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mousepilot

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Everything posted by mousepilot

  1. Hi @Flappie I've just re-tested this issue with the latest patch (2.9.3.51704) because of this item on the changelog: I'm happy to report it has been fixed. Thanks again for your help and everyone at ED.
  2. Sorry for the late reply. I could only test today with DCS 2.9.2.49940, but I can confirm everything is working as expected. The issue can be closed. Thanks, @Flappie and everyone at ED.
  3. Hi @OzDeaDMeaT, You may already be able to do this as long as your slots are a single-unit group. The existing API for the group will apply exclusively to that group. Cheers.
  4. Hi everyone, The Mi8 is great, but I'd like to see some crew interactions. Simple callouts for altitude, dangers (missiles, contacts,...), speed and systems malfunctions would greatly increase immersion. It would also be great if the voices could be customized by the player. Just a suggestion for an already magnificent helicopter. Cheers.
  5. Hi everyone, While playing in Multiplayer I witnessed an S60 firing at me and kept firing even after I completely masked my helicopter. I've created a test mission and confirmed that the S60 will fire regardless of terrain. It will even keep tracking you if you move behind the terrain. I've added a track and miz to demonstrate the issue. Thanks for your help. S60_Ignores_LOS.miz S60_Ignores_LOS.trk
  6. Hi everyone, Since the last patch, the seat cushion is not "hidden" when pressing backspace. The stick and the "frame" of the seat are hidden correctly.
  7. @Flappie, sorry for the late reply. It should return the airbase object (much like it does when it's an airfield). That way it will be aligned with the other types. Cheers.
  8. I understand, but it seems that several events are in this "situation" where they work in SP or locally hosted MP, but don't work on a dedicated server. Events being so "foundational" should, in my humble opinion, be harmonized between SP and MP. It's tough to develop a mission (for MP) only to realize you've used an event that doesn't work in MP. I won't presume to know what the technical challenges are that prevent ED from making these events trigger both in SP and MP, but I'm hoping that they can find a way to "multicast" the event so that it can reach the handlers on the clients as well. Finally, it would be even better if they could make all events (not just the ENTER UNIT one) be triggered for MP just as they are for SP. Is there any chance you Grimes could raise it up with the dev team again? Any help is appreciated. Thanks again.
  9. Hi everyone, I've noticed that the S_EVENT_TAKEOFF no longer returns the "place" for FARPs or Ship base types. It works as expected if the location is an airfield. I've put together a mission that shows the issue. It contains 3 helicopters, Rotary-1 at a FARP, Rotary-2 at an airfield and Rotary-3 at a ship. The mission code hooks to the event and simply shows a message with the name of the "place". Let me know if you need more information. Cheers. No_Place_Takeoff_Event.miz no-place-takeoff-event.lua
  10. Hi everyone, Quick disclaimer: I've recently had a tendency to report already reported things, so apologies if this was already reported. As the title says the texture on the FARP does not seem to follow the season. This issue was not present in 2.8. I'm using the latest 2.9 patch (2.9.0.47168). FARP_Texture_Season.miz
  11. Hi everyone, Some labels and tooltip text are missing in the mission editor Overlays mission options. I've attached a screenshot. Cheers.
  12. @Hiob You're right indeed. I did forget to check if it was reported already. Sorry for that. Thank you for your reply. This issue can be closed. Cheers.
  13. Hi everyone, Let me start by saying that this may not be a bug. I'm reporting it only because it's different from how it sounded in 2.8 and it may not be intentional. So the issue is as follows: The Mi8 now sounds a lot like the Gazelle. With the engine running, you can hear the sounds of the Mi8 and the "whining" sound of the Gazelle engine. I'm not sure I can describe it any better. I've tried already to clean and repair (slow) my DCS instance. This had no effect. I'm also not running any mods. I'm attaching the 2.9 track and miz. Since I don't have handy a 2.8 track and miz I'll link a video of an earlier version Mi8: Thanks in advance. Mi8_Sounds_Like_Gazelle.trk Mi8_Sounds_Like_Gazelle.miz dcs.log
  14. Hi everyone, Just wanted to add that I'm also experiencing this issue. 2023-10-22 14:57:32.010 WARNING TRANSPORT (Main): CREATING PATH MAKES TOO LONG!!!!! 2023-10-22 14:58:09.010 WARNING LOG (2004): 30 duplicate message(s) skipped. This happens after I set some units to "move" using the Controller.setTask() function.
  15. Hi @cfrag, Thanks for your reply. Unfortunately, the workaround serves only for a few use cases. While it's appropriate for things like adding menus to the "player", it won't work if you are detecting "entry" into a unit (considering also CA units). I think the event should not be deprecated as there is a very clear distinction between both events' semantics (one deals with a unit being spawned, and the other deals with a unit being "entered"). I've also noticed something peculiar in the logs. There is an entry from the scripting engine about the event "under control". Scripting (Main): event:initiator_unit_type=MiG-29A,type=under control, This occurs just before the "S_EVENT_PLAYER_ENTER_UNIT" event. Unfortunately, it doesn't get passed on to the handlers. That seems odd. But I'm guessing that the event is currently "recognized" by DCS (hence the log entry), but it's not being passed to the scripting engine handlers. In fact, there are several other events where this happens (like the "S_EVENT_DISCARD_CHAIR_AFTER_EJECTION"). Is there something else we can do? Can we provide more information to ED or to a representative? Thanks again.
  16. Hi everyone, Are there news regarding getting the event "triggered"? This event is really needed for multiplayer mission creation. Could someone at ED give a status update on this? Thanks in advance.
  17. Confirmed fixed on patch 2.8.8.43489. Thanks, @Flappie and everyone at ED. Issue closed.
  18. Yeah, some sounds should definitely trigger. Perhaps some metal scratching. The UH1 has this "thunk" sound play when landing at high speed on cement. All in all, I should say this is a minor "issue". It's really just a small improvement.
  19. I've just checked and I can only trigger it when landing on "cement". Grass and sand don't trigger that sound.
  20. I can try on grass and dirt as well. But in any case, those sounds should not trigger because the Gazelle has a skid.
  21. Hi everyone, When landing at a certain speed the sound of tires skidding on the tarmac is triggered. Since the Gazelle has skids, this seems to be unintended. Thank you. gazelle_tyre_sounds.trk
  22. Hi @Flappie, I'm running the latest OB (2.8.7.42583). I did notice the similarity with the other reported issue. But in my case, the game crashes even with symmetrical layouts. Let me know if you need more info or logs. Cheers.
  23. Just tried it and yes, it does, unfortunately.
  24. Hi everyone, When attempting to jettison weapons on the Mi8 the game crashes to the desktop. The video recording is attached. What I've tried: Remove all add-ons (no effect) Cleanup and repair DCS (no effect) Steps to reproduce: Create a mission in the Caucasus with a single Mi8 (Ramp start hot) Add weapons to Mi8 (use video for reference) Start mission and jettison weapons Expected: Weapons are jettisoned Actual: The game crashes to desktop. Mi8_CTD_Jettison.mp4
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