Jump to content

gmangnall

Members
  • Posts

    204
  • Joined

  • Last visited

Everything posted by gmangnall

  1. The new damage is ridiculous and has destoyed the ability to do CAS missions as bombs now kill friendlies 300+ metres away..meaning it's difficult go get troops close enough to fire...and be safe from friendly bombs....and you now blow yourself up when dropping retarded bombs at altitudes from which you should be safe. Nonsense. The lethal radius to a person for a 500lb bomb is about 20 metres.....in DCS it's now over 300 metres! The entire DCS damage modelling needs to be redone as it's an utter joke.
  2. HARM seems to be able to see targets even when at the side of it. It should not have such a wide FOV LastMissionTrack.trk
  3. Im afraid this isn't working properly. If you fire one round then adjust fire, you are stuck firing one round at a time unless you end the mission and start over.
  4. Destroying bridges does not stop vehicles. Trains sail across and vehicles climb down the embankment and run across the water. Pretty sure no trains are ever effected. Some vehicles "might" get stopped...however in temp7 I manually drove the vehicle and it got stuck half way and died..but the AI managed ok. temp6.trk temp7.trk
      • 4
      • Like
      • Thanks
  5. Still not fixed 5 years later
  6. GBU-16s are killing infantry over 800 metres away, trucks at 120 metres and a BTR-80 at 85 metres. LastMissionTrack.trk
  7. Track file of the AI dropping off an L118. I tried the default weight as well as minimum and very high temp4.trk
  8. Also the AI cannot drop it off - it just bounces and disappears
  9. As soon as you pick it up it jumps into the air and hits the helo LastMissionTrack.trk
  10. Not sure that the speed wall issue is....but I am guessing that any given object in DCS has a maximum speed which is lower than it needs to be?
  11. When doing a pinpoint strike using LGBs the bombs don't hit the exact map location defined in the editor. I tested with the F117 and F18. As pinpoint strike is the only option for the F117 it renders the aircraft virtually useless. Pinpoint Strike.trk
  12. Thank you!!!!! Perfect timing indeed
  13. The Hawk is seemingly unable to shoot down a bomber flying at 35k ft flying straight and level. hawk.trk
  14. Hi. I am trying and failing to set up my stream deck such that I can press a stream deck button to arm a pylon and have the status light report back to show if that pylon is selected or not. Does anyone know what the correct Button ID, Device ID and DCS ID are?
  15. The SA15 has a ceiling of 20-26kft which if left to the AI is about correct, however if player controlled it can get a lock on and hit targets which don't even appear on radar at over 42,000ft!!! The same may well be true of other systems such as SA-8 but have not tested those. In this test the target is at 45,000 but firing from 1500ft. sa15.trk
  16. Why would you need a track file when you can just set up a Humvee with a 50 cal and shoot a BMP3 and getting damage vs shooting a 30mm warrior and getting no damage.
  17. The 25mm and 30mm guns on the Warrior Bradley and LAV-25 seem hugely underpowered. They cannot damage a BMP 3 (which also seem to be over armoured) even from the rear. Whilst a number of much smaller calibre weapons can.
  18. As you zoom out the M92 Camo nets all disappear....and at far to close a range whilst clearly visible.
  19. That's actually very useful....it doesn't work for statics which is the main issue.... but works a treat for aircraft and ground units. Thank you.
  20. That's in the list of already deployed units....not when initially selecting them....so you can check that you have already deployed a mod unit...but not that you are about to...nor do you have the ability to limit the selection to core units only. Most modders to name their units to make them obvious (like Massuns were all called M92 (and still are)..
  21. If you have mods installed it's a real pain to make mod free missions especially when you have lots of static items. It would be great if there were an option to remove the visibility of mods or a marker to show that a certain item is core.
  22. I have sent one to Big Newy via discord
  23. These are the most common glitch, the giant bomb crater is less of an issue however the lines on the ground are destroying game play. They seem to vary in altitude but are always low.... usually form 50 to 400 ft so you can fly through and under them to see the true ground underneath. They seem to appear after ground damage occurs. There are other glitches such as giant towers climbing a couple of thousand feet.
  24. Im not suggesting using tacview itself, I am suggesting that that the relevant data can already be produced as tacview manages it. With that you can ignore throttle and stick inputs but keep most of the button presses as you'd still need to know for example that when you press pickle, you are in AA mode and have Amraam selected, have a lock etc etc. so the flight/replay can be recreated.
  25. Im a content creator and it can be hugely frustrating. I know the track feature is more complex...it replays all inputs from joysticks etc and literally replays the mission just as you flew it based on your control inputs which are recorded...good for bugs and trouble shooting, but any randomisation throws it off. But surely you could take the position data that tacview has and apply the DCS models to that data. You would still need some of the data from track files for example to tell the model to put it's gear/flaps down but much of it could be discarded such as HUD brightness...and more importantly throttle stick and rudder positions....all that data replaced with the tacview style data to calculate where stuff is. Never gonna happen though is it.
×
×
  • Create New...