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Gretsch_Man

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Everything posted by Gretsch_Man

  1. I have the same issue. The 2.75 inch rockets don't appear on the top of the MPCD and can therefore not be activated by the upper OSB. Pressing the pylon SEL buttons on the ACP seems to select the rockets inside the MPCD (a bracket appears on one side), but nothing is shown inside the HUD. This also happens if I only have one type of rockets loaded. The ZUNI MK-71 are working fine. I haven't tried the FFAR yet.
  2. That's good to know. Thanks for the confirmation.
  3. Does the Zone 5 campaign allow to have labels on in-game (on all the Youtube videos I've seen so far there were no labels displayed)? As a VR pilot, been able to turn on labels is crucial. Can anybody please confirm? Thanks.
  4. No luck with the lock here, either. I'm on latest Beta. Funny things is, each time I try the training mission first, I'll get a lock with my first trial. After that, games refusing to lock again.
  5. You're right - my update wasn't properly installed (I'm on Steam version). Now it works!
  6. I'm super excited about the Apache!
  7. I already tried this yesterday and again this morning. It works in the menu but still no joy when in the cockpit. Oh, and I'm on the latest Beta.
  8. No pilot body here yet. Toggling pilot body on/off doesn't show any results, either.
  9. Great mod indeed! I'm using it together with Ga-Bika's Texturepack 2.5 and it looks stunning in VR. Thanks a lot for sharing.:thumbup:
  10. I would also really like to have the pilot body shown in the cockpit. An empty cockpit in VR looks kinda weird.
  11. Any news about the missing pilot body?
  12. That's fair enough and I certainly wouldn't blame you for that. Thanks also for your quick response. I appreciate it. I'm also glad to hear you are still working on improving the actual campaign. The main motivation for my comment was to provide you with some (hopefully) constructive criticism, e.g. feedback from a players perspective, especially since I heard you guys are working on a new campaign. Speaking of which, I would love to see a new campaign for the Gazelle. One more thing I like to mention is the in-game labels, which are locked out in your campaign. As a VR only player, been forced to play with labels off can be pretty hard due to lower resolution. For me it would be better if I could turn them on.
  13. I agree that as long as the missions work properly, the campaign is a lot of fun. Unfortunately that's not always the case. So far I have played until mission 7. That's includes skipping missions 5-1, 5-2 and 6. And I got stuck again at mission 7. As far as I can tell, there are two possible basic problems - trigger activation and unclear mid-flight instructions from Peter. One example from mission 7 (POSSIBLE SPOILER WARNING!): After the mortars start firing on x-field, I'm told to take off and locate the mortars (I already had a bad feeling when I heard that - I kinda saw it coming). So I'm following the road back from the airfield, then Peter instructs me to turn left - and that was the end of it. I kept flying for a few minutes before I gave up (having played this campaign this far, I just knew I must have missed a trigger). I don't know whether it's a trigger related bug or if it's just me, but it sure ain't no fun. There's a lot of ad-hoc stuff going on during the missions, which can be fun as long as I as the player understand what I'm supposed to do next. But I'm frequently left scratching my head in confusion. With no ability to reconfirm with Peter, the only available course of action left is to quit the mission.
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