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Dangerzone

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Everything posted by Dangerzone

  1. Dang - sorry to hear about the pinging over 650. Yeah - that would be a problem. And yeah - hear what your saying. Torch/flashlight. Best that Americans here "barack" for their sports team, coz to do the other has a whole new meaning.
  2. I'm not sure who your provider is, but I have played online with someone in rural WA who uses a satellite link (not starlink), and yeah - while the link isn't the greatest - it seems to allow them to play fairly effectively. Connecting to Australian servers of course. Not sure whether the additional latency to EU/US would work well for them. Without knowing your provider, setup, etc it's obviously difficult to comment DCS seems to handle higher latancy better than other games (especially FPS's). And the soda and pizza boxes. Sounds like Australian LAN's were all the same.
  3. Get a few others in your community interested in DCS, and hold a LAN party. (Oh the nostalgia of the 90's)
  4. My first preference is for Viacom to succeed.. Personally I don't see ED picking this up, not at least for a long time. They have more than enough to do already that would be considered higher priority, but then again - they did decide to have a go at radio coms even though we had SRS, so who knows. My personal favorite would be for the developer of VAICOM to release the source code if they're not going to be maintaining it and allow the community to continue it's development, or otherwise have a new mod that is open source / community created.
  5. What a brilliant suggestion. I wonder if it's possible to do the same for helicopters - and if it would also have a positive impact on performance not being rendered in. Just to have it hidden after certain RPM's would be great.
  6. Nifty. I get the idea. Thanks CFrag!
  7. Hi Tank, Just wondering if you ever managed to accomplish this, and if so - would you mind sharing the finished result? Cheers DZ
  8. Just wondering if someone can please point me in the right direction. I'm wanting to create a MP mission where one or more of the players can act as a AFAC from a helicopter such as the Gazelle or Huey to smoke or laze targets using the F10 menu. (ie, not have a AI JTAC in the area, but actually use the player as the AFAC) I'm aware that the Apache could do this natively with it's lazing (although no smoke) - but I specifically want it for older helicopters. I'm assuming I'll be needing MOOSE for this, but wasn't sure if there are demo missions available that already have this incorporated, or user mission files that are available to see this in action. (I did a search, but my googlefu must be weak).
  9. Oh - I believe you. I had a similar thing a few years ago after driving home from the airport after one trip away... car started drifting to the left and for a short moment I applied more 'right foot' to get it back to the center.
  10. I'm not stating that it's not the software at all. DCS is primarily single thread so doesn't use the advantage of the newer multi-thread chipsets. As such - DCS will bottleneck either at a CPU level or a GPU level depending on the settings, on the missions / scripts running, etc regardless of how good your hardware is. I find that I am bound by CPU bottlenecking instead of GPU and I'm only running a 2080S. However I can change this and be GPU bottlenecked if I up my graphic settings. With this information I have been able to make modifications to get acceptable performance on my HP reverb. The fact that you upgraded a graphics card and saw no performance improvements at all is an indication that it is quite plausible you could be CPU bound by something (with the current settings and/or scripts that are running, etc). I would suggest monitoring both the GPU and CPU to see whether there is a single thread that is running at capacity (100%) that is causing the lack of performance improvements you are expecting. Unfortunately due to the current way DCS is implemented (single thread bound excluding audio) - you can get the highest performing PC and still have a poor experience if you do not optimize your system and DCS correctly. The first point of detecting where the problem lies comes down to determining what is getting maxed out on your system. CPU or GPU. If it's CPU you can play with GPU settings all you want and you won't see improvements to performance. Once you have positively confirmed where the restriction is causing performance then you can narrow down where to search for the issue. There are plenty of threads in here on the issues and what you can search for depending on where the bottleneck is occurring. As for the 3 years with no improvements - I do believe I saw somewhere (or maybe on hoggit) 9line let something slip that we can expect multithreading sometime this year all going well. If so - this could be a game changer (excuse the pun) if the issue is CPU related.
  11. Have you done tests to find out where your bottle neck is occurring? If flying VR is using more CPU and you are bound by your CPU, then obtaining a higher performance GPU won't do anything unfortunately. As for improvements, have you checked out OpenXR? I run a HP Reverb and the difference between running via SteamVR vs OpenXR is night and day. I'm not sure whether this is an option for the Quest or not but in my situation, while my frames did not improve with OpenXR, detail and more important smoothness did. My system looks smoother with 30FPS in OpenXR than 45FPS in SteamVR.
  12. Are you hovering or is the plume of fuel following you?
  13. So would I, but unfortunately I don't believe that is possible. I think the nozzle needs to be completely rearward in order to fire weapons?
  14. My apologies. I thought the OP was talking about joining units together as in players / client slots. You're correct - if we're talking AI units - then it's definitely possible to dynamically spawn those with scripts, or as PravusJSB mentioned - destroy existing units and recreate them as a group.
  15. I don't believe so. We don't have dynamic spawning options available to us - everything is set in the mission editor at launch and can't be changed afterwards, so I would imagine that this is also fixed.
  16. Can this also load in data like waypoints, coordinates for strikes, etc from a cartridge / datafile, or have I misunderstood the purpose of a data cartridge?
  17. SRS Text To Speech info can be found here: https://github.com/ciribob/DCS-SimpleTextToSpeech On the same page you'll find info on how to play MP3 files as well, such as: STTS.PlayMP3("C:\\Users\\Ciaran\\Downloads\\PR-Music.ogg","255,31","AM,FM","0.5","Multiple",0) Hope this helps...
  18. None of it is working for me. I can't download the individual 32/64 bit files, nor the system wide launcher. Looks like whomever is hosting it is having some serious issues atm. Been this way for over 24hrs for me so far...
  19. I have no idea if this is possible or not - but is it possible to have 2 separate installs of DCS - where you can launch both at the same time, or will the 'singlewritedir' error come up / is based on the processID and not the actual executable. I admit, having 2 separate installs and instances of DCS running just to do this is also a PITA, but since no separate mission editor exists at the moment- if there is a way to hack/fool DCS into allowing 2 separate run instances on the same processor that could be a workaround? Edit; And just as I post this, I realise not only is HDD space an issue - but it may not like running with the same account at the same time - so unless you were doing a free map - you'd have to buy 2 copies of each map - which now makes my suggestion sound idiotic.
  20. Brilliant advise! Even so - there are too many systems, and too many modules to be fully competent in all. What I've done is a bit of a compromise... I think with DCS the best approach is: To be a jack of all trades, a master of one. (or maybe two if you get real excited) So, for me, I've try and learn the hornet inside out - everything about it. Navigation, waypoints, all weapon systems, you name it. Next I have other aircraft that I know enough about in some systems to make myself competent for certain mission types only, but not for everything. (Often this will be in areas that it performs better than the hornet. Think F16 HARMS, or anti-armour GBU's), or F14 intercepting (A/A only, etc)... I may 'tinker' with other systems/weapons, but my goal for these secondary aircraft is just to know enough about it to use it effectively in one or two scenario's. And last I have some aircraft that I just want to learn the flight model / characteristics of (and manage to A/A in them) and I'm happy. In amongst all this there are some models that I fly and learn a lot about, but then after 'having my time in it' I will end up letting them go and not remain current in them to make time and brain room for other modules. (Such as migrating from the KA50 which I've flown for years, to the Apache now). Each person flies for different reasons, so this model that works for me may not work for others, but I do find there is something satisfying about being able to fly all aircraft I own, be proficient in one area of each aircraft well, and yet have one or two aircraft I know inside out. To try and do more I think would end up compromising my skills in other areas.
  21. I agree... If there's an option to show IHADDS in both eyes, then it would need to support alignment (and functionalities) that a single eye would do as well. Going OT: As for the flickering itself - just curious as to your headset you're using and the refresh rate. I only use it in one eye - and I have no problems with flickering at all. (HP Reverb, 90hz), so while I agree that if this is a bug it needs to be addressed and not ignored - if there is a workaround available to stop the flickering - I think it'd be worth pursuing as well.
  22. For me - I find what's helpful is to fly with others online in discord. Trying to remember all the systems of all the aircraft is a full time job - and I don't have that time in DCS. To be in an aircraft that I've flown in the past, but then have a 'brain empty' moment of forgetting how to do something or 'why isn't it working' with the system and being able to ask another pilot as I'm flying (or help someone else out - vise versa) helps us to be able to fly a wider range of aircraft that I own and still be able to use the systems. What a position to be in though - to have too much. More than we can handle. The times we live in!
  23. I get where you're coming from. And personally I would have liked to see a bit more realism in it as well. However - 50% realism would change things significantly for who? You and I yes - but definitely not all the audience members. Just the few % that actually have a greater understanding of aircraft. Investment vs return is what it's about. As my wife says "the secret to a happy marriage is to lower your expectations". Ouch - what does that say about me? But at the same time - realistic. So - instead of being disappointed at the things they got wrong. I was excited about the things they got right. Wow - they got the laser control codes right. Strewth - there's the slew on the throttle. Wow - there's the same leaver I use in DCS to control the wing sweep in the F14. 1688!!!! Look at that... it's laser code 1688!!!! (Rest of audience - what the hell are you on about?!?) Oh wow - that's a real stick and not a Logitech X56. Plus, I can tell you, the rest of my family didn't care about chaff, or stuff. It was adrenalin pumping sound, flashes, and music - and they found it very enjoyable. I appreciated the extra effort Hollywood went into to give me just those things in itself. Even in saying that I thought they did hit 50% realism Listening to that youtube video that posted showed me that there was more to it than I even realised. And in the end - while I as a DCS nerd would have liked to have had it a little more realistic as well, I realise when real fighter pilots look at it and go 'who cares about the rest of the unrealistic stuff- it was enjoyable, and I give it a 9/9.5/10 out of 10 - maybe it's OK for me to be OK with it too. I've learned to appreciate it when Hollywood actually put a bit of realism into a movie and accept they can only do so much. It's the glass half full/empty thing again I guess. But for me - the absolute best part of the movie though which was unexpected is that they took the 30 year old approach of making an exciting movie. They kept all the newer agenda's, politics, ideologies, obvious marketing placements, etc out of it (at least from what I observed) and just made a solid movie reachable to a wider audience globally.
  24. Given that this is OT, I'd suggest posting this in the VAICOM thread instead. I stumbled my way through the config - not sure what I did, all I know is that it works so there's probably better people that can give you a clear answer immediately over there. I don't have a ground crew option - I just use one of the radio's and it still seems to work if that's of any help though.
  25. Thanks Mike. Yeah - I've found that I only get so many clicks before I accidently move the mouse and have to start again. I was trying to follow borders on Syria, but gave up in the end - became too difficult to achieve, so now I have ugly looking 'rough boxes of borders' to work with instead. Those new feature ideas would be greatly appreciated!
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