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Everything posted by apolloace
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	Thanks to everyone for their comments & opinions! Thats been my view on it for a while now. I think this is the way to go. :)
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	Anyone??
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	Yeh, Got it! :thumbup: Thanks for the help EasyEB. :)
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	Hi, Is there any way one can Password Protect a Mission, so that others will be able to only play & not be able to edit the mission, except for the mission designer.
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	Hi, Grimes, Can you elaborate on the triggered task(Command>Start) you mentioned & also AI Push Task action, as I am not getting any Group Name in the drop down under the AI Push Task in triggers, even if I have a AI Group spawned & 'uncontrolled' box checked. I need this for a mission I am building, so a solution will be very much helpful. :helpsmilie:
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	OMG! :shocking: Not another new plane thread......................
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	Dear ED, I have a mid-range PC & play with medium settings. :noexpression: Kindly note that, I am also experiencing massive FPS issue after updating to 1.5.3. Flying over large cities I was getting 30 fps, now it drops to 20 fps. :( Also I am seeing a lot of stutter at ground level & sometimes at medium altitude. Since a lot of people are having the same issue, I think this needs some attention from your end. Regards, ApolloAce My Specs: i5 3.1 Ghz, GTX 650 1GB VRAM, 8 GB RAM. 500 GB HDD.
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	  [Re-Poll] MiG-29A as a free airplane for DCS:Wapolloace replied to TheFurNinja's topic in DCS Core Wish List Maybe you don't like the Mig29 or you want every module payable(whatever may be the reason) :huh: but the FULCRUM remains one of the most popular fighters around the world being exported to a large number of countries. :) A free Mig29A with AFM/PFM & full systems modelling will bring in more players into DCS, which will only increase the popularity of this amazing sim. :) We will then have both a fighter & dedicated ground attack aircraft for people who cannot afford paywares. :noexpression: Great idea TheFurNinja! I think it will be a step forward. :thumbup:
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	Yes! Even if, the SPI is not set properly & the Mav not slaved to it, the missile will hit somewhere else. Why is it always hitting the next alive unit?
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	Hi, I have had this problem quite a few times. I am engaging a column of vehicles on road. The Strela unit protecting the group is at the end of the column. As I am locking up the Strela & firing a AGM-65D, to take out the Air Defence unit first, the Maverick is hitting the vehicle next to the Strela. The next missile then takes out the next alive unit, though I have the Strela firmly locked in the TGP. I have no option but to hit the Strela unit with a GBU/JDAM from high altitude. Any suggestions why this might happen? :helpsmilie:
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	Finally! a thread in support of the FULCRUM. :thumbup: The current state of the Mig29 in DCS is so poor, that I would take any version they make which replicates the fidelity of A10C. :)
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	No one is saying the quality of the engine or sim is poor! DCS is Outstanding! It is just that most of the modules has irritating bugs that needs to be fixed first before more aircrafts are released. This will not only improve the overall Quality of the series but also make each & every module Complete. These small details will eventually lay the ground for Bigger & Better things! :)
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	Could not have agreed more! Existing modules need more care than brand new ones. :)
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	Dissapointing! :( Some things need urgent fixes like the A10C TGP & AI issues, more than anything else. This is the thing I was discussing yesterday in this thread - Quality vs Quantity http://forums.eagle.ru/showthread.php?t=160745. Kinda hoping that the TGP bug will be fixed in the next few updates, because it renders the game almost unplayable at times! :(
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	WOW WinterH, :shocking: That one was surely loaded........ :lol: Have you been typing all day? :D
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	I have not gone through the whole thread, so I don't know if this has already been addressed - Is the TGP going to be fixed in the next update? :noexpression:
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	The A10C TGP needs to be fixed ASAP & also there are certain A10C Wingman issues that needs to be addressed. These existing BUG fixes are more important than new content. I hope ED is taking a note of these things! :noexpression:
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	Got it. Thanks! :)
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	Hi, How do I set up Ground Units in the Mission Editor, so that they do not disperse under fire? :helpsmilie:
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	Great Idea! :thumbup: Anyone from ED listening? :)
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	This AI Su25T just got hit by a SA-19, but continues to climb and manoeuvre. Strange AI aircraft behaviour indeed. :)
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	  Mission Editor : Possible BUGapolloace replied to apolloace's topic in Release Version Bugs and Problems (Read only) Thanks BIGNEWY! I will do as you suggested and see if this resolves the issue. :)
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	  Mission Editor : Possible BUGapolloace replied to apolloace's topic in Release Version Bugs and Problems (Read only) ??
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	  Mission Editor : Possible BUGapolloace replied to apolloace's topic in Release Version Bugs and Problems (Read only) Hi, Kindly refer to the mission file in the attachment. As I was adding the Osa site over the trigger zones - 1. The Threat Zone of the Osa site was not visible. 2. As I clicked over the Osa unit the Trigger Zones started to disappear one by one. (refer screenshot above) 3. Now the Threat Zone of the Osa site was visible without the Trigger Zones. (refer screenshot above) 4. Now as I saved the file, the trigger zones was visible again. My System : i5 3.1Ghz, Gainward GTX 650 1GB VRAM, 8GB RAM, 500GB HDD, Win 7 Ultimate SP1 A10C_Ossetia.miz
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	  Mission Editor : Possible BUGapolloace replied to apolloace's topic in Release Version Bugs and Problems (Read only) Hi, Anyone from ED can you please clarify this issue? :helpsmilie:

 
         
					
						 
                     
                    