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Massun92

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Everything posted by Massun92

  1. Thanks Eduardo! I will contact to mi tocayo
  2. Video 12/09/2024 = Talking a little about the project. Hello community, I present to you the first test of the UH-1H Huey cockpit. In this particular case, it is for you to observe and help me correct proportions and general shapes. Much of the work is based on photographs, and while I try to be as precise as possible, perhaps someone with real experience with the aircraft might notice things that need correction. Don't expect anything usable, just a white structure of the larger components of the cockpit. In the file, you will find a .jpg image with the steps to follow for installation (it may break the integrity check, meaning multiplayer mode might not work). Please remember to back up your files, and I am not responsible if you need to clean up the installation after use. You can leave comments here on the forum (but please quote me so that I get notifications). Thank you very much for your time. Best regards! ###################################################################################################### Hello community! Today, I want to introduce you to a project I started a few days ago. I'd love to hear your opinions and perspectives on it. About the Project: The main idea of the project is to update our beloved but somewhat outdated UH-1H Huey. As a 3D artist, my primary focus will be on updating the module's graphical aspects with new 3D models and textures (we’ll discuss the scope of these changes and their implications later). However, I don't rule out the possibility that, with the community's help, the changes could be more comprehensive. Considering that the Huey's flight model is excellent, and its systems are quite complete, any improvements beyond aesthetics would likely involve adding new weapons or features. Images (WIP): Progress So Far: Currently, I have partially modeled the Huey's cockpit. There’s still a lot of work to be done, but so far, I think it's looking pretty good. I've attached images of the work in progress. I managed to run some tests in the simulator with the new cockpit added to the old model, and it looks quite promising. I still need to figure out how to make the file changes through the "saved games" folder to avoid breaking the Integrity Check (IC), which I currently have no idea how to do. If anyone is willing to help in this area, your contribution would be more than welcome. -- We need to replace the file located at: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Shape" named "Cockpit_UH-1H.edm" with a new file of the same name placed in the "saved games" folder. Project Scope: Regarding the project's scope, I envision several possible options. Over the past few days, I've conducted a series of surveys to gauge the community's reaction to the project. For now, the goal is the following: A completely free mod for the community that updates the cockpit with new 3D models, textures, and animations. There would be no new functionalities. We would need to find a way to include it as a mod that doesn’t break the Integrity Check. If that’s not possible, based on the survey responses, there would be little community interest in the mod (and therefore, not much reason to continue its development). For those who have installed the mod, the helicopter will function as usual, but with a significantly enhanced level of detail in the cockpit. For the moment, both the exterior model and the interior cargo area of the helicopter would remain as they are currently. Improves on those parts would cost lots of time for a free proyect. The Reason for the Project: Essentially, I usually do things out of pure enjoyment or whim. The Huey is one of my favorite modules; it’s easy to use, fun to fly, not too complex, yet you can spend quite a bit of time mastering it. Despite this, its graphics, especially the interior, are quite outdated. Therefore, a few months ago, I started thinking about updating its textures to the PBR format. This led to multiple challenges due to the way its UVs were created, preventing the proper use of an AO pass. So, I decided to start modeling the interior in 3D from scratch. Estimated Timeframe: There’s no ETA; this is a project I’ll be working on in my spare time. Other Possible Versions: For now, I would focus on the version we currently have. I’d love to be able to choose whether to add or remove the radar altimeter and the flare dispenser at will, to make it closer to versions used in earlier periods of the Huey’s history. I’d also love to add the option for side-mounted M60s without the external hardpoints, as used by Hueys in Vietnam. If I were to develop other versions, I would be interested in a "C" version with various weapon systems used during Vietnam. I’m not a big fan of glass cockpits, so I’m not interested in modeling more modern versions of the Huey. However, these ideas are more like "dreams" rather than concrete goals, and they would largely depend on community support (since beyond 3D art, aspects that require programming are not my strong suit). Conclusion: For now, this is all. I hope the project interests you, and that together we can build this improvement. I look forward to your feedback! Best regards!
  3. Niiiiiiice! I will test it with my favourite chopper of all the time -- the huey
  4. your welcome - unfortunately I dont know why they do not want the lights and the ground crew. I will improve the ground crew and add some lightning elements (not just the lights by themselves) and MAYBE they show interest on them. Who knows right?
  5. Hi Eduardo! -- You shouldnt have to face any trouble with it.. When you set an object in the .lua you specify two names. The "object" name that needs to be unique in the enterally game, and if you change it DCS will not able to put the new model in the old spot. And then you have another name, the one that use the interface. This one don`t need to be exclusive and you can change it without problems (in this case M92 vs M92_). I opened missions made with the latest mod, without the mod installed, and the objects were there. Because the "object name" did not change. But if you try to use some base created with older mods, the object name changes and for that reason everything will not appear. In the last mod I change A LOT of centers, rotations, scales, shapes, etc. If you would still be able to open an old mission with the new mod, everything would be misplaced. So, to be clear: If you were using v3.0 -- You can remove the mod and open the missions created with that version. Everything will work as usual. If you were using v2.3 -- You can keep that mod enable and you will have the opportunity to add the olds models and open the old missions with it.
  6. now you let me want to know how to use the "unit speed more than" for doing it, and which is the benefit
  7. the problem was that the cockpit of the ram I download it from sketchfab and wasnt made by me. That is way I prefer to remove it from the asset pack and I will remade it from scratch, with better quality yeah, I wasnt able to spawn under the shelter neither. If someone knows any solution let me know
  8. Hi SMH! -- yeah I know, but I´m making a new personnel models, with proper animations, modular system (can be used for different eras) and overall better quality. So, the rotation of the personnel will be solved with the new models. kind regards!
  9. If you put the "origin" of the element one over the other they will stack. If the origin(middle point) is just in the side of the other elemebt will not overlap. So, with 2 of the x4 you should ve able to put them together
  10. The crews are a separated download link (when you access to the gumroad and "buy" the asset-pack it will redirect you to a page with two links)... About the outpost are named HESCOS_ and Sandbags. Only 3 very old outpost are no used anymore. I cant granted you a download link for a previous version, but if someone saved the file and want to share it with you I do not have problems with it.
  11. I think that changing the database should be easy (even if you need to do it in future updates) its just copy and paste "M92_" in regular places. BUT is possible that you will face DCS crashes. (Or maybe not, in that case let me know)
  12. No I do not... I have to do this because DCS was closing when loading some missions. AAND, updating the mod is OPTIONAL. You can stay with the previous version.
  13. If it is for only one person/ minor group I do not have problems with it. You can enter on the database.lua and change all the names of the assets adding a "M92_" (only for those that did NOT have "M92_" in their name) in front of them. BUT, have in mind, that this can cause crashes with previous versions. In some of the assets will solve the problem.
  14. reflections on instruments? I didnt modify the glasses.. can you provide me a photo?
  15. Its needs some love? yeah, one of the key element is that need to be fixed is the radio homing navigation that is broken for a looong time. And if you feel that the cockpit looks outdated is maybe because the AO pass in the cockpit is totally wrong. You can try my cockpit texture that, among other changes, its fixes the AO pass to look more realistic: Massun92´s FW190 A-8 Anton TEXTURE REWORK - SP AND MP (digitalcombatsimulator.com)
  16. Hi CrimzN! -- I´m updating some models and will be a medical tent (with a vientam style) -- about the VAB medical vehicle can you provide me a reference picture of it?
  17. for the moment I do not have any idea how to change the FLIR textures -- if someone knows anything about it and want to share I will be happy to change it on all the models.
  18. Hi Bones! I´m something like an idiot when something is related to the luas files. Can I ask you more info about it? - what I should remove and what I shoult keep. Thanks in advance
  19. wooooow! They look amazing! excellent work, as usual!
  20. Hi Crazyeddie ! They looks very good! Unfurtabelly I´m very busy with work to test them on DCS but you can share them in the user files (we have anothers working livreries for the mod out there) Cheers!
  21. the problem with this animation is I´m not able to react to the distance to the plane -
  22. Hi Arrow! if you dont add any trigger, when you place the infantry unit "salute" it have to move a little bit (like, move his head, hands and balance) If its totally rigid maybe we have a bug or a faulty installation.
  23. @TAT0R, @Eight Ball , @Arrow11 , @Geschirre , @corbu1 , @Esac_mirmidon , @ineth , @CallsignPunch The update is live now! Enjoy!
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