-
Posts
80 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by SullyFUBAR
-
Yes, your understanding of the coordinate system seems correct for most game engines and simulation models: x: Typically represents the front/back direction (positive x is usually forward). y: Represents the up/down vertical height. z: Represents the left/right direction (positive z is usually to the right).
-
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Pretty sure you have to know secrets to reveal them. ED allowing a missile turning left and right isn't a security concern and the Caucuses' map is about as useful for terrain reference as a map of the moon would be. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
I am also getting this behavior. Missile does a complete 180 once fired and hits the ground shortly after. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
You're 100% quality CH. Thank you. -
What a fantastic livery set, thank you.
-
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Looks like they are being worked on (page 118): -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Dude... you're amazing. Thank you. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
I'm my testing, HighMaintenanceB is correct. You need line of sight. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
You will need to download the USA Asset Pack: https://drive.google.com/file/d/1PAQLdHQia8RYrMqFR9NG8KSydeVkcP8-/view?usp=drive_link CH made too much stuff to support individually: https://www.currenthill.com/faq -
Massun92´s Asset Pack - Official (update march 2024)
SullyFUBAR replied to Massun92's topic in Static/AI Mods for DCS World
Damn, what a great collection of assets. Yourself and Currenthill are adding such great depth to mission building. Thank you.- 522 replies
-
- 1
-
-
- ground crew
- personnel
-
(and 13 more)
Tagged with:
-
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
This is the 5th time you've asked this. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
I was able to reproduce. Also, I replaced the M777's with D-20's (from a different mod) and got the same behavior. -
Ripple fire test.miz Hello, I seem to be unable to get an AI aircraft to ripple fire rockets. In the mission file I've attached, I've tried the following combination of settings: Reaction to threat: No Reaction / Passive ROE: Weapons Free Action: Bombing / Strafing Weapon: Rockets / Light Rockets / Heavy Rockets Release Qty: ALL Attack Qty: 1 Group Attack: ON In every case, the AI aircraft fires 2 rockets, circles and reattacks with another 2 rockets until out of rockets. I have gotten this to work in the past, in fact I was repurposing an old mission that used AI ripple firing rockets when I noticed it no longer worked. Any help would be appreciated.
-
mod conflict 2.9 update and missing assets?
SullyFUBAR replied to SullyFUBAR's topic in General Bugs
My specific issue was caused with the 2.9 update and having all the mod assets individually, this is what allowed me to identify which mod was causing the issue. I removed it and didn't add it back until CH's country packs came out. I removed all the old CH mods and added the new country packs and haven't had an issue with them since. Other then that, I have had a lot of conflict issues with the Gripen mod and CH's mod packs. If you have the Gripen mod or other weapon mods (ones that add new missiles or bombs to mod or ED planes) I'd try removing them and seeing if it helps. -
F-35 A/B/C Community Mod
SullyFUBAR replied to Tangent's topic in Flyable/Drivable Mods for DCS World
Whats their discord name? If I could ask? -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Here is some of that stuff: -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
CH you've been clear from the start, crazy how often this comes up. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Honestly, the amount of people on here that complain while simultaneously having their arm extended, palm open, is shocking. CH is a one man army that provide us with quality assets for our favorite game... for free. SO MANY assets in fact that updating them without packaging them up has become unsustainable. IDK man, people are hard to please I guess. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Great news, thank you as always CH! -
mod conflict 2.9 update and missing assets?
SullyFUBAR replied to SullyFUBAR's topic in General Bugs
Thanks again. it was a Mod. Specifically the PGL-625 SPAAGM from Currenthill. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Link is up. -
Updated to 2.9 today and jumped into working on a mission. When previewing I've noticed that some static objects and ground units that I've placed on map have disappeared. They show up in the mission editor but vanished once the mission is launched. I am running mods (mostly CH assets) but the objects that are missing are things like Armed Barracks, Road Outpost, T-72b, ZU-23 etc. Is anybody else running into this? TEST_SANDBOX.miz
-
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Thank for this CH! I did want to point out that the SEPV3 model is noticeably smaller than the OG Abrams. IDK what scale is correct but something worth noting. null -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Correct, it is an AI asset only. -
Military Assets for DCS by Currenthill
SullyFUBAR replied to currenthill's topic in Static/AI Mods for DCS World
Somebody was feeling productive today lol. Thanks for all the updates man!