SMEs, extracted from hundreds of messages across various communication platforms. We hear what you are saying, we really do, but you have to give us a) the time to reply properly, which we repeatedly asked for and b) yourself the time to really understand it, before it is reasonable for anyone to "insist" on changes and to make such requests. Thank you for your kind patience, we hope we will have the thread about the flight controls system up soon. I can only invite you all kindly again to give it an honest chance and spend some time with it, before you cast your judgment. Feel free to discuss further, but please be so kind and understand that we will pick up the discussion again, once we have the thread up. As we are else turning in circles. We will of course continue to take your feedback on board in the meantime. Thank you!
  15. Locking the target with a sidelobe is still possible in such a situation. And CAA can always lock spurious returns.
  16. Oh, are they? I did not know, my apologies, I spent the last year deeply in the Phantom cave. If this is the case we can look to add them.
  17. Sounds like a bad lock, as in having locked sidelobes or ground clutter. If Jester does not realize the bad lock himself, tell him to unlock and lock again. Look down situations in general increase the possibility of a bad lock.
  18. Thank you for the very kind words!
  19. Awesome! Thank you for your service! We hope we do you all justice with the module.
  20. Like I said, I totally get you, 100%. It really threw me off for the first time with it, too. But once I wrapped my head around it, and rolled with it - I started realizing that it just opens up so much more we can do overall. And I couldn't imagine going back at all now. I really, honestly could not tell, when it was the last time that I noticed the stick animation throwing me, and I do like to glare at my stick every now and then. But I really can't remember when the last was exactly. Given, I have had well over a year with it and saw it progress every step of the way. But the coolest thing is, that so many things fall into place naturally. You model it, as was, and there it is. That is the idea underlying the entire components system. Things behaving naturally, not scripted anymore. Having a full blown stick simulation, not just a fake trim axis, etc. Btw, this is not meant demeaning in any kind of way, it's a valid, and tried method for sure. We apply it ourselves in our other modules. But this just lets us go a bit further. There is always blowback when you break with a tradition. It's not really something we will allow to deterr us. I shall leave it at that for now, and kindly ask you all to wait till @Super Grover presents the system to you all more in depth, then we will be happy to discuss it further. Just to put it into perspective in reply to some other comments above: from all the issues we gathered over the past day, this was the least mentioned one. It is only being debated by some in a heated manner, because they feel strongly about it. And that is ok. Please also do not misunderstand us, we value such input, we listen to it, and we debate it lively. But at the same time you cannot expect us to change a fundamental part of our module, because so far a few dislike it and want us to change it after flying with it for a day. I have answered hundreds of questions over the past two days, on forums, social media, reddit, discord - not once was this issue brought up to me outside of the two threads on these forums. That said, I am sure there are more who don't like it. But let us please not make it out to be, as if the vast majority of the community is rejecting it. It is not.
  21. That would be on ED side to implement in DCS. It certainly would be cool to have! In the meantime we were thinking to make 3x MK82s available on TER. The Luftwaffe used these, too.
  22. That is totally ok, and that is what we are here for. It will become easier to understand, once Grover puts up an explanation and how things work. Unfortunately without the low pass filter, it would look even less realistic, but we will explain that all in depth. We are currently just busy preparing a hotfix for you all, so the initial bugs get squashed.
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