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IronMike

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  1. Simply ignore and/or add and exclusion for this file (or its entire folder) to your antivirus program. You can safely ignore it.
  2. more to follow, for instance the pod, etc
  3. Dear all, as usual we would like to kindly ask you for your feedback for the recent patch. As we continue our push towards final release, we hope these fixes and improvements bring you joy. Thank you for your continued feedback and support! DCS: AJS37 Viggen by Heatblur Simulations NEW: Added basic instant action missions for Afghanistan Updated airfield database for Kola map Increased max number of airfield reference codes to 98 Enabled "Beredskapsvarning" in LANDN P/O Added Special Option to select how REF codes are generated Fixed RB15 not locking targets when released in NAV mode Fixed issue when saving runway direction and TILS to runway data when set manually Fixed BAS selector being stuck in a loop if spawning at base with ID > 72 Corrected the flash rate for ground collision and "beredskapsvarning" warnings 5 and 2.5 Hz respectively Removed obsolete warning from kneeboard Added toggle binds for ATT and HÖJD Small fixes to the Kola map missions Added ability for mission makers to filter out FARPs (will not be added to REF code list) Add "-REF-" anywhere in "unit name" Updated the manual
  4. Dear all, as always we would like to kindly ask you for your feedback for the recent patch. We hope you enjoy the fixes and additions from this patch, and as always would like to thank you for your continued feedback and support! DCS: F-14 Tomcat by Heatblur Simulations NEW: Added basic instant action missions for Afghanistan Fixed NAVGRID mode displaying true bearing instead of magnetic Changed the TID repeater on pilot HSD to also work when RIO selected TV mode Removed laser code options from Kneeboard and Mission Editor aircraft properties, use the new Fuze Menu instead Fixed LAU-10 Zuni pod mass (was overweight by 150kg) Removed fuze settings from BDU-33 Allow TARPS pod to be used with Mk 82, Mk 83, GBU-12 and GBU-16 Fixed corrupted weapon names in Jester Ordnance Menu Aligned default payloads between both Tomcat variants Fixed all issues with controls being clickable from wrong cockpit Fixed some 3-position switches moving in the wrong direction when Left/Right-clicked Adjusted tooltips for IFF panel Updated Cage the Bear campaign by Kaba, unified into one campaign, removed variants for better maintenance (thank you, Kaba!) Fixed Afghanistan BFM instant action mission by Activity not showing Updated Chinese localization for all missions
  5. Dear all, as always we would like to kindly ask you for your feedback for this patch. The most noteable additions are of course the new Frog-7 mini campaign (we recommend to play the combined arms version, if you own combined arms), the new Jester NAV updates and the RWR active missile warnings, among of course a plethora of other changes and fixes. We thank you for your continued feedback and support! DCS: F-4E Phantom II by Heatblur Simulations NEW: Added Frog-7 Mini-Campaign (Requirement: Syria. Optional: Combined Arms) NEW: Added basic instant action missions for Afghanistan NEW: Added new missions by Activity (thank you!) NEW: Added static object assets IP Navigation Tower and GHQ Building HBUI: Fixed crashes related to HBUI HBUI: Improved Special Options Afterburner Detent description HBUI: Added default values to Special Options descriptions CTD: Fixed crashes for users who have DCS on Unicode paths (e.g. C:/Users/张伟) CTD: Fixed some crashes related to homebase TACAN JESTER AI: NEW: Jester Navigation Update (WIP), support for special waypoint types can either be setup through the Jester Wheel or via Mission Editor IP, TGT, VIP (nav fix), CAP, F-IN, F-OUT, HB, ALT this especially also allows for in-flight INS updates (NAV FIX) details in the manual JESTER AI: Jester now supports "improving" existing alignment (Jester Wheel > Nav > Improve INS) allows to execute a fine alignment on the current/entered coordinates this does not allow to reset a broken alignment (will be added soon) JESTER AI: Fixed CAGE/Boresight not properly filtering recent targets from old JESTER AI: Added voice feedback for aspect knob selection Radar: Fixed a bug with the radar antenna range gate acquisition in some cases RWR: Added RWR detection of active radar homing missiles RWR: Updated RWR database: Fixed SA-3 command guidance warning, and added it to Type 903 (Seacat). Added custom Tornado radar. Added Phalanx to "...Condell" and "...Lynch" RWR: Added RWR handoff sounds for new emitters: AIM-120, AIM-54, R-77 and Tornado Weapons: Added BDU-33 to inner wing pylons Weapons: GBU-24B/B (Navy Variant) replaced with GBU-24A/B (Air Force Variant) Weapons: Added BL755 and SAMP-250KG LD Bombs on TERs to represent German F-4F specific weapons Weapons: Added ACMI/TACTS pod (visual only, no function) Weapons: Changed mechanical limit of sight depression from -225 mils to -250 mils Weapons: Fixed incorrect logic for Sight Reticle Range Bar especially during DT it never really indicated anything but the max range. now, with a ground lock, it correctly indicates either 1000 to 6667 ft with GUNS selected or 3000 to 20000 ft without (make sure the HUD is in AG mode, not in AA) Systems and Avionics: Added individual backlighting for WRCS ALT/RANGE placards based on Delivery Mode to indicate which is used Systems and Avionics: Skip F-4 ECM warmup for hot starts Systems and Avionics: Fixed Pave Spike STOW, WRCS/INS OUT lamps in BIT1 being lit before the pod was turned on Sound: Overhauled and improved engine sounds Sound: Improved canopy sounds Art/Visual: Added Brightness Control logic for the UHF repeaters Art/Visual: Added backlighting for WSO ECM and KY-28 panels Art/Visual: WRCS lamps are not dimmable Art/Visual: Fixed External Engine Blades LoD00-LoD01 Art/Visual: Improved visibility of the Fuel Tape Art/Visual: Fixed Formation Lights disappearing when zooming out Art/Visual: Changed throttle animation to include AB detent sideways movement (WIP) Art/Visual: Reworked FRZ and TGT INS lamps on cursor control panel Art/Visual: Fixed Pave Spike LOS Indicator flags having wrong colors Art/Visual: Fixed WSO Altimeter always showing the red STBY flag with night-lighting Art/Visual: Fixed Pilot hand glitches when hiding the stick Art/Visual: Changed the HUD Shutter animation Art/Visual: Improved HSI/BDHI animations Art/Visual: Adjusted IFF panel switch and roller animations Art/Visual: Fixed IFF lamp glass color Art/Visual: Changed TACAN panel animations Art/Visual: Corrected IFF light color to green Art/Visual: Fixed WSO right rudder pedal animation colliding with some cables when pressing brake Art/Visual: Fixed alignment of the engine rotor blades Art/Visual: Fixed animation issue when moving the Antenna Hand Control Art/Visual: Fixed clipping of MER Durandal models Art/Visual: Small lamp texture adjustments Inputs: Added Jester Wheel 4/8-way hat steering binds Inputs: Fixed some broken binds Inputs: Added Slow/Fast variants for Target Latitude/Longitude knobs (WSO Nav) Inputs: Added Self-accelerating knob binds (to get rid of having to bind slow/normal/fast binds) Range Indicator Desired Release Range Sight Depression HSI Heading HSI Course Target Latitude Target Longitude Drag Coefficient Target Altitude/Range Release Range Target Distance EW Target Distance NS Release Advance Bombing Pull-Up Timer Bombing Release Timer LABS Low Angle LABS High Angle Radar Receiver Gain (fine) Radar Receiver Gain (coarse) Inputs: Added VR Touch Support (WIP), known issues: no stick & throttle handling Altimeter Reset switch DSCG Source (Radar/TV) switch Flaps/Slats switch Console Flood light switch (Pilot and WSO) Exterior Lighting switches WSO Navigation Source switch Nuclear Consent switch some knobs might rotate in the wrong direction Inputs: Added some missing TOGGLE and AXIS binds Antenna Switch Anti-Skid Pilot & WSO Emergency Gear Pilot Hook Handle Pilot & WSO Emergency Flaps/Slats Inputs: Fixed Jester Scan Elevation (relative) binds reversed Inputs: Fixed Radar Half/Full ("button binds") only working sometimes Inputs: Fixed Antenna Stab bind UP/DOWN skipping center NOR (requires rebinding) Inputs: Fixed IFF Panel default switch positions Inputs: Fixed clickable spot of the PITCH STAB AUG switch not moving with the switch animation Manual: Updated in-game Manual Manual: Added JESTER Navigation Special Waypoints and more Missions: Updated missions by Reflected and Sedlo (thank you!) Missions: Various fixes for training missions Mission Editor: Added "Historical Mode" support in the Mission Editor Mission Editor: Support absolute pitch trim command (iCommandPlaneTrimPitchAbs) mostly meant for mission makers send values -1 to +1 for -5 to +5 units nose trim, i.e. -0.4 to -0.6 for takeoff trim but can in theory also be used for user made custom binds Liveries: Updated IRIAF & IAAF liveries (thank you ISAAC!) Liveries: Added IAF Kurnass 303 Toad 1967 Livery (thank you Fish!)
  6. Off topic: In MSFS, if you fly over Meg's birthplace, he completely loses it.
  7. Apologies for the late reply, they are all in the works. This patch will see the 69th toad livery, and more will follow in time for the campaign, including the older hammer livery.
  8. He wasn't "intentionally programmed to be a caricature" - he has condensed caricature like traits to press something resembling a personality - that is fun to the majority, and not just stome stiff and dry hardcore functionality - into twenty different situations you encounter repeatedly. We get it, you don't like it. We're sorry to hear that, but please understand that we cannot please everybody, even though we try. And sorry, no you are not entitled to repeatedly beat a topic with name calling, rude language and negativity, because it sours the experience for everyone else. We couldn't care less about us or our work getting ridiculed, but please consider that there are other users on this forum who enjoy him as is. You're indirectly ridiculing their approval or disagreement with the way you choose to express your opinion. So please go and read the forum rules again and in the future please deliver your feedback or opinion in a more respectful manner - if not towards us, then to your fellow forum members at least. Thank you for your kind understanding. PS: I am not sure you realize it, but very often I find that this kind of behavior and language, which we almost exclusively see from folks who ask for a more professional Jester no less, is a little bit ironic, and, I dare say, kind of validates us in our choices in regards to Jester, professionalism and human nature...
  9. That, too, was a quote from the movie. I recommend watching it, it is a good movie. Yes. (And apart from the F-16A, that is all I shall say for now.)
  10. Probably not something we will manage before the end of the year, as it is quite a daunting and extensive task. Just to temper expectations a bit. Of course we hope as soon as possible, but I could not give you a fair estimate just yet, my apologies. And thank you for the kind words! Thank you! Unfortunately it is a bit too early to put a finger on an estimate just yet. As with everything, we hope sooner than later, of course.
  11. We will. Just not this one unfortunately.
  12. Would you like to know more? (It is a silly Starship Troopers reference - aka bug squashing etc..)
  13. Dear all, Summer has come to an end and autumn is upon us. We hope you all had a great time during summer and of course, plenty of vacation to hit the beaches, enjoy cool drinks and fly some DCS. After the F-4E release we gave the team some air to breathe and to recharge, as mentioned before, however we have long since returned to advance our roadmap. We apologize for being a bit more quiet with updates the past few months, as we collected and prepared ourselves for a productive rest of the year 2024. Hence we felt it was time to bring you a comprehensive development update for our modules again, and we are delighted to do so. The team has been hard at work introducing new features, refining systems, and addressing numerous bugs to enhance your simulation experience. In this update, we will be diving into the latest developments across the DCS: F-4E Phantom II, DCS: F-14 Tomcat, and DCS: AJS37 Viggen modules. Each aircraft has received dedicated attention to ensure you enjoy the highest levels of authenticity and performance. Let's explore the exciting new features and fixes in detail. DCS: F-4E Phantom II - NEW Mini-Campaign - FROG-7 As you all know, our commitment to content in Heatblur modules is unparalleled and a plethora of new missions are planned for all our modules, including a new and free campaign for the F-4E Phantom II. Enjoy this little mini-campaign, which sets the mood for the larger, free campaign coming a bit later - Days of Atonement, following events of the Yom Kippur War. FROG-7: On the night of October 9 1973, Syria escalated the Yom Kippur War further by launching FROG-7 rockets at Israel's northern airbase, Ramat David. At 03:35, the missiles struck, killing one Israeli pilot and wounding several soldiers. Additional rockets landed in civilian areas, including Migdal HaEmek and Kibbutz Gvat, spreading fear and destruction among the population. The Israeli government decided to retaliate decisively. The very same morning the IAF launched strikes deep into Syria, hitting core military installations and infrastructure to cripple the Syrian war-making efforts and to prove that Israel was both still capable and willing to attack its enemies deep in their territory. These attacks were also intended as a deterrent to Jordan to enter the war. Relive some of the events following the October 9 FROG-7 attacks, including the famous Raid on the Syrian General Staff Headquarters in Damascus. The missions have been meticulously recreated based on a plethora of historical data and SME input from IAF veterans who flew during the Yom Kippur War, including the real life routes that have been used and events occurred during these missions - with as few liberties taken as possible within the limits of DCS. DISCLAIMER: This campaign is semi-historical, and while it tries to depict historical events as accurately as possible within the limits of DCS, it is in no way motivated by any political, or religious ideologies, and is not connected to any recent events. Rather, it is meant to let the player experience one of the most intensive periods of aerial combat for the F-4E Phantom II. Requirements: DCS: F-4E Phantom II | DCS: Syria | Optional: DCS: Combined Arms DCS: F-4E Phantom II - Systems, Improvements and Features We prepared a long list of bug fixes, systems improvements and new features for this update. As many of you requested, we finally added brightness control logic for the UHF repeaters. This improves the visibility across various lighting conditions, enhancing pilot experience in different operational environments. Furthermore, individual backlighting has been added for the WRCS ALT/RANGE placards. Based on the selected Delivery Mode, this backlighting will now indicate which of these is actively in use, bringing more situational awareness during flight. Night operations have also received attention with the addition of backlighting for the WSO ECM and KY-28 panels, improving usability in low-light scenarios. DCS: F-4E Phantom II - RWR Significant updates have been made to the RWR (Radar Warning Receiver). The RWR now detects active radar homing missiles, providing pilots with earlier and more accurate warnings of inbound threats. The RWR database itself has been updated to include new and previously undetected threats, making it a more reliable tool during combat operations. In addition, we've introduced new handoff sounds for emitters, which include the AIM-120, AIM-54, R-77, and Tornado platforms, allowing pilots to better manage their responses to multiple threats. Finally, ALR-46 RWR target separation (TGT SEP) button is now working, it lets you adjust the way the contacts are displayed to avoid symbols overlapping in environments that are highly saturated with emitters. DCS: F-4E Phantom II - New Weapons Weapon systems for the F-4E have also seen several updates. The BDU-33 practice bombs have been added to the inner wing pylons, offering pilots the opportunity to practice their bombing runs with increased realism. We've replaced the GBU-24B/B Navy Variant with the more accurate GBU-24A/B Air Force Variant, ensuring that the correct ordnance is modeled. For those flying the German F-4F, we have introduced the BL755 and SAMP-250KG LD Bombs mounted on TERs, accurately representing the specific loadouts used by the German air force. We've also included a visual-only ACMI/TACTS pod, adding to the authenticity of the aircraft’s visual representation without functional implementation. Furthermore, we have fine-tuned the sight depression limit, adjusting the mechanical range from -225 mils to -250 mils, offering more flexibility in targeting. Along with these changes, we have fixed issues with the Sight Reticle Range Bar, ensuring that it correctly indicates ranges in different modes. DCS: F-4E Phantom II - JESTER AI Navigation Update JESTER has received significant updates in this release, most importantly improving his navigation capabilities. Support for special waypoint types has been introduced, which can now be set up through either the Jester Wheel or the Mission Editor. These waypoint types include Identification Point (IP), Target (TGT), Visual Identification Point/ Nav Fix (VIP), CAP station between two subsequent CAP points and according QnA to set the desired vul-time (CAP), FENCE-IN (F-IN), FENCE-OUT (F-OUT), Homebase (HB), and Alternate (ALT), allowing for more sophisticated mission planning and execution. Jester also now supports in-flight INS updates through the NAV FIX function, which can be initiated via overflight of a VIP special waypoint, ensuring that navigation data can be refined and improved mid-flight. Details of these new functionalities can be found in the manual, which has also been updated. These new special waypoints will already receive more updates in the subsequent patch, such as a “silent VIP”, which allows for more low-key nav fixes on else regular waypoints, as was done for instance by the IAF during the Yom Kippur War, when flying their routes from IP Tower to IP Tower over the else featureless desert terrain of the Sinai. Additionally we want to tie checklists to waypoints such as Fence In and Fence Out in the future, and also allow for a more autonomous attack planning by JESTER based on your IP-TGT relation and mode selection. We are also currently working to implement a comprehensive list of set commands, such as you already know from the F-14, to allow for further mission scripting. DCS: F-4E Phantom II - INS Alignment First, we’ve reworked the entire alignment procedure. This new system is designed to streamline the alignment process, making it smoother and more efficient, ensuring your navigation systems are even more precise and dependable. Additionally, we’re introducing new dialogue options with Jester. These will provide greater flexibility in communication, giving you more control and interaction during crucial operations. Whether it's alignment or troubleshooting, you’ll have clearer, more dynamic exchanges with Jester. To further assist pilots, we’re adding more detailed information about the alignment process. This will give you a deeper understanding of each phase of the procedure, helping you anticipate and manage the alignment more effectively. With this added clarity, you’ll be able to ensure everything is properly set up for the most accurate flights possible. In cases where an alignment fails, we’re introducing new options to handle these situations. Instead of leaving you without clear guidance, the updated system will offer corrective actions, providing a path to recovery and reducing downtime. DCS: F-4E Phantom II Bugs In terms of bug fixes, several critical issues have been squashed. We’ve addressed crashes related to homebase TACAN and some problems with the Heatblur UI. Radar antenna range gate acquisition issues that affected certain scenarios have also been fixed. Additionally, we have resolved crashes experienced by users with DCS installed on Unicode directory paths, such as those containing non-Latin characters. Another fix includes correcting the logic that was preventing ECM warm-up from skipping during hot starts. Lastly, we’ve resolved an issue with the Pave Spike STOW and WRCS/INS OUT lamps incorrectly illuminating during BIT 1 tests, ensuring these systems function as intended. Improvements have also been made to the control inputs. New 4/8-way hat steering binds have been introduced for the Jester Wheel, providing greater control over AI management. Self-accelerating knob binds have been added for various cockpit controls, such as the Sight Depression, HSI Course, Target Latitude/Longitude, and Bombing Pull-Up Timer, simplifying input management for these functions. You may want to remap some of your slow/normal/fast keybinds, though we kept these to offer you more choice. Several issues with broken bindings have also been addressed, and missing toggle and axis binds have been added for systems like the Antenna Switch, Anti-Skid, and Emergency Gear handles. Audio improvements for the F-4E are another highlight of this update. The engine sounds have been overhauled, offering a more immersive and authentic auditory experience that enhances the sensation of flying the Phantom. Canopy sounds have also been improved, adding further depth to the aircraft’s interaction with its environment. Visually, we’ve made several important updates. We fixed the external engine blades LoD00 - LoD01. The fuel tape visibility has been improved for better readability during flight. A previous issue where formation lights disappeared when zooming out has been resolved, ensuring consistent lighting visibility. The throttle animation has been updated to include afterburner detent sideways movement, bringing more realism to throttle operations. Various cockpit indicators and animations, including those for the HUD and other critical systems, have been reworked to enhance both visual fidelity and functional accuracy, and much more. Beyond these updates, we’ve refreshed the in-game manual to reflect all the latest changes and features, ensuring pilots have the information they need at their fingertips. Missions have also been updated to take advantage of these new capabilities, and new ones have been added for greater variety, introducing the first set of basic instant action missions for the new Afghanistan map, with more to follow. Additionally, we’ve introduced support for Historical Mode in the Mission Editor, allowing for more authentic mission setups. For mission creation, we’ve added new models, including an IP Tower and a GHQ Building, expanding the possibilities for mission design. Lastly, new liveries have been added, such as the Israel Kurnass 303 Toad 1967 livery with thanks Fish. DCS: F-14 Tomcat For the F-14 Tomcat, we’ve made several important updates to systems, weapons, controls, and more. One significant fix addresses an issue in NAVGRID mode, where true bearing was incorrectly displayed instead of magnetic bearing. We’ve also updated the TID repeater on the pilot's HSD, which now functions properly when the RIO selects TV mode. Laser code settings have been removed from the Kneeboard and Mission Editor aircraft properties, and you should now use the new fuze settings for configuring these codes in the DCS rearm menu. Weapon adjustments for the F-14 include correcting the LAU-10 Zuni pod mass, reducing its weight by 150kg to reflect the correct loadout specifications. Unnecessary fuze settings for the BDU-33 practice bombs have been removed. We’ve also made the TARPS pod compatible with a wider range of munitions, including the Mk 82, Mk 83, GBU-12, and GBU-16, offering more flexibility for mission planning. Several fixes have been made to resolve corrupted weapon names in the Jester Ordnance Menu, and we’ve aligned the default payloads between the two Tomcat variants to ensure consistency. We’ve also made several fixes to the cockpit controls. Issues where controls were clickable from the wrong cockpit have been addressed. Three-position switches now move in the correct direction when left or right-clicked, and tooltips for the IFF panel have been adjusted to provide clearer and more accurate information. In addition to these updates, we’ve also added a first new set of basic instant action missions for Afghanistan with more to follow. Big thanks also to Kaba for an overhaul of the Cage the Bear campaign. Please note that older, obsolete versions have been removed, to keep the maintenance slim. DCS: AJS-37 Viggen The AJS-37 Viggen has received updates and bug fixes to improve both realism and gameplay. We’ve updated the airfield database to include support for the new Kola map and increased the maximum number of airfield reference codes to 98. The "Beredskapsvarning" warning is now enabled in LANDN P/O mode, adding more accuracy to emergency operations. Pilots can now select how REF codes are generated through a newly added Special Option, allowing for more customized mission setups. Several critical bug fixes have been implemented. An issue preventing the RB15 missile from locking onto targets when released in NAV mode has been resolved, ensuring more reliable missile targeting. We’ve also fixed problems with saving manually set runway direction and TILS data, providing better operational consistency. The BAS selector loop issue, which occurred when spawning at bases with IDs greater than 72, has also been addressed. Additionally, we’ve adjusted the flash rates for ground collision and "beredskapsvarning" warnings to 5 Hz and 2.5 Hz, respectively, bringing them in line with real-world operations. In terms of input controls, we’ve added toggle bindings for the ATT and HÖJD autopilot controls, offering more flexibility and ease of use. As with the other modules, new instant action missions have been added for the Afghanistan map, and existing ones updated to reflect the latest changes. Mission makers now have the option to filter out FARPs from the REF code list by adding "-REF-" to the unit name, allowing for more refined mission design. The manual has also been updated to provide comprehensive guidance on these new features. Q3 2024 and what the future holds The rest of the year is already packed full with tasks for the team, as we continue our efforts on the side of the release for the Viggen and the F-14, (our upcoming MSFS modules, as a side note,) the Eurofighter, of course and more. We are currently wrapping up the A-6 AI development, which we hope to bring to you in one of the next updates. And we hope that we can bring the early F-14A to you before end of the year as well. Beyond that, we will of course have more in depth updates for you on the development of our various modules as the year keeps moving along. We want to extend our heartfelt gratitude to our dedicated community for your ongoing support and invaluable feedback. Your passion and engagement continue to inspire us to extend our efforts in delivering the highest quality simulation experience possible. Thank you for being part of our journey to push the boundaries of flight simulation. Fly safe, and see you in the skies! The Heatblur Team
  14. Seems a leftover preset, we falsely allowed the 12cs there before release, and I thought I removed all of these in the meantime, I will check. (It is correct that you cannot load the 12c on these pylons fyi.)
  15. AGM-45B for sure, AGM-78 maybe, but no promise for now.
  16. It's a futile conversation, because we won't change it anyway, it's not up to discussion. Thank you for your kind understanding. Let us please get back on topic, and discuss here relating to the mod, and respect the modder's work, by not hijacking this further into a discussion about the principles surrounding it. Thank you!
  17. Nope, because then it is on CJTF faction, and not a country, you have country bound triggers, too, etc. Just because you would solve it like this, others might not. This is why freedom of choice exists. You can do that, others can do as they please. But you both will have to scroll a wee bit to select a livery. Sorry, but that is a very, very small issue really, even though I understand the bothersome part of it, believe me, I made hundreds of missions. Hence having better filtering options in the rearm window is something I fully agree with. But that is DCS side, not us. EDIT/PS; another cool solution would be, if it was possible such that when a country is selected the country's respective liveries simply filter on top by default for example. But that's all on DCS side.
  18. Exactly. And that is the point of freedom of choice, to give you the freedom to do that. Mission makers want that freedom, and so we give it to them. ______ That also won't change. Anyone who does not like fictional liveries for fictional countries equally enjoys the freedom to not use them, or employ this mod for simpler search features. You just need to think of something like "Maverick steels Iranian jet but it flies on US side"... DCS can be played in a plethora of ways, and for us it is important to provide that. Hence, this freedom outweighs the rather minor inconvenience to have to scroll through liveries, like honestly, it takes but a couple of seconds and if you place a template, even less for remaining units. The liveries will remain country unlocked, and anyone who wants, can use this mod of course instead, which we fully applaud and appreciate. Beyond that, livery selection and rearm window filtering is something for DCS side rather. Thank you for your kind understanding. PS: the top livery is not in the country section by prefix, because DCS requires a default livery, and we chose this one. Hence it will always show on top.
  19. As you know, we eventually populate all maps with a plethora of instant action missions. But first I want to get to know the map a bit better, read up on real life examples of aerial combat in the area, etc. Unfortunately post release duties and some long needed vacation got in the way of it a bit, but we'll try to put them in the next update, also for F-14 and Viggen.
  20. Thank you for the mod! Simple trick: place down a template aircraft, select the country livery it will fly for, and then simply copy paste that unit for subsequent unit placement. Now, when you select the livery, it will always be in the respective country's vicinity, much quicker than placing down a new unit and selecting everything all over again. In other words, the gain in freedom, to allow all liveries, far outweighs the inconvience of having to select them. That said, great to have a mod for that, more QoL never hurts imo, and also agree with Zabu, that a tickbox on ME side would be great for "sort by country" etc.
  21. Well, whether you read Ghosts of Atonement or not, Yom Kippur translates to "day of atonement" - which is both the inspiration for the book, or many books and mentions around this war, and of course our campaign as well. For Egypt and Syria it is commonly known as the October War though, but since one will be flying F-4s, on Israel side, we chose "Days of Atonement". Naturally, we appreciate all sides in the war, and the campaign is semi historical and detached from irl political, ideological or religious conflicts. (Just as a sidenote.) If anyone did not read Ghosts of Atonement, it is a hard recommend. Beyond that of course several books serve as inspiration for the campaign.
  22. Dear, we hope you are enjoying a breezy summer, flying low above the trees on the northern, cooler half of our planet, if not in real, than hopefully at least virtually, and that you enjoy the warmer months of the year with some free time at your hands. Below please find the latest changelog for the Viggen. As always we would like to kindly ask you for your feedback and thank you for your continued support. DCS: AJS-37 Viggen by Heatblur Simulations Fixed rare CTD when pressing “Fly”. Fixed a crash when making a fix on LS. Added missing aircraft to RWR library. Updated airfield database for Kola. Changed radio preset assignments for the real bases on Kola. Improved and cleaned up kneeboard page for airfields. Fixed Runway search. Added waypoint coordinates to the kneeboard. Show one more decimal on radio frequencies in the kneeboard. Showing mach number next to IAS in kneeboard. Improved autopilot disengage logic. Fix to show coords of LS/L1 (in REF-LOLA) if the user has defined it with coords. Fix to enable the "plausibility check" on the ground. Improved Rb15's descent after target lock-on (with target jamming) to be more consistent across the different search area sizes. Added target LOS check for Rb04 and Rb15. Improved "automatic" Bx6-9 placement. Fixed several issues with weapons jettisoning.
  23. Dear all, we hope you are enjoying a great and beautiful summer with plenty of vacation at your hands and free time to fly. Below please find attached the latest changelog for the F-14. With this patch we primarily focused on part 2 of the sound overhaul, including numerous fixes, tweaks and adjustments for the overall soundmix and some new, improved sounds for rear aspect conditions. We also made some minor adjustments to the FM based on SME feedback. As always we would kindly like to ask for your feedback and thank you for your continued support! DCS: F-14 Tomcat by Heatblur Simulations NEW: Part 2 of the sound overhaul, including several tweaks to gains and levels for an improved overall sound mix: Improved rear aspect high power exhaust sound. Improved overall mix and distant sound blending. Improved flyby and landing approach audio. Increased static directional stability in mid AOA range. Fixed bug with some components not detecting throttle was in MIL position or higher. Fixed AB deadzone slider special option. Fixed and improved afterburner detent sliders. Added a new Afghanistan BFM instant action mission by Sedlo (thank you!). Implemented new DCS bomb fuzing options for the Mission Editor and rearm window. Updated Chinese Localization.
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