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Airbuster

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Everything posted by Airbuster

  1. Since I don't know how the ED terrain editor works, I'm not in a position to argue about that, all I know is that you can change the geometry of textured objects in most 3d modeling software.
  2. What's so fundamental about creating new noise ground texture and placing objects that have been there before? Modders can do it for one: Crimean bases - http://forums.eagle.ru/showthread.php?t=70351&highlight=crimea Ground texture mods - http://forums.eagle.ru/showthread.php?t=135842 Honestly I'm not that sure about the higher resolution mesh, how radical and hard to do that is, but I know that it's been done before, when the terrain was updated from Lock-On to DCS: Black Shark and Flaming Cliffs 2. http://www.digitalcombatsimulator.com/en/products/black_shark/?PAGEN_2=7#22758
  3. Dear ED team, With the more powerful EDGE terrain engine coming this year there are 3 things for the Caucasus map, that I would love to see in the upcoming DCS World version 2.0: 1) higher resolution terrain mesh - flying over pyramidal mountains is not that fun anymore. 2) new ground textures - I see there are lot's of new community made ground textures, so why not ED make some new ones and make it official. 3) Bring back all the Crimean bases and ground objects (cities, roads, rivers, etc.). I've read there were some limitation with the 32-bit architecture of the old engine, that didn't allow too many objects on the map, but Crimea is a a really hot zone right now and would be great if we have more area to fly and fight over. I really hope that's possible now with EDGE and there are no legal issues with Ubisoft. As you see I'm not talking about general remake of the Caucasus map, just improving some aspects of it that will bring back new life to the good old map. Cheers, Airbuster
  4. An elegant way to add fidelity to the Flaming Cliffs AC series is to create a payable upgrade to the existing modules. For example ED can create and offer to sell Advanced System Modeling upgrade for any of these planes separately. If some like the easy learning curve they can still buy the Flaming Cliffs 3 package or any of the single module, but in time if they like to go deeper and study all the systems in detail, they can purchase the ASM upgrade and bring it to the same level as the other DCS modules.
  5. Don't mind the negative feedback guys, I for one enjoy seeing good modeling job, available for the public or not. So keep up the good work and keep us updated! p.s. and yes, I fly Falcon BMS a lot, so not jelly at all! :)
  6. The 29 is shaping up nicely, can't wait to see it with textures. Keep up the good work Skylark! p.s. Is there a PFM upgrade planed?
  7. Damn, as looking at these screenshots, it's really hard to go back to DCS 1.2.14 now...
  8. Thanks for the info Skylark, really looking forward to see your work!
  9. Hello gents, Since the other threads on this topic are getting pretty old, I decided to make a new one to get the most recent info. I'm trying to add my country - Bulgaria into DCS World. I want to do that with least amount of overwritten files, both .lua scripts and texture files. So I'm gonna need some help with that since I'm complete noob with modding DCSW. At least I'm good with texture creation so you guys gonna see some pretty skins soon :) Ok so far I've done this - open the "db_countries.lua" and added this line between Russia and Ukraine: -- BULGARIA local units = {} copyTable(units,db.default_units) cnt_unit( units.Planes.Plane, "Su-25"); cnt_unit( units.Planes.Plane, "MiG-29A"); cnt_unit( units.Planes.Plane, "MiG-27K"); cnt_unit( units.Planes.Plane, "Yak-40"); cnt_unit( units.Planes.Plane, "An-26B"); cnt_unit( units.Planes.Plane, "An-30M"); cnt_unit( units.Planes.Plane, "Su-17M4"); cnt_unit( units.Planes.Plane, "MiG-23MLD"); cnt_unit( units.Planes.Plane, "MiG-25RBT"); cnt_unit( units.Planes.Plane, "L-39ZA"); cnt_unit( units.Ships.Ship, "KUZNECOW"); cnt_unit( units.Ships.Ship, "MOSCOW"); cnt_unit( units.Ships.Ship, "PIOTR"); cnt_unit( units.Ships.Ship, "ELNYA"); cnt_unit( units.Ships.Ship, "ALBATROS"); cnt_unit( units.Ships.Ship, "REZKY"); cnt_unit( units.Ships.Ship, "MOLNIYA"); cnt_unit( units.Ships.Ship, "KILO"); cnt_unit( units.Ships.Ship, "SOM"); cnt_unit( units.Ships.Ship, "ZWEZDNY"); cnt_unit( units.Ships.Ship, "NEUSTRASH"); cnt_unit( units.Ships.Ship, "Dry-cargo ship-1"); cnt_unit( units.Ships.Ship, "Dry-cargo ship-2"); cnt_unit( units.Cars.Car, "BTR-80"); cnt_unit( units.Cars.Car, "1L13 EWR"); cnt_unit( units.Cars.Car, "55G6 EWR"); cnt_unit( units.Cars.Car, "S-300PS 40B6M tr"); cnt_unit( units.Cars.Car, "S-300PS 40B6MD sr"); cnt_unit( units.Cars.Car, "S-300PS 64H6E sr"); cnt_unit( units.Cars.Car, "S-300PS 5P85C ln"); cnt_unit( units.Cars.Car, "S-300PS 5P85D ln"); cnt_unit( units.Cars.Car, "SA-11 Buk SR 9S18M1"); cnt_unit( units.Cars.Car, "SA-11 Buk CC 9S470M1"); cnt_unit( units.Cars.Car, "SA-11 Buk LN 9A310M1"); cnt_unit( units.Cars.Car, "Kub 1S91 str"); cnt_unit( units.Cars.Car, "Kub 2P25 ln"); cnt_unit( units.Cars.Car, "Osa 9A33 ln"); cnt_unit( units.Cars.Car, "Strela-1 9P31"); cnt_unit( units.Cars.Car, "Strela-10M3"); cnt_unit( units.Cars.Car, "Dog Ear radar"); cnt_unit( units.Cars.Car, "Tor 9A331"); cnt_unit( units.Cars.Car, "2S6 Tunguska"); cnt_unit( units.Cars.Car, "ZSU-23-4 Shilka"); cnt_unit( units.Cars.Car, "SAU Msta"); cnt_unit( units.Cars.Car, "SAU Akatsia"); cnt_unit( units.Cars.Car, "SAU 2-C9"); cnt_unit( units.Cars.Car, "ATMZ-5"); cnt_unit( units.Cars.Car, "ATZ-10"); cnt_unit( units.Cars.Car, "BMD-1"); cnt_unit( units.Cars.Car, "BMP-1"); cnt_unit( units.Cars.Car, "BMP-2"); cnt_unit( units.Cars.Car, "BRDM-2"); cnt_unit( units.Cars.Car, "Grad-URAL"); cnt_unit( units.Cars.Car, "Smerch"); cnt_unit( units.Cars.Car, "T-80UD"); cnt_unit( units.Cars.Car, "UAZ-469"); cnt_unit( units.Cars.Car, "Ural-375"); cnt_unit( units.Cars.Car, "Ural-375 PBU"); cnt_unit( units.Cars.Car, "IKARUS Bus"); cnt_unit( units.Cars.Car, "VAZ Car"); cnt_unit( units.Cars.Car, "Trolley bus"); cnt_unit( units.Cars.Car, "KAMAZ Truck"); cnt_unit( units.Cars.Car, "LAZ Bus"); cnt_unit( units.Cars.Car, "SAU Gvozdika"); cnt_unit( units.Cars.Car, "BMP-3"); cnt_unit( units.Cars.Car, "BTR_D"); cnt_unit( units.Cars.Car, "S-300PS 54K6 cp"); cnt_unit( units.Cars.Car, "GAZ-3307"); cnt_unit( units.Cars.Car, "GAZ-66"); cnt_unit( units.Cars.Car, "GAZ-3308"); cnt_unit( units.Cars.Car, "MAZ-6303"); cnt_unit( units.Cars.Car, "ZIL-4331"); cnt_unit( units.Cars.Car, "SKP-11"); cnt_unit( units.Cars.Car, "Ural-4320T"); cnt_unit( units.Cars.Car, "Ural-4320-31"); cnt_unit( units.Cars.Car, "Ural ATsP-6"); cnt_unit( units.Cars.Car, "ZiL-131 APA-80"); cnt_unit( units.Cars.Car, "ZIL-131 KUNG"); cnt_unit( units.Cars.Car, "Ural-4320 APA-5D"); cnt_unit( units.Cars.Car, "ZU-23 Emplacement"); cnt_unit( units.Cars.Car, "ZU-23 Emplacement Closed"); cnt_unit( units.Cars.Car, "Ural-375 ZU-23"); cnt_unit( units.Cars.Car, "MTLB"); cnt_unit( units.Cars.Car, "T-72B"); cnt_unit( units.Cars.Car, "SA-18 Igla-S manpad"); cnt_unit( units.Cars.Car, "SA-18 Igla-S comm"); cnt_unit( units.Cars.Car, "T-55"); cnt_unit( units.Cars.Car, "Paratrooper RPG-16"); cnt_unit( units.Cars.Car, "Paratrooper AKS-74"); cnt_unit( units.Cars.Car, "Boman"); cnt_unit( units.Cars.Car, "2B11 mortar"); cnt_unit( units.Cars.Car, "5p73 s-125 ln"); cnt_unit( units.Cars.Car, "snr s-125 tr"); cnt_unit( units.Cars.Car, "p-19 s-125 sr"); cnt_unit( units.Cars.Car, "Infantry AK"); cnt_unit( units.Cars.Car, "T-90"); cnt_unit( units.Helicopters.Helicopter, "Mi-24V"); cnt_unit( units.Helicopters.Helicopter, "Mi-8MT"); country(_("Bulgaria"), "Bulgaria", "BUL", "Bulgaria.png", 0, units, { callsign(1, "{63F96C45-0053-4b82-91A3-484E101297C7}", "0"), callsign(2, "{99614DB6-5B25-465e-87BC-528CFB253784}", "1"), callsign(3, "{AC5C879B-E065-40fe-B160-0CDAE7FC011D}", "2"), callsign(4, "{99420485-7146-4286-9CB4-B6E362A13F8B}", "3"), callsign(5, "{A72AF054-195F-431c-978D-B519ACAFD997}", "4"), callsign(6, "{B2B919BB-55E4-4731-8AC1-CFDB14341407}", "5"), callsign(7, "{7FCB6479-44DB-42c2-9EC4-9F7197A06F79}", "6"), callsign(8, "{1C2F8D53-DDD8-41d8-A871-A7BAF1E957F5}", "7"), }, { rank('Second lieutenant', _('Second lieutenant'), 0, {0, 0, 64, 32}), rank('First lieutenant', _('First lieutenant'), 15, {0, 32, 64, 32}), rank('Captain', _('Captain'), 30, {0, 64, 64, 32}), rank('Major', _('Major'), 60, {0, 96, 64, 32}), rank('Lieutenant colonel', _('Lieutenant colonel'), 120, {0, 128, 64, 32}), rank('Colonel', _('Colonel'), 240, {0, 160, 64, 32}), }, { award('Courage Order', _('Courage Order'), 200, 'RUS-01-CourageOrder.png'), award('Medal of Courage',_('Medal of Courage'), 600, 'RUS-02-MeritMedal.png'), award('Nesterov Medal',_('Nesterov Medal'), 1000, 'RUS-03-NesterovMedal.png'), award('Military Serve Order',_('Military Serve Order'), 1400, 'RUS-04-MilitaryServe.png'), award('Georgy Cross-IV',_('Georgy Cross-IV'), 1800, 'RUS-05-GeorgyCross-4.png'), award('Medal For Merit To Fatherland-II with swords',_('Medal For Merit To Fatherland-II with swords'), 2200, 'RUS-06- ForMeritToFatherland-2.png'), award('Georgy Cross-I',_('Georgy Cross-I'), 2600, 'RUS-07-GeorgyCross-1.png'), award('Hero Gold Star',_('Hero Gold Star'), 3000, 'RUS-08-HeroStar.png'), }, 'Bulgaria.lua', {0,0,64,30} );I also made Bulgarian flag files in all 4 folders and Bulgaria.lua in the "Troops" folder. I didn't edit awards and squadrons, as I intend to do that in later stage. When I go to the editor, I see my country added, so I create a quick flight, but I can't start the mission. So where's my mistake here? Also, why I see A-10C and F-86 in my aircraft list? Can I remove those aircrafts? I don't see Mig-21bis also, should I add this aircraft in the script list?
  10. Landing the Mig-21 was much easier than I thought: Got successful landing from my second attempt. The first try didn't knew how to slow down, so the tires blew up and the plane got out from the airfield crushing into a nearby building :) This bird is very intuitive to learn. Managed to operate some systems without reading the manual or watched any tutorial. But enough fooling around, time to get serious :pilotfly: Thanks Leatherneck team for this great module!
  11. To show the new avionics maybe... Is there any changes to the HMS?
  12. Post some screenies gents, for the unfortunate who are still at work....
  13. Already requested: http://forums.eagle.ru/showthread.php?t=131788 Hope, the devs seen it and had time to change it. Anyway after posting I realized that HMS had already been done for KA-50 so it should be similar:
  14. Awwww, just a little more to the east and we could have the whole Grand Canyon :( Anyways it would have been just too perfect to be true... I like what we have for now, the screenshots look really amazing, I can't go back to other sims now :)
  15. Some "EDGY" screenshots from ED facebook page:
  16. Horry sheeet... that's what I'm talking about! Nice.... really nice, keep it up!
  17. Nice work terminator363! Do you still keep the layered PSD files? I think I can give you a hand.
  18. Skylark from ED team posted these WIP images in the russian boards: He also stated that work is done for a new cockpit by another member from ED dev team. Unfortunately Skylark hasn't been active in the forums for a while :(
  19. I'm just speachless.... great work BST team! Man that cockpit feels so alive! Gonna stay a lot in there :) Thanks cofcorpse for sharing your work!
  20. Why, what's wrong with the pace? We've seen regular weekly updates for the last couple of weeks. This version of Mirage 2000 is mostly Air-2-Air oriented with limited AG capability so Metal 2 Mesh & Razbam are not limited by ED developments (AG radar & carrier ops). Tim has prooven as a solid developer for FSX and I have good amount of faith for his projects.
  21. Whohooo, after 10 years of waiting, finally there's going to be new modern jet fighter for DCS World :) Looking great guys, keep it up! Still missing the beautiful outside view of the fuselage: *hint for the next update* ;)
  22. The trailer shows a pilot model in the cockpit... that would be interesting. :thumbup:
  23. Nice flying! I really like the terrain textures. Which mod is this?
  24. Dear ED team, as seen from the "Wags new avatar thread", it seems there's gonna be some avionics improvement in the upcoming FC3 Su-27 module (not official, just my speculations). If so, can you also update the ingame sight of Shchel-3UM HMS? Right now it looks a bit arcade-ish. This maybe a little bit of a reference: Taken from this video (from 1:25): And HMS itself: Anyways really looking forward for the Su-27 AFM update. Cheers, Airbuster
  25. Great news! Cobra, Rudel, can you guys comment on how many skins (and which one) will be included in the first release?
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