It seems that the FFB stick position is based on the lower stick shaft position and not the actual grip position. This results in an overly forward stick position in relation to the ingame stick position.
Looking at photos of the real jet - the grip is definitely angled backward from the main lower stick shaft.
Any chance of having this changed so that the FFB stick then matches up to the stick position in game?
That looks interesting.. I'll check it out..
@Greekbull's solution related specifically to the Hornets throttle power response. I wonder if he still uses that approach..
Prusaslicer has something similar. What if however there is other material on the part that is on the same level as the text?
Anyone know how this is achieved on the UFC? Is it just a case of having a white band around the part on the same layer as the text?
Hey guys.. how is the color change for the text achieved? Particularly for the UFC? Is the entire layer that the text on printed in white? Or can just the text be isolated within the slicer program?
Any chance we could make a request to the dev team to just switch the Hornet FFB from airspeed based to g-load?
That's all we need for the Hornet. We don't need any of the other fake effects.
Its more about realistic application of force to the stick for the Hornet. Force vs stick deflection should be based on g load for the Hornet afaik. At the moment, it seems like it is based on airspeed.