-
Posts
1578 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by metalnwood
-
Of course, all part of the never ending sim rig adventure! I have been out of DCS for a while now but just getting back in to it and get to try out stuff like that. A carrier landing is quite a bit of fun when the platform drops as the landing gear takes the weight and the seatbelt driven by a servo pulls you in to the seat at the same time. While I was right in to the pit building before now I am spending my DCS time trying to make things works better in VR. Fun so far.
-
Nice, you have it figured out. Yes, thankfully it is set it up once and thats it. Some things can be a bit long to do but it can be done and of course copying one button and pasting it will carry over the logic so you only have to change one thing from button to button. I have a main screen thta I can load up dcs/racing. motion platform, Vac, etc, etc and then branch off to my various screens. I have a handy one for mixing the volumes of dcs/vac/etc which is a pain to do otherwise
-
Well there we go then :) My G2 supplier says delivery about end of september. Who knows on that one but I am also dead keen to upgrade my 1080ti to one of the new cards depending how crazy the prices are on release.
-
I wouldn't buy a 2080ti at this point in time. Wait until the G2 is released and see what is happening in NVIDIA world at the time. 2080ti is likely to drop price and more powerful cards available.
-
I am using touch portal and have had the odd issue where a certain keystroke may not be seen by the app. As I already used vjoy I got the vjoy plugin for touch portal and set up a virtual joystick with 64 buttons. I then told touch portal for button X to activate button X on the virtual joystick. So now I press a button on TP and it sends a button click which nothing has any problem receiving
-
Using a tablet for touch control, with VR headset on. (demo vid)
metalnwood replied to metalnwood's topic in Virtual Reality
I am using an index so steam vr. I think for oculus you bring it in with the oculus desktop and a feature to pin a window in to the VR space. I forget specifically how you do it though. I got the idea initially from seeing an xplane video where a guy showed that he was using a streamdeck. The stream deck has the physical device that you interact with and a copy on the pc that shows the state of the streamdeck, i.e. the current button layout. I saw that they put that in the VR space but the difference is that you are a bit blind actually interacting with the streamdeck as the VR copy doesnt give you any feedback as to what button you are hovering over until you press it and hope you git it right. This shows you real time in VR where your finger is so you know what you are about to press. (Doh!, I will leave what I wrote below but I see you were directly replying to Andrew specifically about the kneeboard!) I haven't been in DCS for a bit I admit so I missed this but it does look like they are different things. With this giving you a configurable button box and the type of use looks different. Having said that, I can see how I am using it as something that is quite suited to racing where we don't have the cockpits with every button working and even if we did it would not be easy to work manage them with a mouse while racing. So it may be that in VR, using a mouse on the cockpits is a better proposition than this. I guess thats up to anyone looking if they might find any value in it, I am just showing an idea :) Re using the touch tablet with screen, I am actually finding it useful outside of VR.. I have a screen configured in it I am in when not using VR. It has many useful buttons for loading common things like software for my motion platform, accessory programs, opening commonly used directories with config files, volume mixer for common apps etc. Certainly the screen on it is what makes it do what it does. -
Using a tablet for touch control, with VR headset on. (demo vid)
metalnwood replied to metalnwood's topic in Virtual Reality
I have moved from matric to touch portal after some playing about. Matric out of the box has some profiles already filled in but I found that it didnt have some features that I wanted. Touch portal supports ios as well. -
Using a tablet for touch control, with VR headset on. (demo vid)
metalnwood replied to metalnwood's topic in Virtual Reality
I don't know why it seems to have died, its up on the tube but the embedding seems to have a problem. -
Some others might want to try this as I am having good success after only a day mucking about and less than an hour in the seat trying it. Unexpectedly I am hitting many buttons first time. Largely due to having the tablet close to me and its position in VR at the same point as it is in real space. Being close you still get a reasonable feeling of where your finger is. The idea is not that you have to hit the button, you touch the pad and then see the pointer in the vr overlay, move your finger over button and you are there. I find you always get very close so it is not a time consuming thing. Here is a quick demo in iracing, not flying of me randomly pressing buttons. I think only once I went direct for a button and didn;t hit it. At the 1m08s mark you can see how you would normally do it for 100% reliability. I figured if it works for racing it will work for flying. Free program called 'scrcpy' to mirror android tablet and Matric for button box software. I was using ovr toolkit to overlay it. Link To video here as embedding seems to have a problem
-
Biggest waste of money ever Rift S install issue
metalnwood replied to SmoglessPanic's topic in Virtual Reality
Nice one, good to hear it is going. -
Biggest waste of money ever Rift S install issue
metalnwood replied to SmoglessPanic's topic in Virtual Reality
Yes, not sure what the issue is, I can't make head or tail what the problem is but pretty sure there will be an answer :) -
DCS SteamVR - constantly crashes after F16 update
metalnwood replied to Deadlift's topic in Game Crash
Thanks for that, I just came to post that it seems to be working after updating to the newest driver (I was on a 2 month old one) and removing my complete saved games directory. Removing the shaders by itself earlier didnt work but this seems to have let my land in a scenario that would crash every time. So fingers crossed ! :) I see the OP's log had the same error. -
DCS SteamVR - constantly crashes after F16 update
metalnwood replied to Deadlift's topic in Game Crash
I am getting the same problem. No answer. I have not been in DCS for a little while but I jumped on when the F16 became available and now cant fly for very long. I see in your logs you are getting theis error DXGI_ERROR_DEVICE_REMOVED Exactly what I am getting as well and seems to have happened to people in and out of DCS a fiar bit. edit. Only in VR, steam VR with index. steam beta or non beta makes no difference. -
Oh, sorry, so many types of VR simpits about I wasn't clear we were talking about full replicas. Carry on :) Edit, what I might experiment with along the lines of what you are thinking is to attach a small HD webcam to the rift and use some VR overlay software to bring the webcam feed up in VR. More or less the same as the oculus passthrough but without the lag and much better picture. Alternative could be to mount it beside your head and not on the rift but it may not be so natural guiding your hand to the switches.
-
I don't use the passthrough, I found it useful to fumble in a room but not sure how well it would work for finding switches. I moved to an index so I cant hop in it to see. What I have found works well in VR is well placed switches that accommodate a good muscle memory. This means, at least for me, not having a large array of switches that I have to feel around to get the right one. The layout will look nothing like a traditional pit but the idea was to put them where I could reach for them as easily as for my mouse without looking. I do racing and flying and I have found that with my warthog I dont need to remove the steering wheel as there is enough clearance to keep them both there. Whats handy as far as VR is that because it is so close to the sitck and in a natural position I can put my hand on the wheel and once indexed on the wheel many buttons can be reached by muscle memory again. So while I don't suggest you run out and buy a wheel with lots of buttons, the take away IMO is having the buttons such that you can easily reach to something you can index off . The wheel is just a good example of something you can reach for, put your hand in the right place and know where the buttons are from there.
-
I would measure your IPD to get some idea. I found the S a good resolution upgrade over the CV1 but in the end I got rid of it because my IPD was too wide to get a good picture. I.e., even when looking forwards through the good part, it was too noticeable the blurry picture to the sides because my IPD was too wide to be able to look completely through the good part of the lens. Even though the index was not available I went to some lengths to get it and the difference is night and day for a couple reasons. Adjustable IPD was the most important for image quality. The audio is fantastic and the extra FOV was very nice. If you are happy to have earphones and your IPD works with the rift S then I would be happy to start there.
-
OK MrBurns, you have heard from the rest now all you need to know is from your mate metal :) I was a big cockpit builder, made a number of them for myself and for other people. I always wanted to be as close to the sim as I could. For myself it was about being close to reality and I was never bothered about how competitive that might have made me in a multiplayer arena. OK, so I got shot down but who else had so much fun starting up and taking off again than I did with my pit? :) I have had projectors and then went to 3x42" screens for DCS and for racing. At the time that was the ultimate with the pit that I was building.. Lots of buttons and big screens with TIR. I never had it better. Then I went to VR and I have to say that my time with DCS diminished a lot. I did a lot more racing and the flying I was doing was in civilian sims more than DCS, e.g. xplane. DCS added VR but it was never quite there and to be honest it seems to lag bit behind other sims, specifically a number of racing sims and IL2. The current IL2 is great in VR. So what happened for me is that I gave up my simpit because VR was too damn good and I searched out the best VR experiences which was racing in my area of interest. DCS has come a long way, I can fly in dcs for as long as I want. Preciously I could play pretty much anything I wanted in VR for a long time but DCS always made me a little motion sick. It didnt have the fluidity that other titles did but it has overcome that and is leaps and bounds ahead of where it was. Things still dont seem as clear in DCS as they do in other sims, i.e. gauges are not as clear as they seem to be in other games at the same distance. One this is for sure, the only thing I dont do in VR these days is the odd bit of counterstrike or similar which I do on another computer if I am in the mood. When it comes to anything else it is VR all the time. Across the serious simulators (racing and flight) I have seen two types of people. They either fall for VR so that there is no going back or they look at VR and get fixated on the graphics and want to go back to their screens. As far as being competitive and VR putting you at a disadvantage I don't see any real evidence of this as there are great racers/flyers using both. In either genre I will get beaten by guys in VR or in screens. If people admit it, there is still a lot of skill involved and one format will not make you a master over another. Practice makes perfect and you can adapt to anything you want to. I have done a lot of coaching and many people dont want to make changes to what they do because of the short term decline in their performance while they get used to a new technique. I see the same thing here.. It's not that VR will make you worse in the long term but you will have to adapt, things may be different and if you dont recognise that then you may want to write it off immediately. If being in the top 5% is not something that you aspire to then my last paragraph may not be applicable. Pitbuilders put a lot of money in to our hobby. The best I can do is encourage you to buy something like the rift S and give it a good go. If it doesnt work out then you are out a couple hundred dollars after you flick it off. I think it's the best way, try it for yourself and dont be afraid that what drives you now may not be your priority in the future. Building pits was a great hobby of mine, many $$ and hours spent doing it. No regrets but it's been replaced with more time in the sim than out of it, actually using it and having a lot of fun.
-
Index versus Rift-S... Updated opinions wanted
metalnwood replied to Madmatt_BFC's topic in Virtual Reality
The rift might be better value to the majority, I don't know but to keep up the line that it is the absolute best is just not true. It doesnt work for myself and many others. It has limitations, for myself my ipd is too wide so that I am outside of the sweetspot. I have been in VR for years and am not prepared to give it up which means that 3x the price of the rift S is the right price for me to have a headset that works. For some people it's the right price for the marginal better fov. For some people its the right price for a better refresh rate (which I dont notice in DCS but I do notice in racing). For some people.... The list can go on.. For everything you start to get diminishing returns for a greater price and it's up to each person to determine that. Most of the time I buy value for money, sometimes I dont. In the case of the index I buy it because it works better for me.. I dont see the issue. -
Index versus Rift-S... Updated opinions wanted
metalnwood replied to Madmatt_BFC's topic in Virtual Reality
Does it have to be though? There are plenty of people buying it knowing it's not as smooth as oculus, knowing it might be more of a PITA working with steamVR than oculus. It's a choice that lots of us make knowing the trade off in some areas for the gains in other. I wouldnt want to wait another 6 months for them to iron out some software issues when I could be using the hardware now. A couple hours figuring out some settings has never been a big barrier for people that want what they want now and can't find it somewhere else. Just saying, what might be an inconvenience for some people is not a barrier for others. You can have the S. I think it's a good headset that unfortunately doesnt fit me but I don't think I shouldnt have the index because you think they should have held it back for what others may think are rather trivial issues -
Index versus Rift-S... Updated opinions wanted
metalnwood replied to Madmatt_BFC's topic in Virtual Reality
Passing product design courses is all well and good but I am not sure it is what we should aspire to all of the time. They are different products and it's been stated that they are not aimed at the same audience. Oculus is going for mass market so they are putting more time and effort in to the overall experience but valve are not coming from the same angle. I have had all of the Oculus headsets including the S and I am glad that Valve have gone the way they have. For me it's simply a case that I don't meet that mass market demographic which also takes in to account your 'average person', something that no doubt it also taught in product design. Where Oculus have gone cheap and had to cater for your average person (I am talking about IPD), valve is delivering a headset that I can actually use and more money spent is a wiser investment than looking through a headset with your brain constantly telling you that something is wrong. As skoootch says, it's not the same for everyone and someone has to be the one pushing the boundaries or we would not progress. Imagine the innovation lost to the world if everything had to be delivered in a fashion that a 75 year old woman could understand. The future product that everyone can use, features ironed out, needs other companies to push. -
@AndrewW, I have not got around to it yet but I mean to set up some snap views for left / right screens and other things that are hard to look at in VR. I prefer to have a closer view that snapview can do rather than the VR zoom that you have to wait for it to come in and then out but also the awful feeling and distortion when it is zoomed in.
-
Got mine, got the flash, got the black. Rearranged my ports/restarted, unplugged DP etc. Who knows what let it come back to life. 68 IPD. It is clear for sure. As others noted.. changing the ipd setting in rift settings seems to have zero effect on anything. It was not 100% comfortable for the brain with my 68 ipd.. I think it is because it is clear near the center but with wide eyes you can see quite a bit of distortion. I think I will get used to it and the feeling will go away. Looks like less FOV to me. Halo strap is warmer and doesnt give the best fit for a large head where the CV1 would tilt if required. I hope the tightening thing lasts as I think with my head size that I am having to do it up tighter than most to get it secure.
-
Yes, before I got large blowers that push out a lot of air I used a small usb fan. It doesnt take much air from a small fan to stop fogging but I needed to go big just to keep cool after long races.
-
Is it possible to move the comms menu position?
metalnwood replied to Hippo's topic in Virtual Reality
I believe it is, or used to be. I can't tell you how but when I had done it many years ago it involved editing some lua config information so its worth looking further. -
I always have a fan blowing air at my face which keeps them fog free 100% of the time. I just adjust the wind based on how hot I am getting but you dont need much to keep them from fogging.