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SVKSniper

ED Beta Testers
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Everything posted by SVKSniper

  1. Guys for me this version works correct with max 2020. If helps here i attached file..... edm-plugins-176791_MAX2020.exe
  2. Glow it's newer. I did what was used before (in the 80's).
  3. Veteran66 for animation? But change frame time -100 to 100. animation tutorial.pdf
  4. Guys small update. I continue work on new pilot character.
  5. VOC right i change this paramater and all works
  6. Thanks for the comments. So in short, what I'm working on now. I used more programs to animate the characters and I'm showing a demonstration of what the animation for a walking soldier looks like. Similarly, I will work on animation for the pilot ... as far as the cockpit is concerned, the situation in our country at the moment is such that it is not possible to get to the museum and do a 3d scan of the cockpit. That's why I'll be working on the animation of the pilot and maybe I'll add two more skins for the plane ... thanks again for your support and interest in this beautiful plane!
  7. Hello guys, i need help. I import my FBX rig character from other program to 3ds max. Skin modifier, set material to mesh all done but if i export to EDM i see this error: Error: Only 4 bones could affect vertex, now 5137 Node: CC_Base_Body. File: .build\x86_64\vc141.release\Utils\NGModel_MaxPlugins\2016\Exporter\Export.cpp:367. Error: Only 4 bones could affect vertex, now 204 Node: Shirt. File: .build\x86_64\vc141.release\Utils\NGModel_MaxPlugins\2016\Exporter\Export.cpp:367. How to solve this errors?
  8. Hi Yoyo. I've seen the video before. And a beautiful photo, I think a good inspiration for you to create a skin .
  9. YoYo, young pilot in training
  10. Thank you for your interest and comments! Glow,yes PSD will be aviable. Small update guys, now i finished damage textures and start implementing pilot model.
  11. Vuadem... more than two weeks i need finishing external model...than start making 3d cockpit....
  12. Quick update. Today i finished around 30 payloads for different missions. Thank you for support and comments! Nice formation Manano!
  13. DECEMBER UPDATE At the beginning, I want to thank everyone for your comments and support throughout this year. I respect you all and it gives me energy to create an airplane for you, as best as I know. This year has been difficult for all of us, and the situation around the COVID-19 pandemic has changed our daily lives. Because my plan was originally different, I try to work on the model as much as possible and what the situation in our country allows. I would like to thank some people for their help and enthusiasm for this project of mine, thank you very much again! Let's go to the update itself: 1. Work on the external model continues and I have changed a few things. Tactical numbers were the first change. You will be able to make your own numbers, either on the texture itself or using the created texture and its animation using arguments to select the number itself in description.lua. You will be able to choose .... either a four-digit number .... or a slightly larger two-digit number than we know from Russian machines .... 2. As I announced earlier, I finished two more skins for this aircraft and it is specifically a skin for Poland and Russia. 3. Another extension for the aircraft are new models of fuel tanks with a volume of 800 and 1150 liters. And one rocket pod for caliber 122mm unguided missiles from the times of Czechoslovakia (it is a type LRM-122 launcher combined with LR-122 rockets). 4. In the last part I bring you one of the last changes that is still waiting for me on the external model - the pilot and a texture for a damage model. Because I haven't worked on animations or the pilot before this part is going slow but steady. In addition to the pilot, I started working on a damage texture and here is a short example of animation on the model. Finally, once again I want to thank you all and wish you a Merry Christmas and a Happy New Year! Finally, stay safe and positive in the upcoming year
  14. Thank you guys for comment and YoYo thank you for link. Soon i will post update..
  15. Thank you for comments. I have small update for you;)
  16. xXMustangXx : Is my target Mustang.....but for this moment first step is finishing external model....
  17. Small update... ;)
  18. Hi Willy thanks for the comment .... I know the skin comes from a later period after German reunification. I have no plans to make another skin for Germany. However, don't forget that after the release I will also release PSD templates, so it will be possible to make your own skin from this period ... Today I bring you a sample of work on a 3D model of a pilot
  19. Thanks for the comments guys! As a result of the recent weeks due to the pandemic, which is certainly not easy for any of us, it is currently impossible to get to the museum and continue work on the cockpit. So I had to change my mind and continue with the external model. I modified the skin for Germany and I plan to do two more (Russia and Poland). In addition, I started working on a 3d model of the pilot. I'm bringing a few shots again ....
  20. It's really gratifying that you like the model. Big thanks! I bring a few screenshots from editing weapons and dispensers.;)
  21. For this moment not Next skin done;)
  22. BIG thank you again!!! WIP update model in DCS!:music_whistling:
  23. Thank you for your interest in this aircraft, I really appreciate it. YOYO is right, right now all the work you see is 3d modeling. And thanks for the compliment :) And yes ... it's also my goal to bring this model into a full-fledged module for DCS. So what awaits me in the near future: as you can see, I'm finishing the details on the model and the last part of the external model, the cockpit, is waiting for me. I also decided and started working on another skin for this plane (I hope you like it). And I can tell you that I plan to go to our museum in Piešťany soon and make photo documentation for the 3d cockpit. :music_whistling:
  24. New update of 3d model ;)
  25. Thanks for all the comments, it's an inspiration for me to continue working on the model! :)
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