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IronMike

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Everything posted by IronMike

  1. For those of you who missed it, please find today's surprise Demo from VIAF 2023 below. We would like to thank the entire VIAF Team for making this happen, but also for putting up such an amazing show the entire past two days! Please consider heading over to their twitch and leaving them a followership, as a thank you for helping us to put this show together. https://www.twitch.tv/virtualairfestivals Congratulations also to all of you who won an F-4 Phantom today and yesterday at VIAF and in our discord! We hope you enjoy the first ever DCS: F-4E Phantom II Demo, flown by your very own @graywo1fg - the voice of Jester!
  2. Dear all, the recent patches contain only minor fixes, but as always we would kindly like to ask you for your feedback. The slowdown in patches for the F-14 and Viggen are due to us undertaking a more holistic approach in order to make both aircraft beneficiaries of various new features introduced with the F-4, but we'll be aiming to ship various changes and fixes in the December patch before some of these features make their way back into the aircraft. Thank you all for your very kind patience, for your continued kind support and feedback! DCS AJS-37 Viggen by Heatblur Simulations Fixed RB-04 buddy-blast
  3. Dear all, the recent patches contain only minor fixes, but as always we would kindly like to ask you for your feedback. The slowdown in patches for the F-14 and Viggen are due to us undertaking a more holistic approach in order to make both aircraft beneficiaries of various new features introduced with the F-4, but we'll be aiming to ship various changes and fixes in the December patch before some of these features make their way back into the aircraft. Thank you all for your very kind patience, for your continued kind support and feedback! I would also like to add my personal thanks to both Rokkett and Rick_NSX, who so kindly helped to fix Reforger II and with that took a huge burden off my shoulder and allowed us to finally ship fixes and not make everyone wait longer. It is much appreciated! DCS F-14 Tomcat by Heatblur Simulations Fixed Operation Reforger II Missions 2-5 not progressing correctly, thanks to @Rokkett and @Rick_NSX! Fixed random bulletholes to pop up on fuselage.
  4. It's ok. We still love you, brother.
  5. We shall accept these, because no burn is as good as a side burn. Well done!
  6. We have not shared any yet. We will share them soon. We have internal developer version of DCS and work simulatenously on the latest version before it releases to open beta. It would not work otherwise at all, as each patch would potentially break every module like that. All modules get built against the version you guys will get, before you get it, and tested, if they work, etc. For a good while now the F-4 has been developed on 2.9 and upwards.
  7. Will do Josh! You will all receive your prices this week btw, I saw your PM. My apologies I did not get to reply yet.
  8. My apologies. I almost forgot. The DSCG, the digital scan converter group was an upgrade from the so called DVST (direct view storage tube). The DVST was an older TV screen that could only display radar information. With the DSCG upgrade the F-4E could then display more than just a radar image, like TV imagery from the Mavericks or the Pave Spike. The then later following DMAS upgrade, the digital modular avionics system, was an upgrade to the avionics and how they interact with each other, or integrate with each other, and it allowed the F-4E to carry newer equipment like a new INS, a datalink pod for the GBU15, etc.. So one was an upgrade to allow for more versatile displays, while the other allowed for more advanced avionics and system integration. Hope that makes sense. (And I am sure there are many here who can explain it far better than me.) None taken. We did not forget. And we ofc want to take it one step further by making it flyable.
  9. Sorry, maybe I was a bit unclear. With the F-4 of course, at this time, meaning before and for a good while after release. Once the modules have been released for a while, we increase partaking in sales, miles, etc. But with new modules we unfortunately cannot afford to partake in the miles programme.
  10. Thank you for your kind purchase! It is much appreciated! There is no difference, on either store you support us both equally. We appreciate the purchase on our store though, because it sends traffic our way. In addition you can only get the special edition packages on our store, as we handle the shipping etc ourselves, and it is difficult to integrate in other, predominantly digital stores. The choice is ultimately yours though and you should go with whichever option fits you best.
  11. 1. What makes you think he has no mustache even now? 2. We will have to see, I cannot say yet. I am sure we will try. 3. A6 coming. But... still a while.
  12. Thank you for your kind purchase! We will see about night vision goggles, but we will take your wish on board.
  13. Thank you both for your purchases! It is much appreciated!
  14. Ah I see now. This is the German store link, which should receive the German translation soon, ED is currently working on that. It has already been updated on the main description page, and I am sure will follow soon on the country or language based pages.
  15. I shall forward what my great grandfather ones wrote me, during a harsh, long and cold winter night in the year 1905: Dear Sir, while I fully second the sentiment of growing a proper mustache for the upcoming release of the phantastic phantom, I shall nonetheless allow myself the liberty to reprimand you, kind Sir, that during Movember one does not grow a mustache to get prizes, but to bestow the world with the grant prize of your mustache itself. We shall however graciously forgive you this misstep as hitherto Movember has had barely been started and we can see how this could have lead to a facile oversight, a trap, much like the one we are so proudly cultivating our fine mustaches around. Should however any of you grow a sizeable, phabulous mustache until the release, and be willing to expose their fine contours to the public's judgement on these very forums, we shall indeed bestow a firm pat on your back, as a humble gesture of our approval and utmost respect. Because a true mustache can only ever be grown for the sake of being a magnificent mustache, fine Sir! Please have our dearest wishes and cheers for your growing endeavours! Signed: Pops.
  16. As mentioned above, we unfortunately do not partake in the miles program. Thank you for your kind understanding.
  17. Try refreshing, it shows correct for me: My pleasure! Thank you for your very kind support!
  18. My apologies, I had to verify, because I initially said this was ED's choice, but it is indeed ours. Unfortunately we do not partake in the ED Miles programme at this time, as a loyalty programme bonus we do not have that many products exposed to it to take advantage and for it to be economically viable for us at the moment. We've tried to price the module as fairly as possible taking into account our development costs to make a complex simulation. Thank you for your very kind support and understanding!
  19. I need to verify, I will get back to you on that.
  20. We plan on making it for the A-6, yes, but not for the F-4E. But no promise for now.
  21. Negative. Steam pre orders should follow soon!
  22. EDIT: The store description has been corrected. In any case, below is the full description again. Please note that some regional or language based subpages may still show the old, incorrect description. You can always check the correct description on the English page until the translations have been published, here: https://www.digitalcombatsimulator.com/en/shop/ Our F-4E Phantom represents the culmination of years of hard work and research, to recreate this legendary aircraft in the highest detail and fidelity possible. DCS: F-4E brings this cold-war legend to the skies of DCS, so strap in and prepare for a wild ride. About the F-4E Phantom II The F-4 Phantom II is an American two-seat, twin-engine, all-weather, long-range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. After entering service with the Navy in 1961, it became adopted by the United States Marine Corps and United States Air Force. Due to its high adaptability, versatility and for its time unparalleled capabilities, it quickly turned into the main workhorse for all 3 branches and spread beyond the borders of the United States, going on to serve and protect 12 nations across the world, with Phantoms being operated even today. Its production ran from 1958 to 1981, and with nigh 5200 Phantoms built, it became the most produced supersonic US military aircraft in the history, solidifying its place as one of the most recognizable and well known aircraft of the cold war era. It truly was one of the most iconic aircraft to ever grace the skies, a phabulous aircraft that at its time had unrivaled power and capability. It instilled a sense of wonder and awe, a beast that announced itself only with thunder. Unmatched in character and impression it was without equal, from the first time it took to the skies. A primeval spirit in aircraft form, it delivered shock and awe that rattled to the core and protected many nations across the globe. While both an interceptor and potent air to air fighter, it proved its multirole capabilities as a true air to ground workhorse, and packed a serious punch. This unprecedented mission agility was reason enough for its lifetime to span well over six decades, continuing even today, and will translate to our rendition of this aircraft, as you fly and utilize a wide variety of weaponry across a broad spectrum of mission content. Outstanding features of the aircraft are the powerful J-79 twin engines with a dry thrust of 23,810 lbf and a max afterburner thrust of 35,690 lbf, a crew of two, the powerful AN/APQ-120 Radar, the Digital Scan Converter Group (DSCG), the Weapons Release Computer Set (WRCS), the Aircraft Weapons Release Unit (AWRU) and an Altitude Reference and Bombing Computer Set (ARBCS). The DSCG version of the F-4E also comes with the AN/AVQ-23 Pave Spike targeting pod, allowing for precision strikes and the (self-)employment of laser guided ammunition. Additionally the F-4E can carry the AGM-65 Maverick, a wide array of iron and both TV and laser guided bombs, as well as the capability to carry out Wild Weasel (SEAD) tasks in a limited capacity with the AGM-45A Shrike. Unlike previous Phantom variants, the -E comes equipped with an integrated M61 Vulcan cannon that can be used both in an air to ground and air to air role and an optical sight that allows for lead computing optical sighting (LCOS) in air to air - as well as the ability to carry additional Vulcan cannon pods. It can protect itself with the ALR-46 Radar Warning Receiver, the AN/ALE-40 countermeasures suite, the AN/ALQ-131 ECM pod, KY-28 encryption equipment and employed a range of early to modern era AIM-9 Sidewinder and AIM-7 Sparrow missiles for aerial combat that can be employed also through additional specialized CAGED and computer automatic acquisition (CAA) modes. The Heatblur Simulations F-4E Phantom II aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modeling. Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Phantoms at various museums, the detailed External Flight Model (EFM) developed over the past several years and verified by real F-4 pilots and WSOs, the detailed modeling of the AN/APQ-120 radar and the various systems on board and the ability to fly as a two-crew aircraft in multiplayer, as well as the proprietary JESTER-AI helping you as your AI-WSO in singleplayer. Key features of the Heatblur Simulations DCS F-4E Phantom include: The simulation of both the DSCG and DMAS equipped -E variants, the DMAS version following later during the Early Access period. Highly detailed external model, built using laser scanning and photogrammetry taken of real F-4 Phantoms across the globe. New models for some of the F-4 Phantom payloads, such as the AGM-45 Shrike, the AGM-12 Bullpup, the AGM-62 Walleye I and AN/AVQ-23 Pave Spike targeting pod. Highly detailed and accurate 6-DOF (Degrees of Freedom) cockpit also built using photogrammetry from the F-4 Phantoms preserved at museums, including Heatblur FORGE elements to be added later during Early Access. Highly detailed and accurate pilot and WSO models that will eventually match the many liveries and different nations, and later during early access a full character customization system, allowing you to customize your pilot and pick and match various equipment to stylize your crew. Highly accurate, F-4 pilot and WSO verified, External Flight Model (EFM) based on real performance data. Accurate aircraft systems simulation featuring: The Automatic Flight Control System (AFCS). Detailed electrical system, simulating sources, current and consumption accurately, including realistic circuits and power draw for every connected device. Detailed Hydraulic System, simulating the flow of hydraulic liquid that ultimately moves the hydraulics which in return move the various flight surfaces, etc. Detailed and accurate oil and fuel system. Mass based physics system, allowing for unprecedented simulation of moving surfaces, with realistic behavior according to their mass and properties. Fully functional multiplayer two seat functionality allowing a pilot to carry another player functioning as the Weapon Systems Officer, WSO. JESTER AI 2.0: Our new and improved lifelike AI that fills the role of the WSO when flying single-player or multiplayer without a human WSO, with now expanded functionality, dialogue options and more. A simulated Crew Chief for a more immersive and complete startup procedure. Later during early access, a brand new walkaround mode, allowing you to do pre-flight checks on your aircraft. A new versatile set of UI features, that allows for live in-cockpit browsing of the manual and the ability to interact with the various settings and options pertaining to your mission and flight. This feature will be continually expanded during Early Access. Introducing Heatblur Interactive Tooltips: the ability to click on a switch and be directly taken to the relevant manual part, without ever leaving your cockpit. New and improved effects, such as advanced overwing vapors, new procedural animation systems, and more. Detailed and highly accurate simulation of the AN/APQ-120 Radar. Detailed and highly accurate simulation of the ALR-46 RWR. A detailed simulation of the AN/AVQ-23 Pave Spike targeting pod, allowing the WSO to guide laser guided munitions dropped by the pilot or other aircraft (buddy-lasing). Comprehensive digital manual, both as a PDF and as a continually updated online manual, directly accessible from within the cockpit at any time via Interactive Tooltips and/or the EBAG. A complete set of interactive and voiced tutorials. A comprehensive set of missions and campaigns to be gradually released during Early Access and beyond. NOTE: Some features may not be available immediately at Early Access. The later F-4E DMAS equipped variant, including Pave Tack and TISEO, will follow during the Early Access period and the tutorials and campaigns will be implemented and expanded during this early access as well.
  23. Thank you, should be fixed. And thank you for your purchase!
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