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Everything posted by metalnwood
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Derek, I am unsure if compatibility goes that way. I .e. Not sure sdk 6 will work. Usually the new SDK will support games compiled on a previous sdk version but in this case you are asking a game compiled with 0.7 to sun on sdk 0.6.
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DM, I too appreciate the information you have given over the years but you too have to appreciate that everyone is different and not always striving for the same thing. Everyone's time is valuable and anyone going down the CNC route has spent a lot of time and money to do what they are doing. I understand your tag line, from your point of view but you could also say that a set of precise plans is great but you can't do squat without a way of making them a reality. We have some people here making some great panels for themselves and others that might not be 100% accurate but I dont see any complaints about that from anywhere else. I am happy with what I did for myself and personally I wouldn't pay for information because I am happy with the result I have for myself and it already costs enough as it is. You should ask for whatever you think is fair for your time and effort. You have already given a lot of information away for free but you should also respect others that are doing it how they want to do it. I would encourage what people are doing. Sometimes it's best to just say something looks great and nothing else rather than the only thing you say is that the font is wrong and whats the use of doing all that work to get the font wrong. I hope you take my post in the way it was intended :) I am pointing out nothing more than if the people making the panels are happy then we can be happy for them :) Edit. It might be clearer if you were to state that you are indeed selling information and tell people what it costs, maybe in the for sale section. As you can see, some people are not clear if they are receiving criticism or offers of information.
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DM, I am sure Clay is big enough to answer himself but as someone on the side reading the thread I dont think he was implying any anything about youy at all. All I took from his statement was that if he was not interested in making good panels he would not bother taking time from all the supportive people on the forum. That includes anyone that contributes imho.
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I engrave the same fonts, any TT font on the laser and the CNC. Like Lynx says, you are just pocketing when doing it with a rotary engraver. It's pretty quick too, quicker than the laser.
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If you surface the mdf so that it is flat you shouldnt have a problem. MDF is good because it is cheap, it machines easy so easy to surface and when you cut in to it, which you will if you do any through cuts then when it gets banged up you take another half millimeter off it. There is a reason why MDF is used as the sacrificial table on most CNC routers you will come across.
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I wear glasses and it's mostly for the astigmatism. I dont bother wearing them in the rfit. If you only just found out and are wearing glasses now then you wont get any worse view than you had before. I find it much better than wearing glasses in the rift and didnt notice any real difference while wearing contacts. Maybe when the res is much better than now or CV1 it will make more of a difference depending on your prescription.
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Good point Sentry, I didnt see any practical advantage of their positional system when sitting in a cockpit but it could be better for the peripherals.
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I have been doing some more beta testing for the flyinside product for fsx. I just jumped back in to DCS to try it with the rift after not trying it for many months. It has me a bit worried TBH. Flyinside is so much more superior in it's implementation that DCS in it's current state is a huge step back. I really hope they do have a good implementation. I will be looking at the rift and the vive as well but as far as I can tell they have the same resolution and the benefit of the vive is outside of cockpit environments as it doesnt have the fixed camera with limited camera fov. I was curious what about the vive yout thought would make it better for a cockpit?
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I know you can get HSM xpress as a free version for hobby but it is a very hard way to do some of the basic stuff you are doing. Are you using it integrated with inventor or solidworks?
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Sorry Jacko, I cant even get DCS world to load on my oculus anymore, bummer, I havent loaded it in a while so I better check that there wasnt an update that broke things requiring me to do something..
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The chinese BOB's can be simple but I would be surprised if they didnt support limit switches. One port will support these but usually not have room for separate homing switches so software like mach3 has routines to share a limit switch as a homing switch. Ask for the diagram of the BOB from the supplier and you will probably get something from them.
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It would depend what kind of tape you use! I use a double sided tape often and I find the opposite, I have to be careful or I might not get my piece off. The stuff I use has an acrylic based adhesive and is very thin, dont use and foam double sided tape. Another option is to use the CNC to cut the top of a vacuum table. I have a vacuum pump that sucks through about 30mm of MDF and then sucks the work on to that. It takes a big pump to to that. Another option, much easier is to make a small table with a lot of holes that you attach a vacuum cleaner to, that will work equally well for the small size of your table. No fasteners required then. Because you are not taking heavy cuts a basic vacuum setup like that should hold your work ok.
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Looks good, just make sure you engrave on a surface that is flat, I would usually put down a piece of scrap and surface it so that I know I get en even depth when engraving. Make sure your rowmark is also flat. If you are using an engraving bit that has some sort of V shape then changes in depth will show up as wider engraving which may or may not be a problem depending on how flat it is. You dont have to go very deep at all with the rowmark, much less than you have for your test piece.
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Anton, going by the reply to me he doesnt want it to just hold position but want to be able to go in to a position as commanded by software to keep everything in synch with the simulation.
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Jacko, I am not a guru in getting the rift optimised for DCS but it sounds like you need to press the 5 on the number pad. When you get in to the pit you are usually not in the correct position and need to center the rift, by default its numberpad 5. Things will always be a bit fuzzy with the DK2, you will get used to it more over time and with a reasonable knowledge of the aircraft you will know where the needles are pointing even if you cant read without moving in to see more clearly. In some other games an addon called sweetfx made things clearer but I dont know if it works with DCS. I know when 1.5 is released it wont so probably not worth even trying.
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I have not had FSX on for a long time, it's a pita to get going. I had a disk version so multiple disks, then orbx, then rex. ARGH! it just got tiresome. When fsx:se was on for a few bucks I thought I may as well get it for when I might want to install it, better than 4 dvd's and activation etc. I only just loaded it because of the rift support and since trying that I have been busy adding on scenery, it's a seriously nice implementation and it's only alpha. I will be keeping it on even is DCS up's it's game as it has brought some of the challenges of civ flying back to life, e.g. small strips, bush etc.
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Has anyone tried that flyinside FSX? I know you have Derek, from another forum. That is the best flight sim experience I have had in the rift. Not because of planes, flight model etc but because it is smooth, no judder. That timewarp really makes a huge difference and I hope DCS make sure this is implemented. It is very good seeing the framerate a good deal under the 75 frames yet everything is silky smooth.
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It's been a while since flying the bird but my memory says that we dont need to pull a switch in to a position just release it? If thats the case then couldn't simple toggle switch be used and instead of trying to hold and release it, let it hold itself and find a way to move it.. My solidworks decided to throw an error this morning so here is a simple diagram.. A small solenoid that would take the switch from the on position to center. Of course the hard works is packaging it and making it work but perhaps the concept for a DIY'er of pushing it out of on ON state is easier to accomplish than one of trying to hold it. The other benefit is that it is as easy as flipping the switch to manually take it out of position. If you were to make the entire toggle switch mechanism yourself then making a mag switch shouldnt be as hard as adapting an existing toggle as I am sure that a mag switch probably has much internal resistance by design to help the magnet.
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What goes in paypal, stays in paypal... Dont transfer it to your bank account and pay for a few items with paypal, who will know... :music_whistling:
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Resistance of the Warthog?
metalnwood replied to iLOVEwindmills's topic in PC Hardware and Related Software
You can also put an extension on it and gain more control while making the resistance less. This is only a good option if you have some other setup than a desk setup as the extra height may make it uncomfortable. -
Yes and no... Even if you are only watching the same thing but you watch with two eyes you get more resolution. There is of course no more resolution in the screen but your brain will see more resolution with two eyes rather than one. Secondly and perhaps more importantly is that because you are now using binocular vision you are not looking at two images the same. Each eye is looking at a different image with information the other one doesnt have, there is a major overlap where the image is the same.
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Are you rounding to 40fps? Have you got vsync on? It could be you are not getting 75 frames and nvidia is dropping the framerate to half of 75 to maintain vsync. Try without vsync if you have it and do you get better frames with sli on in DCS anyway?
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I see, I didn't know they had been taking them down.. I suppose if they want to they can although I never understand why anyone would police someone else's rules when they don't care enough to worry about it themselves. anyhow… :)
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Perhaps he sells it to another developer? There have been thousands of these on sold, oculus never cared. At worst they wont give support to a different owner but selling them doesnt seem to be a problem.
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I haven't been doing a whole lot of DCS lately. I am hoping that we get edge and great rift support will have me back soon. A while ago when I downsized everything for the rift it gave me a lot of room spare in that area. I couldn't move my racing rig down there because of the triple screen taking up a bit to much room to have them side by side. Well, my rift turned up a while back and I tried racing with it. I have not raced triple screens since then. While flying is good, racing at this stage is awesome. Many of the issues of the rifts resolution in a combat sim are not issues for racing where most of the important stuff is reasonably close where resolution is good because the object sizes are large. So I managed to make the wife happy and move my racing rig downstairs in to my little room. I just had to tidy up the room. Not there completely, got to put up something for the curtains. Silver/grey blinds I think and do the res of the walls. Got some flooring from the engineering supply shop and put it all in. What I have been working on in the last few weeks is a FFB steering wheel for the racing sim. It is based off an industrial servo and finally lets me race in game with the same forces at the wheel that the real cars have. On some of those cars those forces are large. First day driving I felt OK, next day when I drove I could feel the muscles I was using the day before. This is nothing like the wheels from fanatec, thrust master, logitec. This is so fast and has so much force. It's not like you just put the force up to 100 on the others, this will replicate from the smallest to the largest force as it would be in the car, it's not just artificially inflating all forces to feel heavy. The enclosure I am building for the electronics.