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Bvoiash

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Everything posted by Bvoiash

  1. VRS certainly hasn't done a bad job from what I've read. And I certainly am enjoying flying the Superbug in FSX at the moment. Hopefully when TacPack is released it would at least be able to fill the gap for me until the next DCS is released. As currently flying the Superbug without combat is getting stale for me. DCS A-10C is a good sim IMHO and ED keeps making it better but I prefer something that is faster, more maneuverable and multi-role. For it to be able to do carrier landing is a nice addition though :).
  2. It would be nice if ED posts videos of the training missions of A-10C just like what they have done for Black Shark and make them downloadable to those that have purchased the sim. Because I too at times have wished that I could just jump to certain points of certain training missions to review what I've learned before. Because there were times when I forgot how to do some things in the A-10C, things that I have learned in those missions. Sure I could just look things up in the manual but it would be faster to do so using videos of the training missions if they are available. As I would know roughly where on the timeline of the tutorials that I have done the things that I forgot are explained. Another reason that would make doing so faster is the fact that in those missions everything are visualised and the texts are narrated instead of having to read and go back and forth between the pages where the pictures are and where the texts are. What do you people think? Do post your thoughts if you have any so that ED knows what the community think about what I have suggested.
  3. Can't comment on the Logitech G940 or the Thrustmaster Warthog as I have never tried any of them. But I've been using the X-65F for DCS A-10C, VRS FA-18E and other games and so far I'm happy with it. My only complaints with it are that the programming software could be better and the joystick deviate slightly off the center. And Pyroflash, what glitches have you encountered with the programming software? Because I haven't had any at all with it.
  4. Are you running the latest version of DCS: A-10C Ziggy?
  5. Thanks for sharing :).
  6. Ooh, you're working for the defense industry now are you Yoda? Anyway concerning this mod, I certainly am planning to continue work on it. Currently I'm planning to implement the other feature of the radar that GGTharos has mentioned as well as incorporating Moa's aircraft mechanical status mod. And as you mentioned this mod might just help me find a job as yours helped you get a job, I'll see :). I'll look into the dll source code that you have posted Yoda as well as the one that Moa has when he gets around to sending it through. Thanks by the way Moa :).
  7. With a dedicated server hopefully the number of servers will go up along with the number of players playing online. As I think, as many others as well if I'm not mistaken, playing multiplayer is a lot better than playing single player. That is when playing with the right people so the servers just have to be managed accordingly.
  8. Yes, that does come in handy doesn't it :).
  9. I've had crashes as well but only rarely. Lately though I don't remember having had any crashes at all.
  10. Using the X-65F myself, my setting is the same as PlainSight (saturation of 80 and curvature of 40) except that I also have a deadzone of 10. Same settings for both the x and y axis of the joystick. And like what Soundman has stated I also find it beneficial to adjust the curve for the rudder pedal. It becomes easier to align with the runway when taking off and after touchdown when landing among other things.
  11. Ooh, I wouldn't have a clue how to write a dll. But anyway we can certainly look into making a new one that will also be compatible with 64 bit version of FC2 (if ED ever release one, though I doubt that will happen) and DCS :). And Moa, do you want me to include your export code for AOA, tailhook, etc in future version of this mod by the way?
  12. I don't know what ED plans are but all I can say is that I wouldn't be surprised if making DCS a more multithreaded program is already in their mind. They're probably just doing it in steps anyway. As doing so takes more time from my experience as a programmer myself.
  13. Is it really that bad though? And you made that dll, did you :blink:? As all along I thought you got it from somewhere else.
  14. Oh, well I suppose I could make it so that it also checks the enter key as well as the backspace key. Is there anyone else that does that as well? No, I didn't. As I found out that because you have done just that in ERI I don't need to do that again in FFSSI.
  15. Not error proof, but that's the best way to do it through Lua that I could think of. Unless someone knows a better way and doesn't mind telling me about it :).
  16. Hi Yoda, all I did was in the case where there was a target locked last time FFSSI was run but no target locked when FFSSI is currently running, I check whether the keyboard key backspace has been pressed in between. As considering that FFSSI is run around every 0.03 second like ERI, the possibility that the target lock is lost first and then the player presses backspace within that time frame is small. So whenever it is detected in a single interval between FFSSI runs that the backspace key has been pressed and a target lock was lost, I made the code interpret it as lock lost due to player unlock.
  17. No, it won't. What this mod does is to have both the radar and EOS systems try to regain lock on the target every time lock on the target is lost without player unlock. No, as I haven't done anything in this mod to make LEAVU to work with any of the Flanker or Fulcrum aircrafts. Hopefully that answer your questions :).
  18. I too noticed the discrepancy while doing the take off and landing tutorial missions. So either it's a bug or probably one of the tutorial missions needs to be slightly modified to explain the discrepancy.
  19. Feedback anyone (especially those that fly the Flanker and Fulcrum aircrafts regularly)?
  20. First post updated to provide more description of what the current improvement does.
  21. Hi Case, sorry I didn't reply sooner. But anyway concerning features, currently the only one that I know of besides what I have implemented is what GGTharos told me about. That is the radar would adjust its elevation such that it would also search at -1 km of the current elevation. If anyone knows more on how the radar and EOS systems of the Fulcrum and Flanker aircrafts in Flaming Cliffs 2 work feel free to let me know. Although, having said that, I can't promise anything as it all depends on what can be implemented through Lua and the free time that I have. And on top of that I'm sure the current feature need improvements.
  22. Oh, by the way if anyone knows how to move the radar and EOS azimuth angle left and right through Lua do let me know. As currently the azimuth angle doesn't move left or right. The code is already there but unfortunately the corresponding commands don't seem to do anything.
  23. Feedback is welcomed but please keep it civilised. As I do not want to have this thread closed :).
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