

Dangerzone
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Everything posted by Dangerzone
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A log book that tracks hours in different airframes would be great. It's kinda sounds like something a pilot would have IRL.
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You could use DCS's built in FPS counter instead. (Right CTRL+PauseBreak IIRC) This shows both in VR, and on the 2D screen. I have no idea how you would get FPSVR itself onto the monitor sorry.
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I remember hearing something about this, but I've forgotten. Are you able to list what those planned features are again? Also - as far as the date of implementation goes - I would hazard a guess we're still talking years. I could imagine both COVID, and then the Ukraine/Russian war would have had a pretty big hit. The DCE (which was 'definitely not 5 years' more than 5 years ago) is probably telling of just how difficult and things have changed with progress over the past 5 years. Many companies didn't survive, and others struggle to survive with the difficult times that have been brought on this decade. I honestly expect this to have an impact on the DCS/Vulkan timeframe. I would love to eat my hat, and see Vulkcan released sooner rather than later - but my expectations are definitely otherwise.
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AGM-65F Maverick missiles not working in multiplayer
Dangerzone replied to Ladan's topic in Bugs and Problems
Is this by any chance what you're experiencing? -
...and be more chaotic than Fawlty Towers?
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All those countless hours of keyboard typing - the invaluable deep thought and wisdom on the situation.... all gone. What ever shall we do now?!?
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What makes you think that it would require much time? At present, they have a changing sea state. Just that it’s set directly by the wind. All that’s needed basically speaking is an option to set it separately to the wind setting. While I agree with you with the other stuff, with this we’re not exactly asking for a new feature, but more just an alternative way to set an already existing feature. As such, I don’t see any performance issues with it, or significant development required either. If anything, I suspect it’d be one of those relatively simple things to implement that gives another showpiece to show the evolution of DCS. Decent return on investment really.
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While I completely agree with you - the reason that (I at least) gave realistic information on how the ocean works is to justify exactly what you're asking for actually far more matches realism in this instance than what DCS has setup. I agree that the best option is independent swell height and direction - regardless of whether it's realistic or not. I love the way they've done the fog. Auto and manual modes - so hopefully they're interested in enhancing the experience with the sea swell too. I wasn't too interested in that other simulator, but after seeing the 'benchmark' that they did with the ocean sea state - it reminded me of this thread and how DCS is falling behind significantly in this area. But as for thunderstorms - how do you get those? The new cloud presets - I couldn't see any thunderstorms at all? We have rain, but that's it. Are you using the clouds mod to get it, or is there something I'm missing?
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Contrail direction influenced by wind, is not okay !
Dangerzone replied to P3CFE's topic in Weather System Bugs & Problems
It matters for AAR, formation flying and any close flying as well as videography where it occurs. It’s immersive breaking for pilots flying close to others, and looks shoddy in videos too. Plus, it doesn’t matter if it’s sort of long- the effect is still the same at the causation point- where it extends from the plane. Honestly, I would prefer no wing tip vortices while refueling than seeing this. -
Hmm... does this mean there's less overhead / CPU working within the Pimax app, because there's a 1:1 relationship with the image resolution it's being sent and what it has to display? Is it possible that part of the issue is double-CPU work. QVFR is using the CPU to change upscale/downscale, but then Pimax is also using the CPU to upscale/downscale, and by reducing Pimax out of the equasion, things run much more efficient on the CPU as a result, even though the resolution setting in Pimax is higher?
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Sorry - not sure what you mean. Both of these should show you the frame in the HMD itself. OpenXR Toolkit will only show you frames in the HMD, whereas the DCS one shows both in and outside. If you're not seeing the DCS one in your HMD - maybe open up in 2D, get it - then move it to the centre of the screen, close DCS and open up in VR. It's possible that it may be outside the rendering bounds on your HMD.
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Set unit fuel API would be great. It could allow for more than just AAR, as well as having the benefit of putting an end to these requests that would benefit both sides, and hopefully be a simple thing to implement in comparison to anything else. It would also help campaign makers who currently accommodate both players who can AAR and those who can’t with a very simple solution.
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Take note of the small things. BN said that they're working "towards" it. It sounds like it's less down the progress path than I first anticipated. I recall when DLSS was being worked "on" and they were actively testing it... it featured in one of the "20xx and beyond" video's as small text down the bottom. Then we knew that it was "soon". Dynamic Campaign engine has been worked towards (and is now being worked on) for... 10 years IIRC? So I understand you're negativity - however I would see it more as just been realistic than negative. DCS is a huge and complicated program, and these tasks are not something that are measured in days, weeks, months, or even in some cases years. The best way to avoid disappointment is to understand that these are things that will come eventually - but yes - we could be talking in measurements of half decades for progress, so just alter your expectations accordingly. I would expect that when it's within a year or so of release, we'll see a video by DCS with a small text down the bottom "Filmed using Vulkan" or similar. Untill I see that - I don't hold my breath.
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Right CTRL + Pause Break in DCS will show the DCS Frames counter. (Pressed multiple times to cycle through basic/detail info, and to turn off). Or alternatively - you can install OpenXR Tooklit. It has an option to show FPS as well. The DCS FPS is the easiest because it doesn't require any 3rd party installs, etc - however will show on the mirror screen. The OpenXR Toolkit on the other hand requires you to install it, and then configure it - but it only shows in VR. (So it can be handy if you're streaming, etc and don't want to see the counter).
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I've sadly come to expect some 4 year old bugs to still be outstanding with DCS, but I thought HB were a little more responsive than this?
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VR stuttering - less cores, less stuttering (to a point)
Dangerzone replied to NeinNineNiner's topic in VR Bugs
And that's the weird thing. I can look left/right (while stationary on the ground), and no issues. However if I rotate in say the apache in the same direction I was just looking the stutters form. Certainly a turn off for Helicopter work. -
VR stuttering - less cores, less stuttering (to a point)
Dangerzone replied to NeinNineNiner's topic in VR Bugs
Thank you for this! This confirms what I've suspected. That the multithreading was pushed prematurely onto us (when they dropped ST support). I have found some ways around this where it seems to work - but there's a lot of tweaking just to get it to run smooth enough. it's not like the 'good old days' where it just worked so much better and smoother. Definitely sounds like there's an issue with the multithreading that needs to be sorted out. The problem is - has anyone seen anything official from ED/DCS in regards to these stutter issues. Threads like this seem to be almost exclusively us discussing this amongst ourselves, as though ED are either unaware, or indifferent to their being an issue with the stuttering as though it's nothing to do with DCS? -
If it’s a forum account, I can’t create a new one because that would breach the rules for the forum account and risk me getting kicked off completely. If it was the DCS- I think multiple are ok as long as it’s not backing any other rules. Re multiple email accounts- research email alias. There are methods to have different emails per service but still have a single email account they all go to. But yes, to the outside world I have many email accounts-although no one would know because each service only see’s one each.
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There are multiple ways of doing it, and I won’t go into detail here on exactly how I do it - but in short find a way to have a separate external email address for every single account that you have. That way if you start getting spammed on one account, you know exactly the entity that has either been hacked or is leaking/selling the information. There are various methods to do this - which you could do a web search and find out. However, with mine because of my tech background with email Services I’ve gone to a more advanced method than the majority would be interested in or able to do. (Just because it involves configuring and running your own email service). But I believe Services like proton mail might have the ability for you to have multiple aliases for the one email account which could do a similar thing. The added benefits going this way is that your secure account like Bank and government, etc will be unique and different to each social media and general email Accounts so it’s harder for bad actors to actually know which email address you use for your bank account to try and take control. Obviously, nothing is 100% secure, and this also requires a little more effort as you need to know what all your individual email aliases are for- but this does give more options and is also very good for tracking the true source of spam. (as well as dropping that email account once it has been compromised without losing access to all your other Services.).
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This for me is encouraging. My 2 issues with performance doesn’t have anything to do with getting better graphics. One is a smoother consistency (get away from all these things that cause jitters, stutters, etc) and the other would be the rapid degrading in performance with the more unit count on the map. If Vulcan doesn’t give us any more fps, but we do benefit from being stable, and being able to do more (not graphics per se, but objects) - that is a huge win. Thanks!
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Thanks for the clarification. So what you’re saying is that Coincidently, 10 minutes after signing into DCS, you started to receive spam from other entities, and you are assuming that due to the coincidence ED has sold or passed on your email addresses to spammers. I understand your assumption based on the coincidence, however I think that more than one factor needs to be examined to come to a conclusion. In particular, is your email address used for anything else. And another- is anyone else with a DCS account experiencing the same? I, for one am not having issues with spam from the email account I use for DCS. I also have a unique method to my accounts that help me identify where spam is likely coming from. Additionally, if your email is used for more than just DCS gives the possibility that your email was leaked elsewhere and this is a coincidence. It doesn’t make it so, but it makes it a possibility. Now, what is the likelihood that ED chose to only leak your email? While the timing is indeed coincidental, there’s more that doesn’t add up than does at the moment to give weight to this being DCS? Are you able to confirm if it’s your forum account that you logged into, or your DCS account that got the “welcome back” message?
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I know that ED are busy porting DCS from DirectX over to Vulkan. I was just wondering what are the main benefits that we can hope to get from Vulkan once this has been done? In particular, can we expect to see noticeable improvements with the CPU usage/binding, or is Vulkan only really for GPU benefits only? I know that a lot of this will be speculation - however given I have zero understanding of DirectX vs Vulkan - just curios as to what are some of the more likely benefits we can hope to see from anyone who's saavy in understanding that area.
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a few moments later... Well - this made me chuckle. Problem found.
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I feel unloved. I'm not sure I get any regular emails from ED - definitely not 10 a week. Is it possible there's a DCS physhing website out there that you signed into and now they have your email? Additionally - I'd be concerned about your accounts integrity if that's the case - because this doesn't sound normal at all! I would recommend emailing support immediately and advise what's going on. If they're legit emails and something is wrong their end, they should be able to fix it. If, alternatively you have signed into a physhing site instead - you'll want ED aware so that they can protect your account.
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My suggestion is to wait 48hrs. It's cheap security. Enough people will have bought it by then that you'll have a good indication as to how good the module is in EA and whether it's worth getting straight away or not. How it's released on day #1 will probably give you an indication as to what quality you can expect moving forward. I've done that for my last few purchases (or more correctly - the purchases I was going to buy). 2 modules didn't make the cut for me - so I'm glad I waited and didn't jump on the hype immediately. Of course though - that works great if it's released on a Thursday and you can let 2 work days go before the weekend. It's a bit harder when you're excited and if they release it right at the start of a weekend.