Jump to content

SVKSniper

ED Beta Testers
  • Posts

    748
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by SVKSniper

  1. Maybe later, coding come first at the moment....
  2. Freebirddz make null material,tomorrow, if you want, I will show you how to do it....
  3. And now it is time to shut the canopy and enjoy the holidays. In the new year the systems' implementations will begin. Stratos Hungary had not had M4 version in operational use but as a fictional skin the livery can be done too... Happy holidays!
  4. Czech,Germany,Poland,Russia,Slovakia,Ukraine
  5. Merry Christmas to the whole team!
  6. Dear friends, virtual pilots, thanks for your support, likes and following my project throughout the year! I wish you a merry Christmas.
  7. Before the last update this year....one render for you (but not the last)
  8. Many of you are waiting for me to continue with the project and today I bring you two renders of the last part that is missing in the cockpit, the ejection seat! Many thanks for your support and comments!
  9. As soon as possible. The question is how other radars in DCS really work.....
  10. Sorry for late answer. What you see Logan on screen is only basic bmp textures.....
  11. Next month i will post more screen, maybe short video(but only if i have more free time time). And no, i continue work on this project....
  12. Sorry to reply,last weekend i go to the museum. Now i back....if i make animation in 3ds i make standard from 0 to 100 and for 0.001 step animation button define in clickabledata.lua.... Float aniamtion doesnt work?
  13. Hi uboats...what is your goal? Want to make an animation with 0.001 movement for a button?
  14. Hi Mark argument 26 works only with bomb.... Here: https://forum.dcs.world/topic/92490-ai-bomb-bay-doors/?do=findComment&comment=4111280
  15. This update will be a bit longer... In the first place I would like to thank you for your support and your opinions on the situation that has happened. I do not want to start another discussion about my thoughts on this situation and I don't think my personal opinion regarding this is important. I'd like to also thank Nineline and BigNewy for clearing the situation for everyone interested. Now, let's talk about the topic everyone is interested in in this thread. After all what has happened I was considering what to do next and decided that I want to continue on the work no matter what and see what the future brings. The work continues as much as my time allows. With the Summer in progress everything will slow down a bit but I believe that everything will continue as planned. At this moment the work is divided into two topics. The former is creation of UV maps and textures in the cockpit. The latter is model of the ejection seat. The seat is not ready enough to bring you guys any renders yet, instead of that here are a few textures of the cocckpit for your viewing. One more thing. Following the latest events I have decided that this will be my last update / news until all is done and ready, and only then I will show you the final result. I hope you'll understand... In the end let me thank you, the whole community, for the support, I really appreciate it! Now let's enjoy the summer and here are the promised screenshots of my work
  16. I see it for the first time ... what can I say, I was in contact with another 3rd party (OctopusG never contacted me), but if it's official, I can throw my three-year job and free time completely in the trash ....
  17. May update! I'll start with the news I have for you. Last weekend I visited the museum and started working on the cockpit seat. Work is also continuing on other details in the cockpit. If everything continues as soon as you can, you can expect cockpit textures and new renders! Thanks for your comments and support!
  18. It is not modeled yet but it will definitely be there
×
×
  • Create New...