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Gretsch_Man

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Everything posted by Gretsch_Man

  1. Works for me in SP, but you have to make sure the C-26 is set to VOICE (default on mission start is CW). If the C-26 is left in the CW position, only the manual frequency is active.
  2. Thank you! No, currently I don't have anything else in the works.
  3. This issue should only occur if you're speeding too much on your way to the runway.
  4. Thanks for the feedback! That guy standing at holding point for RWY32 was supposed to be triggered by another AI Viggen flight coming from the opposite site of the airbase arriving at that holding point BEFORE the player. I suppose you somehow managed to arrive there first... I have modified the MIZ file. Now the player can also trigger the guy to move. I have included the MIZ file in my top message. Sorry for the inconvenience.
  5. Thank you! I hope you gonna like it. Thank you for your kind words! Much appreciated.
  6. Hey guys, I've just uploaded my new AJS-37 Viggen campaign for the Kola map called Nordic Response. Here's a short description of what to expect: Nordic Response is a 'realistic lite' campaign for the Viggen, consisting of 12 missions, many of which are loosely based on / inspired by Heatblur's Mjolnir Response and Wrath of Thunder campaigns. This time, however, the action will take place not over the Caucasus, but the Kola peninsula, depicting a hypothetical war between NATO and Russia in the early 1990s. What’s more, in Nordic Response the player is also to carry out an interception, as well as performing Toss Bombing & Radar Bombing missions, among other things. Sounds interesting? Well, don’t get too excited yet! Been a ‘realistic lite’ campaign, Nordic Response is neither super realistic nor super hardcore. I tried to make things as plausible as I could, but it was also important to me to create a (hopefully) fun and entertaining experience. Besides, I’m not an expert in the matter. As far as complexity and difficulty of the missions are concerned, I think this campaign is roughly on a par with Mjolnir Response / Wrath of Thunder. This was my very first campaign for DCS and to be honest, I'm not too happy with the results. But since I’ve put a considerable amount of time into making it, I figured I might as well just share it with you guys anyway. The campaign can be downloaded here Edit: Here is the modified MIZ file for mission 1 for those who are having trouble with that the guy standing at the holding point for RWY 32 not moving. Mission 1.miz
  7. Yep, same here. I tried the mission twice, but same result. Btw, Employee-2 meets the same fate when attempting to take off. I've flown the mission anyway, but after that take off "accident", triggers appeared to be dead.
  8. That's an interesting idea indeed. When I replayed Speed & Angels just a few months ago, there were no issues whatsoever. Looks like this problem was introduced by ED quite recently.
  9. I just did. Let's hope ED does something about it.
  10. As the title says, once a mission has either been loaded by a trigger or reloaded by F10 menu, icon settings are ignored and only the setting DOT NEUTRAL works (I've set mine to SYMBOL ONLY). This has a big impact on the campaign MIG Killers by Reflected (I guess this also applies to his other campaign Speed & Angels, although I haven't checked). See also below link, where this issue was discussed in more detail. I would appreciate if someone at ED could look into this. Thank you.
  11. I was hoping that this will be fixed with today's update. Unfortunately, this has not been the case.
  12. Same here. Improved Spotting Dots are now forced on and look super ugly in VR.
  13. Hmm...my experience with this campaign has been quite the opposite. As regards to triggers, I found this campaign to be rock steady. Regarding your problem of the AI not taxing ahead of you, does that happen while still on the ramp or while holding short? If you are still on the ramp, then you first need to finish the start-up of the aircraft. Once you do, you should get the message "Press spacebar to give a thumbs up" (or something like that). After pressing spacebar, the mission should proceed without a hitch. If you got stuck while holding short, then I guess you missed an item on the check list, which you can double-check on your kneeboard.
  14. I just finished the campaign. Although it's sometimes a bit rough around the edges (voice overs etc.), I think it does have a certain charm. It was certainly fun and entertaining to play through. I especially liked the background story and also the variety of missions/mission locations. My only gripe is that during those missions where the player is the lead, the ai wingman does not engage any ground targets. Telling my wingman to "Attack ground targets" or "Attack air defense", he responses with an "Unable". Ordering him to engage mission target and rejoin, he gives me a "Roger", then doing nothing (he's not firing even a single shot). After a short while he just tells me he's rejoining. Not sure what the problem is... I would really like to see more campaigns for the Hind (one of my favorite DCS modules), either for the Afghanistan map (Soviet invasion) or for the Kola map (cold war gone hot scenario).
  15. Speaking of which, I noticed that at the start of each mission, various label settings are allowed, for example SYMBOL ONLY. However, once the actual training mission files are loaded, only the DOT NEUTRAL label can be activated. Was that done on purpose?
  16. That happened to me at first, too (I was just pulling the handle, which does cuts off the drag chute). What you need to do is pressing a button on the drag chute handle. That'll do the trick. Here is an excerpt from the HB manual: Drag Chute Handle Additionally, it features a handle on the left side to control the drag chute. The chute is applied to reduce landing rollout, or as an aid in spin recovery, the drag chute handle is pulled back to deploy the chute, and, once deployed, a button on the handle is pressed while pulling the handle back further to jettison the chute.
  17. Never mind my last message above. Everything has been cleared up null
  18. My radalt is turned OFF right from the start of that mission. The off flag disappears when pushing the test button. I can also set the altimeter, but the off flag stays (I've never seen this before), with the result that I get stuck on the after landing check. Any idea what the cause could be?
  19. I've just flown one mission in Zone 5 and can confirm that the updated scenery with Massun's asset pack and also the custom g breathe effect have been added (I haven't checked for the other updates)! (cool stuff, btw) Real shame though that MiG Killers wasn't released.
  20. As the title says, player spawns into a MI-8 Hip located on the same heli pad on mission start.
  21. It used to work with Steam in the past. I remember pre-ordering the Hind and the Apache on Steam at a pre-order discount.
  22. I can confirm that mission 2 is now working properly. Thanks for the fix!
  23. Just finished this campaign for the first time - WOW! This one has to be one of the most enjoyable campaigns I've played so far in DCS. Very well balanced in every conceivable way and very immersive. I also loved that Armed Forces Radio - I always made sure to tune to 117.2 during RTB. Playing through this campaign was quite an experience and I also learned a thing or two about flying helicopters in combat. So thank you Reflected for this great campaign! PS. I would love to see a sequel been played out on a real Vietnam map (provided we will get one from ED eventually...).
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