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rweaves6

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Everything posted by rweaves6

  1. I got it working. I thought maybe it would be beyond my skill level to implement the debug tool…etc to get it working but it turned out to be straight forward. The sim looks amazing on the Aero, just wow.
  2. I’ve recently switched to the Aero and I’m absolutely loving it. I’ve had a Rift, Reverb G2, and Vive Pro 2, and this headset blows them all out of the water in my opinion. MSFS and il2 work great with it. Does anyone know if Varjo plans on making this title work without us having to modify things? edit* I followed the steps in the initial post and it worked very well, the sim looks great!
  3. rweaves6

    ATT Hold

    I’m curious on how much you guys use ATT while on approach and landing?
  4. Edit to my original post. I realize now where my confusion sits. My question is, are not both trim modes essentially Nose to tail trim? One is nose to tail to the desired heading and the other is nose to tail to the desired track/ bearing?
  5. As a fixed wing pilot, I’m a little confused with the two methods of trimming a rotary craft. In a fixed wing aircraft, having the ball centered means you’re coordinated and efficient, neither any skid or slip happening, the aircraft is moving forward with the tail tucked in nicely behind. Now how does this translate to the helicopter? I understand keeping the ball centered means the helo is trimmed aero and keeping the nose on the velocity vector is nose to tail. Is aero trim similar to when you approach an airfield in a fixed wing where you’re coordinated and crabbing to allow for wind. Then when you near touchdown and straighten the nose to point down the centreline, would this now be similar to nose to tail in the rotary? Are we rolling the helo slightly more to maintain nose to tail? *Edit* My question is, are not both trim modes essentially Nose to tail trim? One is nose to tail to the desired heading and the other is nose to tail to the desired track/ bearing?
  6. ^^This. That said, I’d admit that after a couple days of flying, I’m starting to get the hang of it. Yesterday I had a long post written out claiming there must be a better way to implement the trim. I’m glad I didn’t post it. Only one day later and I’m finding it much more intuitive, and I think we all need to give it more than a day or two. While it isn’t a perfect solution, I’m beginning to believe that ED have done the best they could at simulating force trim of a non spring stick and pedal system.
  7. I think he mentioned in the comments of his latest video on the hellfires that he still has 3-4 videos to be released. Not sure what that means as far as release date but it doesn’t scream being days away. The module sure is looking great, I can’t wait.
  8. With the new FLIR being developed, this module just became even more exciting in my opinion. What an improvement! This coupled with my Varjo Aero on order is making 2022 looking like the year of DCS for me. Exciting times.
  9. Hi guys, as we wait for ED to put the finishing touches on what appears to be an incredible EA release, I was wondering what kind of mission the D variant has been used for the most in real combat? I understand what it’s mission parameters are but sometimes that doesn’t actually play out for real. So, historically speaking in real combat, what has the D shot up the most over the years? Thanks
  10. We received our first official DCS World news update for 2022 today and I noticed it comes with no new information on the Apache development. I admit I was a bit surprised we didn’t get an update on anything, especially it’s release date. I’ve noticed the small niche flight sim/game market has been hit hard by the pandemic, it appears all developers have been moving at a snail’s pace. This of course is completely acceptable and regardless, we will wait patiently.
  11. Wonderful responses Raptor9 and Kgillers3, many thanks for that. I now have a far better understanding of the late and early variant Apache crewmember responsibilities. I'd still love to dive deeper in this and try to better understand the Tactical Deployment workflow. I find it an interesting and relevant discussion, and with better understanding it may allow some to better enjoy simulating operations in the Apache. That said, I don't expect you two to waste anymore time explaining things to me haha. You've been generous with your knowledge and insight and I'm thankful. Cheers
  12. Thanks Raptor, I appreciate you pointing me to your summary. I’m still a bit confused and ignorant on the subject. I suppose I had assumed that the Apache crew members have a similar setup to the F14, with pilot and RIO where one does all the flying and delivers the weapons while the other operates the systems. So this is different in the Apache? Do both crew members have the same qualifications and training, meaning are they both pilots? Do crew members often jump between front and back seat roles or is it that if you’re a back seater, you are always a back seater? Does the front seater actually fire/deliver all the weapons and guns? thanks
  13. Hi all. I was hoping to get some clarification on what each seat positions’ roles are. I haven’t seen a specifics thread on the matter. I’m referring to specific real life roles, not how the AI will be implemented…etc. I’m most interested in simulating the rear seat pilots role and it would be great to understand what exactly the pilot is responsible for, and what I will be depending on my front seat crew member for. I’ve played all the old Apache titles (Janes…etc) and they were always a mix match of roles. Many thanks.
  14. That’s good stuff- many thanks. I’ve been doing the Maple flag F5e BFM mission (edited with the F-14B replacing the f5e) where you take on 3 consecutive F5s, each with a 5min vul period. I can handle it no problem in the f18c but it’s tricky with the F-14B. I don’t know if it’s just a better simulated flight model, but this module has taught me more about energy management in a short period of time than 35 years of other sims :)
  15. So your main focus was turn radius? Did you prefer the vertical one circle fight or a horizontal turn with maybe a displacement roll or something?
  16. And the very first thing I did in the op was thank you for your input. :cry:
  17. Are you two serious? I started a thread to discuss F-14B BFM tactics in a f14 sim forum. How is that asking to be spoon fed? What sticky are you referring to? This thread was meant to be a spitball discussion. If you’re not interested in giving constructive input then why bother responding at all? Have a nice day
  18. Yes, I think this will be a common experience for most in the F-14. It is important to use maneuver flaps when you get that higher alpha, and just baby corrections on the stick and rudder to roll. As soon as you start trying to throw the nose around however you want you’ll find yourself in a lot of trouble. Best to have enough energy and a light stick when maneuvering to keep the aircraft from buffeting.
  19. I agree for the most part with what you’re saying, many great points. But again, I stated very clearly that I’m talking strictly bare bones guns BFM. I was hoping to ignite a fruitful discussion on the F14’s flight characteristics, advantages and disadvantages in a pure dogfight. I believe this is where you get the true representation of an aircraft’s flight characteristics that you can then build on with radar and weapon platforms. Those of course are an entirely different discussion. I also realize that no one is going to flush that all out in a single post. My hope was that maybe through this thread individuals could extrapolate new ideas that could then be implemented and experimented with.
  20. Nicely done, there’s some great resource material there. Thanks!
  21. Thanks, yes I have that book and you’re right-it is a great resource. For this thread I was hoping to keep it strictly F14 specific. I understand that a basic and fundamental understanding of aerial tactics applies to any aircraft, but I was hoping we could get to the specific strengths/weaknesses of this bird.
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