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IronMike

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Everything posted by IronMike

  1. We plan on making it for the A-6, yes, but not for the F-4E. But no promise for now.
  2. Negative. Steam pre orders should follow soon!
  3. EDIT: The store description has been corrected. In any case, below is the full description again. Please note that some regional or language based subpages may still show the old, incorrect description. You can always check the correct description on the English page until the translations have been published, here: https://www.digitalcombatsimulator.com/en/shop/ Our F-4E Phantom represents the culmination of years of hard work and research, to recreate this legendary aircraft in the highest detail and fidelity possible. DCS: F-4E brings this cold-war legend to the skies of DCS, so strap in and prepare for a wild ride. About the F-4E Phantom II The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long-range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force. Due to its high adaptability, versatility and for its time unparalleled capabilities, it quickly turned into the main workhorse for all 3 branches and spread beyond the borders of the United States, going on to serve and protect 12 nations across the world, with Phantoms being operated even today. Its production ran from 1958 to 1981, and with nigh 5200 Phantoms built, it became the most produced supersonic US military aircraft in the history, solidifying its place as one of the most recognizable and well known aircraft of the cold war era. It truly was one of the most iconic aircraft to ever grace the skies, a phabulous aircraft that at its time had unrivaled power and capability. It instilled a sense of wonder and awe, a beast that announced itself only with thunder. Unmatched in character and impression it was without equal, from the first time it took to the skies. A primeval spirit in aircraft form, it delivered shock and awe that rattled to the core and protected many nations across the globe. While both an interceptor and potent air to air fighter, it proved its multirole capabilities as a true air to ground workhorse, and packed a serious punch. This unprecedented mission agility was reason enough for its lifetime to span well over six decades, continuing even today, and will translate to our rendition of this aircraft, as you fly and utilize a wide variety of weaponry across a broad spectrum of mission content. Outstanding features of the aircraft are the powerful J-79 twin engines with a dry thrust of 23,810 lbf and a max afterburner thrust of 35,690 lbf, a crew of two, the powerful AN/APQ-120 Radar, the Digital Scan Converter Group (DSCG), the Weapons Release Computer Set (WRCS), the Aircraft Weapons Release Unit (AWRU) and an Altitude Reference and Bombing Computer Set (ARBCS). The DSCG version of the F-4E also comes with the AN/AVQ-23 Pave Spike targeting pod, allowing for precision strikes and the (self-)employment of laser guided ammunition. Additionally the F-4E can carry the AGM-65 Maverick, a wide array of iron and both TV and laser guided bombs, as well as the capability to carry out Wild Weasel (SEAD) tasks in a limited capacity with the AGM-45A Shrike. Unlike previous Phantom variants, the -E comes equipped with an integrated M61 Vulcan cannon that can be used both in an air to ground and air to air role and an optical sight that allows for lead computing optical sighting (LCOS) in air to air - as well as the ability to carry additional Vulcan cannon pods. It can protect itself with the ALR-46 Radar Warning Receiver, the AN/ALE-40 countermeasures suite, the AN/ALQ-131 ECM pod, KY-28 encryption equipment and employed a range of early to modern era AIM-9 Sidewinder and AIM-7 Sparrow missiles for aerial combat that can be employed also through additional specialized CAGED and computer automatic acquisition (CAA) modes. The Heatblur Simulations F-4E Phantom II aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modeling. Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Phantoms at various museums, the detailed External Flight Model (EFM) developed over the past several years and verified by real F-4 pilots and WSOs, the detailed modeling of the AN/APQ-120 radar and the various systems on board and the ability to fly as a two-crew aircraft in multiplayer, as well as the proprietary JESTER-AI helping you as your AI-WSO in singleplayer. Key features of the Heatblur Simulations DCS F-4E Phantom include: The simulation of both the DSCG and DMAS equipped -E variants, the DMAS version following later during the Early Access period. Highly detailed external model, built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe. New models for some of the F-4 Phantom payloads, such as the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye I and AN/AVQ-23 Pave Spike targeting pod. Highly detailed and accurate 6-DOF (Degrees of Freedom) cockpit also built using photogrammetry from the F-4 Phantoms preserved at museums, including Heatblur FORGE elements to be added later during Early Access. Highly detailed and accurate pilot and WSO models that will eventually match the many liveries and different nations, and later during early access a full character customization system, allowing you to customize your pilot and pick and match various equipment to stylize your crew. Highly accurate, F-4 pilot and WSO verified, External Flight Model (EFM) based on real performance data. Accurate aircraft systems simulation featuring: The Automatic Flight Control System (AFCS). Detailed electrical system, simulating sources, current and consumption accurately, including realistic circuits and power draw for every connected device. Detailed Hydraulic System, simulating the flow of hydraulic liquid that ultimately moves the hydraulics which in return move the various flight surfaces, etc. Detailed and accurate oil and fuel system. Mass based physics system, allowing for unprecedented simulation of moving surfaces, with realistic behavior according to their mass and properties. Fully functional multiplayer two seat functionality allowing a pilot to carry another player functioning as the Weapon Systems Officer, WSO. JESTER AI 2.0: Our new and improved lifelike AI that fills the role of the WSO when flying single-player or multiplayer without a human WSO, with now expanded functionality, dialogue options and more. A simulated Crew Chief for a more immersive and complete startup procedure. Later during early access, a brand new walkaround mode, allowing you to do pre-flight checks on your aircraft. A new versatile set of UI features, that allows for live in-cockpit browsing of the manual and the ability to interact with the various settings and options pertaining to your mission and flight. This feature will be continually expanded during Early Access. Introducing Heatblur Interactive Tooltips: the ability to click on a switch and be directly taken to the relevant manual part, without ever leaving your cockpit. New and improved effects, such as advanced overwing vapors, new procedural animation systems, and more. Detailed and highly accurate simulation of the AN/APQ-120 Radar. Detailed and highly accurate simulation of the ALR-46 RWR. A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod, allowing the WSO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing). Comprehensive digital manual, both as a PDF and as a continually updated online manual, directly accessible from within the cockpit at any time via Interactive Tooltips and/or the EBAG. A complete set of interactive and voiced tutorials. A comprehensive set of missions and campaigns to be gradually released during Early Access and beyond. NOTE: Some features may not be available immediately at Early Access. The later F-4E DMAS equipped variant, including Pave Tack and TISEO, will follow during the Early Access period and the tutorials and campaigns will be implemented and expanded during this early access as well.
  4. Thank you, should be fixed. And thank you for your purchase!
  5. Hi all, once more thank you so much for the overwhelming response, support and your purchases. My apologies for not having answered more in the meantime, we concentrated today to answer all your emails, help you with changes with your orders and refunds for those who are on steam etc. We're happy we managed to get through them all. We will of course continue tomorrow. I hope I can find some time to answer more of your questions here, too. Thank you again!
  6. Though, my thoughts were not as aggressive as Tom's face there
  7. I'll put together a more elaborate answer for you tomorrow.
  8. Both versions have the DCSG upgrade, during early access we will release a later version that also has the DMAS upgrade.
  9. Thank you for your purchase and support! We appreciate it a lot!
  10. My pleasure, and thank you again for your purchase!
  11. Like I said. We really listen to you guys.
  12. Thank you for your purchase and support! If your order was successful, you should have received an email with the license key. It could be also in your spam folder. Don't worry if you didn't, simply write support@heatblur.se including your order number and we will be more than happy to sort it out, nothing will be lost. Thank you again!
  13. Unfortunately you cannot. We are limiting the shirts to one per order, so that everyone has a chance to get one. Thank you for your purchase and support! I hope I did not overlook anyone's question, if so please feel free to ping me anytime, and multiple times! Thank you all for the very kind words and amazing support, we are blown away by the community's reactions! Thank you from all of us at Heatblur!
  14. Yes, you will be able to redeem your license on the DCS homepage, and then simply install the module from within DCS as usual. We are almost finished with the manual and will release it soon. Thank you for the kind words. Once you redeem the license, it will be kept in place on your ED store profile in the same way, just as an FYI. So no worries there, if you care to get one of the special editions. Please note that we can only offer them on our store, due to shipping, etc being done by us directly. The sizes are EU sizes.
  15. unfortunately no, purchases on Heatblur Store or ED Eshop are not Steam compatible. Pre orders on Steam will follow soon though. We will soon reveal more, from startup to operating systems, etc...
  16. I will answer the above questions in 1 post, please ping me if I missed someone: the t-shirts are basically sold at shipping prize, means the extra added prize is what we pay for shipping, other than that they are free, as a thank you for your support. the store uses the shipping address you use at purchase, or the billing adress of your payment method, like paypal. feel free to contact support@heatblur.se if you would like to have it changed. unfortunately, due to the limited number, we allow only for 1 t-shirt per order, so that everyone has a chance for getting one. In that sense one can only get 1 shirt per order. a naval variant will follow as a separate module. How long it will take is hard to say at this point, but we will try to add it to the roster soon of course. the pre order will come to Steam soon, yes. Thank you all for your kind words and support!
  17. Pre order is live now guys. Thank you all for being here with us, along for the ride! Thank you all for your incredible support!
  18. The F-4E Phantom II pre-order is now officially live! Available now, including many special edition packages, with t-shirt and hard printed vinyls of our two Meteor OSTs, and at a 25% discount for the base package - on the Heatblur Store. You can read the pre order FAQ by clicking on this link The DCS F-4E Phantom II by Heatblur Simulations is slated to release this Winter. Stay tuned for more information during the unveil! Thank you all for being here with us, along for the ride! Thank you all for your incredible support! https://store.heatblur.com/products/dcs-f-4-phantom
  19. First of all a BIG THANK YOU to @TOViper from all of us at Heatblur Simulations! Viper has not only created a great, structured training program to support the Viggen module and its pilots, but also supported the DCS: AJS-37 Viggen over the years with great input and feedback, culminating in curating the updated Viggen manual that you can now all find included with the product. His outstanding work and contributions kept us on our toes and helped us revisit the module to keep improving it, which we will continue to do, of course as long as we breathe. Without you all, the community, without your support and feedback, your sharp wits, your infectuous passion and never ending curiousity, your genuine desire for more and better, we could never achieve what we set out to achieve, and projects like Viggen.training are proof of just how vital, creative and supportive the community can be. We cannot stress enough how grateful we are for that. Not only do we endorse this training program, we highly recommend to anyone, new or proficient in the Viggen, to give it a try. It is a first in structure and organisation, in providing great free services - but also well thought out paid for services for those who desire more - and thus includes truly something for everyone who is interested in getting better in the Viggen. Full fidelity simulation addons, or modules, as we call them, do not come without a certain, sometimes maybe daunting "mountain of knowledge" each and every user has to absorb in one way or another at some point, if they care to squeeze the most out of their experience. And while we ofc try to give you as much of a head start as possible with the manual and the training missions, as well as the additional content from Quickstart missions to campaigns - it can always ever merely scratch the surface of what we would commonly call "proficiency". There are many great tools and tutorials out there, from brilliant guides to youtube videos - but there is no one place that can guide you through the learning process in such a structured, dedicated and user-tailored manner, with a fun and useful feedback mechanism that is responding to your personal needs, all in one place, like this one. It is a great pleasure of ours to endorse and fully support the Viggen.training project in any way we can, and we hope that it brings you all many fun hours of learning the Viggen like a pro! From the entire Heatblur Team, thank you!
  20. Hi, thank you for the report. No worries about the track. This honestly sounds like a server connection issue that causes rubber banding. Usually this is caused by either you or someone else having a high true ping (not the one shown in the server but on the server's performance network tab), or packet loss, or some other form of client causing rubber banding and warping. Unfortunately this is nothing on our side, and nothing we can do about it, but from experience I would suggest tracing your IP route to the server to see if you have no hickups along the way, also turning off any other programs that may cause lag, etc.
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