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Everything posted by apolloace
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Only one person mentioned the A10C. I am surprised, because the A10C is supposed to be the most realistic of all the DCS aircrafts. I only fly the Su25T & A10C, so between them, the A10C will definitely get my vote. :) Also, I am unable to comment on the other aircrafts, as I do not own them, nor have I tried the P-51D. I think we need some veterans to sort this thing out.
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I think you can use an iPad with an app to simulate real life MFCDs. You can even push the buttons around the virtual MFCDs. Probably this is as close as it comes to the real thing. Check the link below. :)
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I am using a GTX650 (i-5, 8GB mem.) and playing with 1440x900 res, mid graphics settings. Getting around 60 fps (down to 30 near big cities), but not much lag. Rokomah, You can try-out using lower res., moving your way up as you notice improvement.
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Steps I am listing the steps in the videos. Hope this helps and is not too complicated. Make sure the STEERPOINT / WAYPOINT Page is selected in the CDU. 1> Press the 3rd button from top on right-side "?<num>" to create a new steerpoint. 2> Enter new steerpoint name in the scratchpad. 3> Press top button right-side "name[]" to enter steerpoint name in CDU. 4> Press 4th button from top on right-side "L/L" to switch to "UTM". (If required to switch between 38T or 37T) Enter 38T or 37T in the scratchpad. Press 3rd button from top on left-side to switch between 38T or 37T. 5> Enter UTM co-ordinates in the scratchpad. 6> Press 4th button from top on left-side to enter the UTM co-ordinates in CDU. 7> Turn the Steerpoint knob(just below the CDU) to Mission. 8> Select the new steerpoint from the Steerpoint Rocker on the left-side below the HUD. Now you can slave all your sensors to the new Steerpoint. :)
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What are the drawbacks of having TERs in missions, other than the high drag index? Can you please elaborate EasyEB? As I am not an expert in this, It would be really helpful to know. :)
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Maybe! OR ED might not go ahead with the idea altogether, due to unknown reasons. Who Knows.......... :)
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I think ED will make an F-16 module, once the development of a Ground Radar is completed for the Hornet. The Ground Radar is one of the most important systems in the F-16. I do not have much knowledge about the differences of the Ground Radar between the Falcon & the Hornet, but once the technology is developed, I am sure ED will be able to adapt it to a F-16 module, if they plan to make it in the future.
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One more Question - I have been trying out the CBUs, and getting a lot of "CCRP Invalid" message in the HUD. Can someone please throw some light on this? :(
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Also the HUD was showing an Error Message as well............. I think your solution will get rid of that as well? :)
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Thanks! Will try it out........... :)
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Hi, I was in the process of dropping a CBU-87 in CCRP mode, but released the "Weapons Release Button" before the the CBU release. Instantly got an Error Message "RELEASE ABORTED" in the both MFCDs......... This may a elementary question - But how to remove the Error Messages in MFCD pages? I can't seem to figure it out.............. I want to start the bomb run again and go around for another pass............ A solution for this would be appreciated............ :)
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I was launching the missiles at max range from an altitude of 2500 m. Maybe that was the problem!! :huh: Is there any optimum launch altitude for the Kh-25 MPU & Kh-58?
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I was firing at static Buk & Kub Radars, not moving vehicles. But Passive Radar guidance does mean that, you have to light up the target till Missile HIT, isn't it?
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Checked the in game encyclopedia............. The Kh25 & Kh58 both are showing as "Inertial Guidance & Passive Radar guided". Does that mean they are not FIRE & FORGET any longer?
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Are the Kh25 MPU & Kh58 SEAD missiles FIRE & FORGET in DCS 1.5? Most of the time when I break Radar Lock after launching the missiles from Su25T they seem to miss their target!! :doh: This is happening 70% of the time! Previously I have played around with the Su25T doing SEAD, but the HIT ratio was around 90%. Any opinion? :helpsmilie:
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What is CLIPMAPS? :wassat:
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Hi, How do I make an AI aircraft(on CAP or SEAD) continuously orbit a waypoint, until I set a Flag to TRUE? I have already tried using Perform Task > Orbit until [sTOP COND.] Flag is TRUE. But as soon as the AI detects a threat(even at long range) it moves away from the waypoint and starts to engage on its own. Anyone? :helpsmilie:
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Thanks [FSF]Ian! Just tested the code & it works fine. :)
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MiG-15/F-86 Campaign Announcement
apolloace replied to Apache600's topic in The Museum Relic Campaign
Great News! :) Is this a DLC Campaign? -
Hi, [FSF]Ian This thread has been very helpful for me, :thumbup: but I have a question, since I am a complete novice in Lua. :noexpression: If I want to replace the "outText" line with something that activates a group, then what syntax or command should I use? :helpsmilie:
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Every time I ask the wingman to attack targets , he responds Roger & RTB. I have even tried with specific commands like Attack Ground Targets using Guided Bombs, but I get the same response. I seriously need some suggestions regarding this! ZARMA, what commands are you giving the wingman through the menu?
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I really need an answer to the above question! Can someone from ED or "someone with knowledge" please give some suggestions?
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Hi, How to force the buggy A10C wingman to attack Ground Targets at my SPI. I have tried it using the ME, but failed! :( Can someone with experience please guide me on this issue. Is it possible using LUA Scripts? If so, How?
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What size of monitor are you using?
apolloace replied to bunraku's topic in PC Hardware and Related Software
I have a 22" Samsung monitor, but wish I had a bigger one. Sitting about 2 feet away, sometimes I need to look closer to spot the enemy.