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SVKSniper

ED Beta Testers
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Everything posted by SVKSniper

  1. Wing control system "SPK-1A" allowing the setting of any angle of the wing arrow from 16 ° to 72 ° .Regulations for the use of the aircraft, however, allowed the use of angles 16 ° 45 ° and 72 °. Discussion with pilots of the USSR The MLD version used a wing angle of 30 ° instead of 45 ° for maneuver combat, when depending on the stabilizer deflection angle, angle of attack and speed, the leading edge of the wing was automatically lowered by 20 ° without deflection of the flaps. achievable number M = 1.4 on both angles of the arrow.ML-ka leading edge, of course, did not tilt, but slightly increased the area of ​​the wing and improved stability. The moving part of the wing was equipped with a flap with flaps: take-off - 25 °, landing -50 °. Simultaneously with the flaps, the leading edge tilted to the already stated value of 20 °. In the case of suspension of fueltanks with both 800 l, the sash was extended to the 16 ° position and locked mechanically in it. At the same time, the flap was extended only to 25 ° (electrically blocked). After dropping the fueltanks, the wing was controllable in its entirety.
  2. Thank you for your support, enthusiasm and words! Tobias for the moment is my project in terms of modeling and textures on models. So far, no one has shown interest, whether the ED team or other 3rd party developers ....... And Tom, I hope that a few screens will please you and everyone else ...... :)
  3. If several test with lua changes maybe collison model.....?
  4. Ok you have 3 problem.... 1. you need define thi line in lua file 2. problem is with visibility argument......why you lights on in -100 key frame....is work only if you set to 1 on 40 key frame 3. if you dont know how this all wokrs(lua and 3ds max) copy object for example VPC equipment airfield mod(is good start for you) testobject.rar testobject_mod.rar
  5. Object properties is ok(i think define connector)?? Time in mission??? Lights is on after 20:00 and off 6:00.....hm?
  6. Nighteyes argbase float is wrong. Correct is visibility arg and for static object is arg 1. Keyframes is right from -100 to 100. For hangar door animation use rotation or move argbase controller and arg 0.
  7. I have not problem with 3ds max (ver. 2016) and export model..... Or you thinking of a newer version of 3ds max?
  8. No problem with help.... to problem with light. Change near and far attenuation in setings for omnilgiht. Second....Change position light near to the hangar or warehouse...you see better if is exported or not.....Good luck!
  9. For plane you need connect material in editor (define color or default) and "make cool" ....than you can see plane on the ground with light
  10. Now i see your ver. is 2014 max. I post version for 2014... And one question how you export edm file from max? You click on left button and export as EDM file? Or use plugin for export? test_omni_light(v2014).rar
  11. You export omnilights with buildings or whitout? Change color to red or blue and test it....
  12. Try this export from max(it is 2016max file) test_omni_light.rar
  13. Can you make screen from 3ds max(with dialog window)?
  14. For omnilight define in object properties dialog window this line:
  15. APRIL UPDATE Nowadays I have a bit more time on my hands due to the COVID-19 so I have made some progress on the model. Fuselage textures are getting close to finish. On the other hands some other things are still being tweaked so please consider all these as a work in progress. Today I'm bringing you a few screenshots and hope you'll like them... :)
  16. I want to make 2 damage arguments on 1 object, bud i dont know how to define it in object properties dialog window when i use only 1 damage argument (damag...) it works, but if u try to use second argument (for example in 2 lines with ; separator) it accept only second argument.
  17. MARCH UPDATE Thank you for all comments! Today without any words. ;)
  18. FEBRUARY UPDATE Greetings to all fans of flying! Let's start the february update with a few news. At the beginning of February I started at a new job in a game studio working on a new turn-based strategy. With the start of work, my work on the models slowed down a bit, but did not stop. I continue gradually and last week I finished labels and their correct positioning on the fuselage (I took photo of all labels in Military Museum Piešťany). I would like to thank all friends who made it possible, thank you! After labels I started work on tail section of the plane and step by step I'm adding all parts of textures (diffuse, normal and roughmet). I also would like to thank all of you who are interested in watching my updates! Enough talking, here are a few renders from model viewer.
  19. DECEMBER UPDATE Thank you all for the comments that push me further and motivate me to work on the model. You all expect me to continue on the model. So I finish the basic texture on the model and gradually add Normal and Rougmeth texture to the model. I am not completely satisfied with everything and I am looking for the best possible ratio between real photos and textures on the model. All renders and textures is WIP. I wish you all a Merry Christmas. :)
  20. As I mentioned last time, I work to make the textures in the best possible quality. Therefore, over the past three months, I have been studying many tutorials on how to work on textures using Substance painter, in addition to working on a model. I improved some parts of the aircraft and began to text some parts using this program. Today I bring you a small sample of pylon textures. Of course that's not all. I worked on other parts of the model and I can say that for the most part all the animations are finished. I hope there will be more time after the New Year and I will be able to bring you a lot more renders and screens of this plane soon ...
  21. Hellou guys. I know you waiting on new update and new screen,so.... First, thank you all your words and comments! :thumbup: And now to project... I add model to DCS with lua file and now i can fly with Fitter......:) But i start making new better UVW Map. Later i upload more screeen and render and you can see what i mean... Now i upload two screen from DCS(is two weeks old)....;)
  22. Thank you all. And one picture from update:)
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