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Everything posted by SlooFooD
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Tacview, the ACMI for DCS World – Official Thread
SlooFooD replied to Vyrtuoz's topic in DCS Modding
hi there i can't await the new tacview 2.0 Are there any updates to this topic or some information when to expect the release? Sorry for my impatience and lot of thanks in advance for your anser. -
reported Events 3 (TAKEOFF) and 4 (LAND) no longer sent out?
SlooFooD replied to cfrag's topic in Scripting Tips, Tricks & Issues
Any Updates on this topic? To be honest - we are talking about a crucial part of the whole logig in DCS-Missions. When can we expect a solution or at least an update? Greetz -
I can agree with that. Last GBU-Drops worked. Thanks guys.
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reported Events 3 (TAKEOFF) and 4 (LAND) no longer sent out?
SlooFooD replied to cfrag's topic in Scripting Tips, Tricks & Issues
Missing Takeoff and Landing events should be solved right now if trusting the latest Changelog (https://www.digitalcombatsimulator.com/en/news/changelog/stable/2.9.6.58056/), but at least "Takeoff" event is still missing. Situation: I have a Tanker being spawned on a carrier after recovery window starts. When tanke took of an awacs should be spawned - but it isn't due to not having the takeoff event. Can you please solve this issue? -
+1: my game is affected too: Hi. Unfortunetly DCS crashes every time i am using a GBU (12). This happened never before last update. There seems to be no obvious pattern but what i can say is that it happens only when having GBU selected and active - then it crashes when activating LTD/R, or Bomb-Impact or even when watching the FLIR-Side of DDI. There seems to be some issues with "FA18C.dll": _______________________________________________________ 2024-07-20 15:37:49.995 INFO EDCORE (Main): try to write dump information 2024-07-20 15:37:50.226 INFO EDCORE (Main): # -------------- 20240720-153750 -------------- 2024-07-20 15:37:50.227 INFO EDCORE (Main): DCS/2.9.6.57650 (x86_64; MT; Windows NT 10.0.22631) 2024-07-20 15:37:50.228 INFO EDCORE (Main): D:\Spiele\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\bin\FA18C.dll 2024-07-20 15:37:50.229 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ffc21d3ea80 00:00000000 2024-07-20 15:37:50.230 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\Spiele\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'sebas' 2024-07-20 15:37:50.231 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 dcs.log-20240720-153750.zip dcs.log-20240720-140510.zip
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Hi. Unfortunetly DCS crashes every time i am using a GBU (12). This happened never before last update. There seems to be no obvious pattern but only when having GBU selected and active - then it crashes when activating LTDR, or Bomb-Impact or even when watching the FLIR-Side of DDI. There seems to be some issues with "FA18C.dll": _______________________________________________________ 2024-07-20 15:37:49.995 INFO EDCORE (Main): try to write dump information 2024-07-20 15:37:50.226 INFO EDCORE (Main): # -------------- 20240720-153750 -------------- 2024-07-20 15:37:50.227 INFO EDCORE (Main): DCS/2.9.6.57650 (x86_64; MT; Windows NT 10.0.22631) 2024-07-20 15:37:50.228 INFO EDCORE (Main): D:\Spiele\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\bin\FA18C.dll 2024-07-20 15:37:50.229 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ffc21d3ea80 00:00000000 2024-07-20 15:37:50.230 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\Spiele\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'sebas' 2024-07-20 15:37:50.231 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 dcs.log-20240720-153750.zip dcs.log-20240720-140510.zip
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Hi. Unfortunetly DCS crashes every time i am using a GBU (12). This happened never before last update. There seems to be no obvious pattern but only when having GBU selected and active - then it crashes when activating LTDR, or Bomb-Impact or even when watching the FLIR-Side of DDI. There seems to be some issues with "FA18C.dll": _______________________________________________________ 2024-07-20 15:37:49.995 INFO EDCORE (Main): try to write dump information 2024-07-20 15:37:50.226 INFO EDCORE (Main): # -------------- 20240720-153750 -------------- 2024-07-20 15:37:50.227 INFO EDCORE (Main): DCS/2.9.6.57650 (x86_64; MT; Windows NT 10.0.22631) 2024-07-20 15:37:50.228 INFO EDCORE (Main): D:\Spiele\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\FA-18C\bin\FA18C.dll 2024-07-20 15:37:50.229 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ffc21d3ea80 00:00000000 2024-07-20 15:37:50.230 INFO EDCORE (Main): SymInit: Symbol-SearchPath: 'D:\Spiele\Eagle Dynamics\DCS World OpenBeta\bin-mt;', symOptions: 532, UserName: 'sebas' 2024-07-20 15:37:50.231 INFO EDCORE (Main): OS-Version: 10.0.22631 () 0x100-0x1 dcs.log-20240720-140510.zip dcs.log-20240720-153750.zip
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Tacview, the ACMI for DCS World – Official Thread
SlooFooD replied to Vyrtuoz's topic in DCS Modding
Now I've got it wokring with changing options.lua entries to: ["plugins"] = { ["Tacview"] = { ["tacviewExportPath"] = "C:\\BV_SFTP_DCS_TGH_01\\DCS.openbeta_01\\Missions\\TacView-Files", ["tacviewDebugMode"] = 0, ["tacviewRemoteControlPort"] = "42675", ["tacviewFlightDataRecordingEnabled"] = true, ["tacviewRealTimeTelemetryPassword"] = "", ["tacviewSinglePlayerFlights"] = 2, ["tacviewTerrainExport"] = 0, ["tacviewAutoDiscardFlights"] = 10, ["tacviewRemoteControlPassword"] = "", ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewMultiplayerFlightsAsHost"] = 2, ["tacviewRemoteControlEnabled"] = true, ["tacviewRealTimeTelemetryEnabled"] = true, ["tacviewBookmarkShortcut"] = 0, ["tacviewMultiplayerFlightsAsClient"] = 1, ["tacviewModuleEnabled"] = true, }, -- end of ["Tacview"] }, -- end of ["plugins"] -
Tacview, the ACMI for DCS World – Official Thread
SlooFooD replied to Vyrtuoz's topic in DCS Modding
Here is the RealTimeTelemetry-Window : And attached to this Post you'll find the DCS-Log from dedicated Server Options.lua has following entries: But in DCS.log you'll find this: 2022-01-25 16:56:28.571 INFO TACVIEW.DLL: Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=1, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewRealTimeTelemetryEnabled=1, tacviewRealTimeTelemetryPort=0, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=1, tacviewRemoteControlPort=0, tacviewRemoteControlPassword="", tacviewExportPath="C:\BV_SFTP_DCS_TGH_01\DCS.openbeta_01\Missions\TacView-Files"} dcs.log -
Tacview, the ACMI for DCS World – Official Thread
SlooFooD replied to Vyrtuoz's topic in DCS Modding
It seems that the service that is meant to be used for streaming (host) is not startet from dcs.server.xxx. When i start a DCS gaming instance on the same machine with a connection to the dedicated server that is running on the same machine but without activated TacView module then the streaming service is being started and a connection from other clients will be possible - thats really weird because with only 16 GB of RAM i can only host one dedicated DCS session and not another gaming-session that needs a lot of addiotional RAM and effects performance. Anobody else here, that can help? -
Tacview, the ACMI for DCS World – Official Thread
SlooFooD replied to Vyrtuoz's topic in DCS Modding
I have had some testing the last few hours: I can get live telemetry working only on my "Gaming Rig" - the machine where i activated my license first. On All machines i used the same settings - firewall sittings included. But i wwould like to enable My/Our Game Server to stream the recording - but this does not happen - is it possible to be related to license type? Would be happy to have some help. -
Tacview, the ACMI for DCS World – Official Thread
SlooFooD replied to Vyrtuoz's topic in DCS Modding
I am using the latest Version if Tacview (advanced) running on my dedicated server and on my client. I am trying to get the real the real time telemetry working but it won't work. DCS running in dedicated mode you cannot set your properties in GUI (DCS Special Menues) - so you have to edit options.lua - i have done this like: ["plugins"] = { ["Tacview"] = { ["tacviewExportPath"] = "C:\\BV_SFTP_DCS_TGH_01\\DCS.openbeta_01\\Missions\\TacView-Files", ["tacviewDebugMode"] = 0, ["tacviewRemoteControlPort"] = 42675, ["tacviewFlightDataRecordingEnabled"] = 1, ["tacviewRealTimeTelemetryPassword"] = "", ["tacviewSinglePlayerFlights"] = 2, ["tacviewTerrainExport"] = 0, ["tacviewAutoDiscardFlights"] = 10, ["tacviewRemoteControlPassword"] = "", ["tacviewRealTimeTelemetryPort"] = 42674, ["tacviewMultiplayerFlightsAsHost"] = 2, ["tacviewBookmarkShortcut"] = 0, ["tacviewRealTimeTelemetryEnabled"] = 1, ["tacviewRemoteControlEnabled"] = 1, ["tacviewMultiplayerFlightsAsClient"] = 1, ["tacviewModuleEnabled"] = 1, }, -- end of ["Tacview"] }, -- end of ["plugins"] The Files are recorded properly bute i cannot make realtime telemetry running. Connection fails everytime i try to connect. I've tried a lot and i am sure to have to specified ports being opened: Also it seems that all parameters were loaded as expected (dcs.log): 2022-01-22 16:25:47.689 INFO TACVIEW.DLL: Tacview Flight Data Recorder 1.8.7.200 Loaded. 2022-01-22 16:25:47.689 INFO TACVIEW.DLL: Config={tacviewModuleEnabled=1, tacviewFlightDataRecordingEnabled=1, tacviewSinglePlayerFlights=2, tacviewMultiplayerFlightsAsClient=1, tacviewMultiplayerFlightsAsHost=2, tacviewBookmarkShortcut=0, tacviewAutoDiscardFlights=10, tacviewDebugMode=0, tacviewTerrainExport=0, tacviewRealTimeTelemetryEnabled=1, tacviewRealTimeTelemetryPort=0, tacviewRealTimeTelemetryPassword="", tacviewRemoteControlEnabled=1, tacviewRemoteControlPort=0, tacviewRemoteControlPassword="", tacviewExportPath="C:\BV_SFTP_DCS_TGH_01\DCS.openbeta_01\Missions\TacView-Files"} 2022-01-22 16:25:47.689 INFO TACVIEW.DLL: Running as the host of a multiplayer session. 2022-01-22 16:25:47.690 INFO TACVIEW.DLL: Tacview is set to [Record All Available Data] 2022-01-22 16:25:47.690 INFO TACVIEW.DLL: Export path: [C:\BV_SFTP_DCS_TGH_01\DCS.openbeta_01\Missions\TacView-Files\] Using a dedicated server on the same system with its own properties have been working regarding real time telemetry - but my (/our) server is running in a professional data center. Server and Clients are using IPv4 - so i need help to get this working. Any Ideas? Thanks a lot for helping me. -
Now I've got TacView to record flightdata on dedicated server. I've inserted the following lines to "options.lua" ["plugins"] = { ["Tacview"] = { ["tacviewModuleEnabled"] = 1, ["tacviewFlightDataRecordingEnabled"] = 1, ["tacviewSinglePlayerFlights"] = 2, ["tacviewMultiplayerFlightsAsClient"] = 1, ["tacviewMultiplayerFlightsAsHost"] = 2, ["tacviewBookmarkShortcut"] = 0, ["tacviewAutoDiscardFlights"] = 10, ["tacviewDebugMode"] = 0, ["tacviewTerrainExport"] = 0, ["tacviewRealTimeTelemetryEnabled"] = 1, ["tacviewRealTimeTelemetryPort"] = 51437, ["tacviewRealTimeTelemetryPassword"] = "*****", ["tacviewRemoteControlEnabled"] = 1, ["tacviewRemoteControlPort"] = 51438, ["tacviewRemoteControlPassword"] = "******", ["tacviewExportPath"] = "C:\\Users\\******\\Saved Games\\DCS.openbeta_server\\Missions\\TacView-Files" } }, My Problem is now that i get no connection to RealtimeTelemetry. Neither on Server itself using "localhost" nor on client using server-ip (or DNS-Name). And i am sure that i have opened the defined ports (TCP and UDP). Any Ideas?
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unfortunatly everytime i am trying to start the server after inserting ["plugins"] = { ["Tacview"] = { ["tacviewBookmarkShortcut"] = 0, ["tacviewClientTelemetryPassword"] = "", ["tacviewCompressionLevel"] = 0, ["tacviewDataRecordingEnabled"] = true, ["tacviewDebugModeEnabled"] = true, ["tacviewHostTelemetryPassword"] = "", [b]["tacviewPlaybackDelay"] = 0,[/b] ["tacviewProfilingPeriod"] = 600, ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewRecordClientsSessionsEnabled"] = false, ["tacviewRemoteControlPassword"] = "", ["tacviewRemoteControlPort"] = "42675", ["tacviewTerrainExport"] = 0, }, }, to [%USERPROFILE%\Saved Games\YOUR_SERVER_NAME\Config\options.lua] the server won't start. I am using the latest version of TacView with the latest Version of DCS.Server.openbeta. There is an error telling something like "failed to load Tacview .... Not authorized" TacView recording is being started without the TacView entries under plugins as described above. It seems that standard configuration is being loaded from tacview.dll. Is there a way to edit this file? Withoutn changing tacviewPlaybackDelay to 0 I wqon't be able to use realtime telemetry Thanks for help
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in the meantime I have tested a lot and the results were partly weard. With a mission that was created as simple as possible - i've got correct CallSigns in GamePLay independent of "late activation" or "immediate activation". But things are getting weard as you are using common frameworks to expand possibilities for mission editing like the MOOSE-Framework. If You are changing common CallSign-Tables that would likely change behavior of these frameworks.Would be nice, if people that are contributing these mature framworks would be involveld into mature changes, so that nessesary changes could be done just before a release of a new update. here is a video of my last Test-Flight in my latest mission: independent of "late activation" or "immediate activation: I have only 2 "Late activated" tankers(Arco-1-1, Arco-2-1) in my mission and additional every player is able to spawn an additional one depending on his Coordinates and other parameters like height. That works well - worked well before update. Now the assignment of the callsigns seems to be broken - you have added a lot of stuff for the hornet and the viper - maybe due to this we have issues withe moose at this point. At the moment you can see in the video above, that both tankers get the same CallSIgn (radio menu sequence) - the later spawned tanker get's correctly Shell-1-1. I will redo this video on dedicated server - the results there are different > Shell-1-1 get's the CallSign "Texaco-1-1" And i am wondering why the Tanker spawn and refuleing was not being recorded in TrackFile. If You are interested you could get the MIZ.File 6_06-00_op pat_0615_LightScattered1.miz20211229_BrokenCallsSigns_op01.trk
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If you have multiple tankers and you would assign for example callsign "Arco-1-1" and "Arco-2-1" for different planes in ME, then both appear in radio menu as exactly same "Arco-1-1" - hope you can get this fixed soon. Btw: assignment of Callsigns using moose seems to work well in singleplay but in MP all tanker planes get "texaco".
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btw: there seems to be no possibility to start a marianas mission on dedicated server right at the moment. I've tried to and i can add a ME-Mission in mission list of the server but the server crashes instantly when starting this mission. I didn't try to install the marianas map with some short cut work around like you have told above. Seems that this could be the reason - we will have to wait until ED has updated the server files.
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Many thanks for the quick answer, even if it is not really satisfying. Good to know that ED is going to made this feature happen. We all know how often and many new features are announced - but bringing them to an end seems to be an issue at ED. Reinhold Niebuhr would say: "God, grant me the serenity to accept the things I cannot change, Courage to change the things I can, And wisdom to know the difference."
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Pre-Planned Targets for F/A-18C in ME via Cartridge - Update needed I spent hours looking for a way to pre-plan targets for the F/A-18C. I knew that multiple targets for the JDAM/JSOW could be entered directly through the UFC. This option is certainly nice and important as a supplement. But it's called Pre-Planned, so I want to plan the targets in advance. For the JF-17 this possibility exists via cartridge system. In ME there is a special menu for the plane to set the targets (PP1, PP2, PP3, PP4) and you can also set targets via F10-map "on the fly". Is there an update when this function will be added for ED-Modules (F/a-18C)? Wags announced early last year that they are working on this topic. Does anybody know?