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gmangnall

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Everything posted by gmangnall

  1. Does anyone here have a copy which they would share?
  2. At mission start the AI Harriers should be heading north as per the not locked.miz. After making some changes I saved the mission and in all subsequent saves the AI Harriers all face south but show a path of 05 degrees in the F2 view. This mission actually has 60+ triggers so has a huge amount of work gone into it....and it's ruined as the aircraft have to start facing north. Is there a way to fix this? Harrier Locked.miz Harrier not locked.miz
  3. Same issue here. It's like TRK's of old. Much improved in other airframes - but not the Huey.
  4. Bizarre. I have never seen this feature but found it about 30 mins ago noticed it was bugged and came here to report it lol. When setting to off - sometimes the rear of the carrier lights up as well.
  5. @Grimes If only I knew how to do LUA coding. I can occasionally bodge something is there is examples to plagiarise...but "nothing Airbase.autoCapture(Class Self , boolean setting )" might as well be in chinese
  6. I have infantry set to alarm- red then green then red then green. This works for US M4 but not for Ak47 insurgents or russian infantry. The M4 troops sto on green and advance on red. the others stop and then dont resume. Infantry behaviour.trk
  7. I did consider that and why I didn't do a seperate bug report.....but I doubt that it's really the case and by design.
  8. I have a mission in which I have a pair of B-1s which overflay some SA2, SA3 and SA6s, and typically 3 or 4 SAMs miss before one hits....and whilst I am here when the bomb bay doors open on the B1 they fully open when dropping 500lb Mk82s but only partially open when dropping 2000lb Mk 84s. This might be how it's supposed to be....but I doubt it. b1 misses.trk
  9. Surely warships should be capable of providing early warning?
  10. Thanks but that's not really what I was after. It sems that its only contested when an equal or more powerful unit appears. So if a Red tanks holds a base and blue infantry arrive it's not contested. If red infantry hold the base and blue infantry arrive it IS contested so there is a heirarchy......I was looking to find out what that heriarchy is.
  11. Civilians on the street isn't about adding emersion. Every mission I see you just kill everything you see. The idea is to have to ID targets who might be in close proximity so you can't use a 2000lb bomb. You might need a 250lb bomb or a rocket.
  12. I have the same....in the Harrier
  13. My understanding of airfield capture was that if one side had a unit on the zone then they owned the airfield and vice verse whilst if both teams has units present it was neutral. That is not the case. It seems that their is some sort of heirarchy where if say bluefor have an IFV in the zone and redfor send in infantry or a truck - there is no change of owner. Only if a more powerful (or equal) vehicle e.g. a tank enters does it become neutral. Does anyone have precise details of how this works and the unit heirarchy?
  14. I was just abvout to say something similar. ED could code civilians as friendly fire so killing them is the same as a frag.....I don't think that's neccessary as I don't think it's a policy thing...but if it were that would be a neat solution. Im also not thinking of hudnreds or random civilians. I am talking about small nubmers say 10-100 with one or two bad guys so you had to use low yield weapons when they are not near civilians.
  15. There are civilian vehicles - so I don't think it's against ED policy and we have static deck crew who are unarmed...........but cannot walk/move.
  16. If doing CAS missions it would be great to have unarmed civilians who we should NOT be shooting.
  17. Should the C2 vehicle of the SA11 system not be able to share data with TELs for example if you have 3 TELs 120 degrees apart they can cover a full 360 degrees. If you approach one of them and it fires all four missiles the other TELs will not turn to face the threat that the now empty TEL can clearly see. It would be nice if they could do that and/or be given the option to stop emitting if out of ammunition.
  18. It is possible to do so via a script.....it's a bit of a pain in SP and a bigger pain in MP. I have created a mission whereby if a radar picks you up it starts a counter so a single blip wont raise the alarm - but after say 10 seconds it does.
  19. Aircraft set up on parking bay 37 at Kish International (PG Map) do not appear in game. Any other units in that group also will not appear. I suspect it's units in bays 31>40 which also have a problem Kish Intl.trk Kish Intl2.trk
  20. Not managed to fix a LUA file in 18 months. Not good is it. ED should either remove it from Iran entirely, add the correct radars for Iran, or allow Iran to use the Tin Shield.
  21. Whilst it might be true that IRL they were part of an IADS that IADS would still be controlled by a search radar - even if that's just an EWR station rather than a Tin Shield SR..indeed even in Russian service - thats how they normally operated ie. at batallion level with just the Tracking radar and launch nodes. There is no point putting a SAM system in the game which cannot be used. This is an oversight by ED and can be fixed by amending a LUA file. As for manually scanning. The SA5 is a long range radar with a nominal range of over 150km .....and have just noticed something similar with the SA3 which has a search radar but no tracking radar for Iran making it completely unusable. Russia and Syria are fine. Iran never actually used the SA3 so maybe that should be removed.
  22. This is superb!!!! Thank you
  23. Iran has the ability to deploy the SA5 tracking radar and missiles - but not the search radar. Note I have not validated if all other countries have a similar issue other than knowing that Russia and Syria are ok. Similar issue with SA3 -- but not tracking radar avaible for Iran...making it unusable
  24. I use the Harrier to take out SAMs lol
  25. where is the RCS located...do you know the filename/location
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