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AJaromir

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Everything posted by AJaromir

  1. O.k. It is not bug. I am sorry to all. It was just a coincidence that made the impression that there was a bug in the game.
  2. Did you have wing tank switch turned off for whole time and did you start with 100% of fuel, please? I am going to test ir right now. Yesterday I did not have enough time.
  3. Yes but if you never deplete the wingtip tanks (wing tanks switch in off position) Then the fuel in wingtip tanks will not be consumed so the indicator will never fall bellow 600L. I will make some more tests.
  4. Tried in multiplayer, game version 1.5.7.7741 When flying with wing tanks switch off and there is fuel in wingtip tanks, then the fuel is not consumed. You can see on fuel indicator the fuel amount will decrease to 600L and stop there. It will start drop again only when the wingtip tanks are depleted.
  5. Good day. It is over year old bug but it was never fixed. In SU-25 and SU-25T the СЕРИЯ КМГУ-МБД release mode is not working properly with multiple ejection rack. (MBD-2-67U - 4 FAB-100) In manual is written "MER munitions are released 0.3 seconds apart, according to the total quantity specified by the salvo size switch." But it is always released all at once. I remember years ago it was working properly. But it was in old FC2 and I think only in SU-25A
  6. Do you have turned on laser rangefinder?
  7. Hi! I have noticed that when I play viggen, my net traffic is much higher than at any other module and my connection is overloaded. This also happens in singleplayer. Is there any bug tracking telemetry in viggen or something like that? If yes, is possible to turn it off? Thank you for answer.
  8. I use MFG Crosswind rudder pedals. With even supersmall input the yaw is very unstable.
  9. Well, afer some attemps I just found the right red light is flashing when I am slower than tanker and the left orange light is flashing when i am too close to tanker. Don't know what means when they are steady and what means green light. When all of them flashing, that means my tanks are full.
  10. Yes, I mean that lights. Thank you!
  11. Good day, question is in the topic name. I was not able to find any information about that in game manual, internet nor here in forum so if someone knows, share it, please. Thank you!
  12. Bluelight, the problem is the 1.5 uses only 2 CPU cores or threads max. Just wait for version 2.5. There is a lot of big optimalization upgrades. 2.5 will be better because it will be upgraded 2.0 which right now have much better optimalisation than 1.5 I have 1080 and in 2.0 it have load up to 95% But the bigger problem is just CPU load which is limited by game core engine.
  13. Clepper, try to turn off Depth of field and mirrors if they are and then write if it helped. Theese 2 things are the biggest FPS eater in game. Also what is your CPU?
  14. Yeah, that should be right. I made a mistake. (which I should not make as the proffesional technician of automatic measuring and control systems) But his G meter shows near 0 (at bomb release point it is -0,4), which is far under any safe limits. His vertical acceleration was simply faster than the bomb's was. I can calculate it quite accurate. But I am too busy to do it now.
  15. Bogey. That is not true. There is no dependency on attitude. If the aircraft speed and vector is not changing, then the all forces are balanced and there is no acceleratolion. So you can not read something else than 1G. In the last tacwiev video u can see that he after bomb release instantly pulled G. That is why he did not fly straight. Edit : Of course I mean speed and vector relative to the ground. Not indicated airspeed.
  16. Thank you, bigenvy. I had the same idea but you was faster. I am aware that he's just trolling. hard to know where is truth. I write it for the last time. In situation in your video: G=1 NO ACCELERATING to the ground. G>1 SLOWING to the ground G<1 ACCELERATING to the ground. G=0 ->weightlessness (accelerating in vaacuum, but the bomb was not in vacuum so it was accelerating slower than your aircraft because it has engine making thrust and better aerodynamics) But this applies only for this case because G is mark of the gravitational force. In aviation it means how many times the force perpendicular to the longitudinal axis of the aircraft is bigger than the gravitational force. So when the G=1 then forces on aircraft are the same as the gravitational force. When the G<1 they are less than gravitational force and when the G>1, they are bigger than gravitational force. And do not forget 0.1<1 BTW if you want to go to physical details if the wing could be ripped or not, learn all Newton's physical laws (they are 3 in total) and other kinetic laws 1st. https://en.wikipedia.org/wiki/Newton%27s_laws_of_motion https://en.wikipedia.org/wiki/Kinetic_energy https://en.wikipedia.org/wiki/Potential_energy https://en.wikipedia.org/wiki/Mechanical_energy https://en.wikipedia.org/wiki/Momentum https://en.wikipedia.org/wiki/Acceleration .......... Then, The law of conservation of momentum, The law of conservation of energy, The law of conservation of angular momentum, composition of forces, counting speed, and something about material flexural strength, Torsional strength, tensile strength, compressive strength and Shear strength. HAND Doc. Ing. Spacehamster Ph.D.
  17. The bombs ussually have more safety circuits. One is air altitude safety lock and the second is time lock. Third is weapon safety lock. But in this situation i think when the bomb hit wings in this speed, it will cut your wings. I think the aircraft did not explode due to fuze explosion but due to collision. But the reaction of game engine was delayed.
  18. I overedited my post. It can not be written better by me now. https://forums.eagle.ru/showpost.php?p=2911914&postcount=50 BTW are you serious or just trolling?
  19. Catseye, you can check it in the disc manager in the computer administration. Also you can try to change the CPU affinity to 2-4 cores only. The sluttering can be caused by changing the core used for game in the time.
  20. Sorry, but this was the mistake of pilot. You should go throttle full back and don't push the stick. Your acceleration was bigger than bomb acceleration. Just throttle down and after bomb release, gently pull stick to not overexceed maximum allowed G. After level off, you can add thrust again. I watched the replay and video. Everything in slow-mo and you released bombs in -0.4G. That means you was accelerating approx 19.56 m/s² to the ground. But the bombs in free fall can accelerate max 9,780 m/s² which is gravity acceleration. But they accelerate slower due air friction until the Friction force and gravity force is same. Spacehamster, the 0G = ACCELERATION 9,780 m/s² Not constant fall speed. So the 0.1G = 8.802 ACCLERATION m/s² (you had -0,4G....13,672 m/s²) But the bomb can not accelerate faster because it is free falling and have to do something with the air friction. So it will start accelerate faster( or slower against aircraft when you have less G than bomb have which happened in your case) (or deccelerate in extreme air friction) until the forces of gravity and air friction are same. You can calculate your acceleration by equation (ABS(G-1)*9,780)
  21. The search function never found what I was searching. I always input keywords and the solution is: Nothing here, but chicken. I used it only for now to check my HW balance. Otherwise don't use it. Search never worked for me. Always found nothing after entering the keywords I don't understand. How do you mean this?
  22. Hi. I had a lot of stutters in a lot of games until I changed all HDDs to GPT table instead of MBR.
  23. In UEFI or BIOS try to turn off HTT and check if the game works better. THX. BTW. it's sad the game runs so bad on such powerfull HW. Here is my 3Dmark benchmark result: http://www.3dmark.com/3dm/15063633
  24. Please, If you compare SSD to HDD, do not forget to write if you use MBR or GPT table. Because I have much better results with GPT table. THX
  25. Good day. I have Core i7-6700K 4.2GHz 4 cores 8 threads; 16GB DDR4 XMP 2.0 profile #2 2133MHz RAM; MSI GTX 1080 gaming X 8G and 512 NVMe SSD on motherboard MSI Z170A Gaming M5, OS W10 home. I wondered why a lot of my friends have better results on I5. The main difference between I5 and I7 is HTT. (Hyper Threading Technology - one physical core is splitted to two virtual cores) Today I tried do experiment with HTT and core affinity in DCS:1.5.x With HTT on I got max 30% CPU load With HTT off I got UP to 70% CPU load I also tried change the CPU affinity. I've found the more than 3 cores have no impact on performance. This "experiment" evaluates that DCS can not use more than 3 cores. Can someone try it, please and post here his results? THX.
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