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gmangnall

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Everything posted by gmangnall

  1. Following. I am trying to do the same. I have an idea to fudge something by driving the necessary vehicles in to make the FARP work ....but ED in their wisdom have made FARPs fully self contained so you no longer need command bunkers, etc etc etc.
  2. Pay their employees with what? ED have their money.
  3. Sidearm goes dumb on launch and turns anti clock wise unless at the point of launch the sidearm gets a lock on a radar. Even if this is a deliberate change to prevent lock on after launch, there seems no reason why the missile should turn anti clockwise. Additionally Sidearm should "pop up" and not fly in a straight line ..usually into the ground in DCS.
  4. There is an easy fix....PAY RAZBAM. Harrier, Mirage and F-15E all broken now.
  5. Surely it could carry troops - especially if there are no weapons....it would open up a whole world of cool missions like SF inserts and extractions.
  6. Probably not the biggest priority - and probably hard to fix.....but if it is easy to fix this would be nice for video makers......the rain simply passes through water as per the screenshot.
  7. how do I crease smoked glass for the Harrier. I have a AV8_T10.dds file which works (copied from another skin), however if I make any changes to it in photoshop it goes from tinted glass to solid black. The source file does not seem to have an alpha channel (that i know of) Is there an option when exporting to DDS? Any ideas welcome.
  8. Does anyone here have a copy which they would share?
  9. At mission start the AI Harriers should be heading north as per the not locked.miz. After making some changes I saved the mission and in all subsequent saves the AI Harriers all face south but show a path of 05 degrees in the F2 view. This mission actually has 60+ triggers so has a huge amount of work gone into it....and it's ruined as the aircraft have to start facing north. Is there a way to fix this? Harrier Locked.miz Harrier not locked.miz
  10. Same issue here. It's like TRK's of old. Much improved in other airframes - but not the Huey.
  11. Bizarre. I have never seen this feature but found it about 30 mins ago noticed it was bugged and came here to report it lol. When setting to off - sometimes the rear of the carrier lights up as well.
  12. @Grimes If only I knew how to do LUA coding. I can occasionally bodge something is there is examples to plagiarise...but "nothing Airbase.autoCapture(Class Self , boolean setting )" might as well be in chinese
  13. I have infantry set to alarm- red then green then red then green. This works for US M4 but not for Ak47 insurgents or russian infantry. The M4 troops sto on green and advance on red. the others stop and then dont resume. Infantry behaviour.trk
  14. I did consider that and why I didn't do a seperate bug report.....but I doubt that it's really the case and by design.
  15. I have a mission in which I have a pair of B-1s which overflay some SA2, SA3 and SA6s, and typically 3 or 4 SAMs miss before one hits....and whilst I am here when the bomb bay doors open on the B1 they fully open when dropping 500lb Mk82s but only partially open when dropping 2000lb Mk 84s. This might be how it's supposed to be....but I doubt it. b1 misses.trk
  16. Surely warships should be capable of providing early warning?
  17. Thanks but that's not really what I was after. It sems that its only contested when an equal or more powerful unit appears. So if a Red tanks holds a base and blue infantry arrive it's not contested. If red infantry hold the base and blue infantry arrive it IS contested so there is a heirarchy......I was looking to find out what that heriarchy is.
  18. Civilians on the street isn't about adding emersion. Every mission I see you just kill everything you see. The idea is to have to ID targets who might be in close proximity so you can't use a 2000lb bomb. You might need a 250lb bomb or a rocket.
  19. I have the same....in the Harrier
  20. My understanding of airfield capture was that if one side had a unit on the zone then they owned the airfield and vice verse whilst if both teams has units present it was neutral. That is not the case. It seems that their is some sort of heirarchy where if say bluefor have an IFV in the zone and redfor send in infantry or a truck - there is no change of owner. Only if a more powerful (or equal) vehicle e.g. a tank enters does it become neutral. Does anyone have precise details of how this works and the unit heirarchy?
  21. I was just abvout to say something similar. ED could code civilians as friendly fire so killing them is the same as a frag.....I don't think that's neccessary as I don't think it's a policy thing...but if it were that would be a neat solution. Im also not thinking of hudnreds or random civilians. I am talking about small nubmers say 10-100 with one or two bad guys so you had to use low yield weapons when they are not near civilians.
  22. There are civilian vehicles - so I don't think it's against ED policy and we have static deck crew who are unarmed...........but cannot walk/move.
  23. If doing CAS missions it would be great to have unarmed civilians who we should NOT be shooting.
  24. Should the C2 vehicle of the SA11 system not be able to share data with TELs for example if you have 3 TELs 120 degrees apart they can cover a full 360 degrees. If you approach one of them and it fires all four missiles the other TELs will not turn to face the threat that the now empty TEL can clearly see. It would be nice if they could do that and/or be given the option to stop emitting if out of ammunition.
  25. It is possible to do so via a script.....it's a bit of a pain in SP and a bigger pain in MP. I have created a mission whereby if a radar picks you up it starts a counter so a single blip wont raise the alarm - but after say 10 seconds it does.
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