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SullyFUBAR

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Everything posted by SullyFUBAR

  1. It's not the same as you have pictured here but he has added a couple: Bastion-P: https://www.currenthill.com/russia RBS 15KA: https://www.currenthill.com/sweden
  2. Do I smell Ukraine Infantry? I'm never going to finish any of my missions, you keep creating stuff that makes me have new ideas. For what it's worth, the C-RAM has a "Blind" spot right in front (pointing towards the cab) it can't rotate through. I was having issues with cruse missile engagement and this was the cause. The fix for me was to back the C-RAM into any cardinal direction you are protecting.
  3. If we all want to keep benefiting form these sweet assists, lets help keep them coming: https://ko-fi.com/currenthill
  4. "The gatling gun fires 20mm ammunition at either 3,000 or 4,500 rounds-per-minute with a burst length of continuous, 60, or 100 rounds." - https://man.fas.org/dod-101/sys/ship/weaps/mk-15.htm#:~:text=The gatling gun fires 20mm,ship since the late 70's. Looks like it's correct.
  5. There it is boys, effective infantry insertions are back on the menu!
  6. Can't thank you enough. What an amazing addition to the game.
  7. Well, that's up to the DCS engine. Interesting enough the AMRAAM-ER seem to detect and engage them, but clip right through without destroying them. I guess it has something to do with how the SMERCH rockets are configured (they're not missiles, they're using their own scheme). Am I the only one that has been goading S-10 sites into wasting missiles by lobbing S-13 rockets at them?
  8. This is a great change. You release so much content, this will help keeping up.
  9. Rockets and Artillery need to be included. +1 maybe somebody will see it. Looking at the current conflict in Ukraine, if you are running missions that simulate the frontline environment, you need to use a lot of rocket attacks; otherwise, you will be shot down quickly by ManPADS. Having a trigger based on different types of rockets and artillery rounds would greatly aid mission design and save a lot of cumbersome workarounds.
  10. https://www.currenthill.com/sweden 3/4th of the way down the page.
  11. User Currenthill makes an amazing asset pack that has everything for the Modern side of things you mentioned. https://www.currenthill.com/
  12. For what its worth, here are some MODs to cover some of those. Otherwise I agree, more love given to simulating the overall war. ED has shown some cool infantry animations that make me think this is something that will be getting some overhaul eventually. In the meantime, with MT I have been having fun pushing the system to the limit with ground war scenarios. Install Path: C:\Users\YOURNAME\Saved Games\DCS\Mods\tech Make the the AT units are set to Alert:RED | ROE:W-FREE Infantry AT.zip
  13. Surely tracks from previous complaints on this exist? Besides, isn't this a Core Wish List ask and not a bug report anyway?
  14. This worked in all respects. Thank you very much for the detailed answer, this will help me when running into issues in the future.
  15. Setting up an airfield attack/escort mission for the Ka-50 with a TOT HARM attack with F-16s. SA-10 site with supporting SA-15 & 19s will require a saturation attack but I can't seem to be able to get the AI to fire more than one HARM at an emission source before picking and firing on another target. AI F-16 with 4 HARMs. So far I have tried Attack Group and set the release quantity to: ALL - Does not work 4 - Does not work Split task between two advanced waypoint actions and set release quantity to: Half & ALL - Does not work 2 & 2 - Does not work Finally, I made 4 waypoints and set the release quantity to 1 for each and that didn't work. I have repeated all this testing with Attack Unit as well. Making a Group attack does nothing and the only workaround is to add more flights that are not part of the same group. The only thing I can think of is that the AI will not fire on an emitter that it has already fired a missile at (if that missile is still in that air). Unless I'm missing something?
  16. Is this topic back on the table now that the thread has been unlocked?
  17. Keeping this alive! Would love this for mission building.
  18. Having the right side panel be dynamic would be ideal. Many use cases for dragging and resizing the panel and the text boxes within when mission building.
  19. That is the same error I get when using the Infantry. I had AT Infantry installed, I removed it and re-ran some missions but no luck. I have also tried this with all of the different types of infantry in the mod and get the same error, which is fun. I should note that this is not the only error in the log but it crashes the game without fail when introduced. null
  20. Currently butthurt that the AH-64 got a campaign before the F-16. 

  21. Love this Mod and use it in almost every mission. Question, is there anything to be done about the sandbags exploding? Also, if they are strung together like a sandbag wall they will all go up together killing everybody. Maybe the other objects do the same thing but making a strong point out of sandbag ERA is a no go. **Edit - solved my own issue, thank you rubber duck. Workaround: 1) Make them a vehicle group (for copy/paste, templates, and moving as a group). 2) Make them from a neutral country (so it's not shot at, I prefer Swiss made sandbags when I remember or Algerian when I don't). 3) Make it immortal (because it's sand, in a bag). IF you want to get real fancy with it, make a triggered action to turn of the immortality if something large (like a 500lbs bomb) hits in the area but that depends on you're level of ADHD. Lastly, remember to do all of this when placing the first sandbag and work in batches.
  22. Rad, thank you as always. We're going to need to loosen the rules on putting ground units on ships. p.s. Yes I already tried it. null
  23. It's like Christmas! Thank you @currenthill.
  24. This is has literally "the thing" I have wanted for my mission building. I was even starting to look into how to Mod the M270 to have HE warheads and be more accurate. Thank you for making and putting this out. If anybody does know where to get started with editing game assets, please let me know.
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