gmangnall
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Everything posted by gmangnall
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Aircraft set up on parking bay 37 at Kish International (PG Map) do not appear in game. Any other units in that group also will not appear. I suspect it's units in bays 31>40 which also have a problem Kish Intl.trk Kish Intl2.trk
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Not managed to fix a LUA file in 18 months. Not good is it. ED should either remove it from Iran entirely, add the correct radars for Iran, or allow Iran to use the Tin Shield.
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Whilst it might be true that IRL they were part of an IADS that IADS would still be controlled by a search radar - even if that's just an EWR station rather than a Tin Shield SR..indeed even in Russian service - thats how they normally operated ie. at batallion level with just the Tracking radar and launch nodes. There is no point putting a SAM system in the game which cannot be used. This is an oversight by ED and can be fixed by amending a LUA file. As for manually scanning. The SA5 is a long range radar with a nominal range of over 150km .....and have just noticed something similar with the SA3 which has a search radar but no tracking radar for Iran making it completely unusable. Russia and Syria are fine. Iran never actually used the SA3 so maybe that should be removed.
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This is superb!!!! Thank you
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Iran has the ability to deploy the SA5 tracking radar and missiles - but not the search radar. Note I have not validated if all other countries have a similar issue other than knowing that Russia and Syria are ok. Similar issue with SA3 -- but not tracking radar avaible for Iran...making it unusable
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I use the Harrier to take out SAMs lol
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Advanced Radar cross section/IR exhaust modelling
gmangnall replied to Default774's topic in DCS Core Wish List
where is the RCS located...do you know the filename/location -
Ramon airbase hangar 61 has a tree in it..and OVDA airbase has 3 parking areas with number 100 - and no 98 or 99.
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Thank you....I now feel dumb
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JTAC appears to be broken. Works fine on the Hornet, A-10, Viper, F5 and F14 so I assume that this is a Harrier only issue in which you cannot get JTAC/AFAC via the F10 menu. JTAC broken.trk
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I cannot find any way for the AI to fire HOT3 missiles. They fire rockets and I can set up AH-1 an dAH-64 to fire Hellfire....but not HOT3
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correct as is MLRS FDDM (FC) looks like HMMWV
gmangnall replied to Jagohu's topic in Mission Editor Bugs
rather amusinglyt I set up a test. 2 M109s one with an FC and one without.. All 3 rounds were as close or closer and the 3rd rond wa a direct hit.....without the FC -
Yes there is towed artillery in the WW2 assets pack
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In Combined Arms if you look at a target without optics it shows true bearing but if you look through optics it shows magnetic. This is clearly confusing. They should surely be the same...and labelled....ideally switchable.
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Units with ATGM capability eg Javelin, NLAW, Karl Gustav, and especially Redfor ones such as Kornet and the Chinese HJ-12. Also playable infantry JTAC
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Massun92´s Asset Pack - Official (update march 2024)
gmangnall replied to Massun92's topic in Static/AI Mods for DCS World
Hi Patricio. The ground units seem to be much harder to kill than the default ED infantry units so if a bomb goes off the ED soldiers die and your gronud units stay standing. Is there a LUA entry which I can tweak?- 549 replies
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Radio frequency setup: What do YOU prefer?
gmangnall replied to MadTommy's topic in DCS: A-10C Warthog
Each flight of 4 or so aircraft on each channel...so if you have a strike package of say 12 aircraft in 3 flights of 4 aircraft. there will be 3 frequencies. then seperate frequencies for AWACS, JTAC etc. Im surprised aircraft dont all have 3 radios. 1 for flight, 1 for guard and a 3rd for comms to other flights/jtac etc. -
work in progress Improved FLIR improvement discussion
gmangnall replied to gmangnall's topic in Improved FLIR System
I don't think very many - if any are correct. I think ED need ot start from scratch. What we need though is consistency. As soon an an engine starts there should be visibility. -
work in progress Improved FLIR improvement discussion
gmangnall replied to gmangnall's topic in Improved FLIR System
The problem with physics is it takes a lot of computing power so you have to take shortcuts for less important things. 20 years ago thats why we had primitive hit based damaged models.....which DCS still has now. FLIR is important but can be "faked" well enough without doing physicals modelling which is likely to be far too intensive for CPUs 100% This have baked implementation is the worst possible situation....unless you are making a You Tube video to sell a few copies of Apache -
work in progress Improved FLIR improvement discussion
gmangnall replied to gmangnall's topic in Improved FLIR System
I have added a TRK file and several screen shots. I have a column of tanks, apcs and trucks. The close up of the truck has clearly visible tryes irrespective of hot or cold start. The close up of the T-90 is virtually invisible irrespective of hot or colt start. With the wider view you can see 6 vehicles in TV mode but only 3 in FLIR. Having the hot start fixed in the next patch is going to be a big improvement.....but there is still the issue of some models. As I said a T-90 is almost invisilbe when cold....which is fair enough. Ural 375 has hot wheels.....whereas a Zil135 seems to show white hot instead of black hot. Then we have dust trails clearly visible....but only on wheeled vehicles and not tracked vehicles After 5 minutes running most tanks can barely be seen with just a little heat from the engine deck (far harder to see than a dust trail)....hot exhaust should sufely be immediately visible and more so than a dust trail. Even after 10 minutes it's hard to see the T-90 but it's becoming visible. These are all from the Harrier as it's got the clearest display but it's the same in the viper etc. I understand the ambition...but we need to have consistency. This should never have been rushed out for the Apache. I love DCS but this seems to sum up EDs decision making which seems to prioritise things which can be put on a You Tube video for the latest module and hell to what's actually good for the game and the old model is actually better then the current half implemented & inconsistent system. There appears to be no common sense applied. Tank engine firing up obviously gives out heat. A vehicle driving at 10mph isn't going to kick up dust visible from further away than the tank exhaust. Accuracy and realism is great...but consistency is more important. FLIR test.trk- 66 replies
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work in progress Improved FLIR improvement discussion
gmangnall posted a topic in Improved FLIR System
Lets be honest the new FLIR system is utterly ludicrous. Some vehicles like the T-90 are impossible to see - they start cold irrespective of if they are ticked to start cold and even when hot are nigh on invisible. - whilst some vehicles (esp trucks) can be seen from the moon. It was better then we had the old model as at least it was consistent. The current system is an utter joke. Either get all models working correctly or none. Here is a video of FLIR looking at a rabbit (10:06) and we cannot see a tank!- 66 replies
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Yup - something is very very broken....and if a Viper is near to ann explosion....fuel leak...but just the viper. I can fire Zuni rockets and normal rockets no problem. APWKS guided rockets....same as mavericks. ED seem to have the resources to add new features which look good on You Tube...but cannot be bothered fixing the actual game - that doesn't sell copies does it.
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Massun92´s Asset Pack - Official (update march 2024)
gmangnall replied to Massun92's topic in Static/AI Mods for DCS World
This is a must have mod and everyone should at least consider making a donation.....but Patricio...the pointing ground crew; can we have one pointing the other way (or am I missing something)- 549 replies
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Massun92´s Asset Pack - Official (update march 2024)
gmangnall replied to Massun92's topic in Static/AI Mods for DCS World
I previously made a donation - and have donated again for this update. Well done patricio #Pukin-Dog- 549 replies
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