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Fromthedeep

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Everything posted by Fromthedeep

  1. Gotcha, I was just clarifying for everyone to see. VDV is either joking around or is the unfortunate subject of some kind of prank.
  2. It's not confirmed at all. The only thing that Razbam suggested is that 2023 is the plan but not even the year is something that they clearly and explicitly committed to. They did mention wanting a pre order announcement and many more tutorials to come. Once the tutorial series get to the ramp start and we have an actual pre order period, we'd know that it's close. None of those happened yet.
  3. Is the tag 'PM evidence' placed there by a CM? This behaviour is intended?
  4. All of this sounds nice in theory but what you're doing is destructive flame baiting and when you show up to 'discuss the naval Phantoms' it will inevitable end up being a pointless mud slinging contest.
  5. You stated your opinion and no one cares, you can move on. Heatblur already decided to deliver two E variants regardless of what you think about it. If you don't like it, post in some other subforum, no one here cares.
  6. Sure, I can understand that.
  7. Very possible and if I did, I apologize. Can you please explain to me what you meant to say in a bit more detail?
  8. You'd get roll/drift indication tabs and an analog range scale.
  9. How is what you outlined a 90% realistic solution? You argued for making a completely made up aircraft that has virtually nothing to do with the real jet aside from maybe the flight model. Without using the NATOPS, there's no way to get even the most basic systems into the game in an accurate manner, such as engine, fuel, lighting, flight control, hydraulics and electrical systems. Using a Tomcat LANTIRN or a Legacy Hornet DDI page is also fully made up. How would you make a navigation system with realistic limitations, symbology, capability and procedures if you just either make it up or copy it from a completely different aircraft? What you describe is a 9% realistic solution, not a 90%. DCS is supposed to be a realistic recreation of aircraft with their systems. If something is already unrealistic and/or simplified why would you argue that they should make other things unrealistic as well? This is not an F-22. Just because Heatblur may not be able to use certain documents legally that doesn't mean people wouldn't read it regardless, nor does it mean that users from the US can't read them legally. There are NATOPS manuals online. There are videos about the "MFD" that they use to control the missiles. There are videos about the TRAM system. It would take a few hours at most for people to find out and Heatblur's reputation would be entirely ruined if they ever did something like this. Whether you like it or not, the developers and the customers all expect to get as close to the real aircraft as possible within the legal boundaries. If a certain module cannot be recreated faithfully even in the most basic manner (and this is what's being suggested), I'd much rather not have it at all. Heatblur also agrees with this, that's why we don't have a fictional, made up F-14D in the game. If someone wants to have the A-6 because they like the idea of dropping bombs from a module that looks like an A-6, they can find other products that cater to that fantasy. If an A-6 is not possible to be recreated realistically, developers should choose a different aircraft to model. There's no point in a completely made up aircraft. The current modules do have aspects and certain systems that are classified or cannot be recreated, but the fundamental systems, system logic and MFD pages are close. Not perfect, but definitely close, aside from a few actually classified systems or systems that are too difficult to implement. If the A-6 truly is as sensitive of a platform because of export controls as it seems, the correct solution is to make an AI version and find a module that can actually be recreated at the proper level. If you guys truly believe that 90% of DCS users don't care about realism at all and they are find with using F-14 and F-18 systems in an A-6, then you'd be proven horribly wrong if something like this ever happened.
  10. Even the old DSCG version will have dive toss, it's a much more sophisticated ground attack platform than the F-5.
  11. Probably the TRAM and later variants will be the new F-14B(U)/D when the Intruder releases.
  12. I don't really see how this is a leap, the comparison was of rather limited scope, and from this it makes sense to me that even if all computers have the same processing power, the fact that the Super Hornet's systems can talk to one another and transfer data faster means it is a relevant advantage because the latter can utilize the fast hardware at its fullest extent. The fact that the Super Hornet is a more scalable platform means that the software that these components are running will also be constantly evolving at a much higher pace.
  13. I've never said that the F-15E only has one computer. I've also never said that the F-15E didn't receive upgrades during its lifetime. As I've said, I'm not guessing about anything, there's a very extensive comparison made by a pilot who flew both platforms. And according to him, the Super Hornet does in fact have the advantage compared to the F-15E when it comes to data buses and similar aspects. If a person with flight hours in virtually every platform except for the F-35 considers that one platform is superior in one aspect, it's wise to listen to him. There really aren't that many people who can make a factual comparison. You know the Strike Eagle very well obviously, but what do you know about the Super Hornet compared to someone who works on it? Do you have enough knowledge about its systems, data buses, computing power, programming architecture and whatnot to make an assessment?
  14. It has an RLG INS with Kalman filter, a software based INS-like program without filtering (mission navigator) and an EGI. With GPS available the use the EGI, without GPS or in old school scenarios the mission nav will be your primary source for navigation. The INS is still used for attitude data even in modern times.
  15. The only people who actually know would be aircrew or other SMEs that worked on both platforms. There is such a description on Reddit by a test pilot who has flight hours in pretty much all relevant 4th gen platforms, including the Super Hornet and the Strike Eagle. According to their statement, the SH has much better fibre optic data buses, more roboust and easily scalable programming architecture and so on.
  16. Isn't the model that we're getting pre ADCP1? The CC was about as fast as a 486. At that point the comparison is made to the Super Hornet and that's a drastically superior platform in this regard.
  17. No, they fall an even less efficient flight path, they sag below the ballistic trajectory. The only LGBs in DCS that can glide are Paveway 3s, which are completely different weapons. PW2s are at their core 1970s era primitive technology that are cheap and effective but they require operator skill and know how to be effective.
  18. It will try but it due to the inherent PW2 characteristics (lag, sag and energy loss) it's entirely likely that your bomb will land short if you don't do it properly. The basic employment consideration for PW2 against movers is to get a lead impact point (either manually or modern aircraft may automatically calculate it), lase it continuously and lead the laser spot just in front of the mover to account for the inherent negative characteristics. If you don't do these, your results will be very inconsistent. There's good reason why modern aircraft calculate the lead impact point and automatically utilize lead laser guidance on their own. The biggest consideration is lag. PW2 is a reactionary weapon, the laser detector is a disk with 4 quadrants and the control section is trying to keep the laser spot center. If it shifts away from the center, the bomb will compensate to recenter it but these can only take effect once the deviation already occurs. Therefore, the corrections are slightly delayed and since the bomb is chasing a constantly moving target (and since normal attack directions are from behind the target, the mover will be moving away from the bomb), in the endgame it's possible that the correction is delayed enough to land short of the target. If you lead the spot ever so slightly, the bomb has a much higher chance of still impacting the target even if the lag would result in a miss.
  19. This quote seems to indicate that, but I could be misreading it.
  20. Based on the previous input by Raptor it seems to me that the DCS Apache is not intended to be operated in a GPS denied environment in game.
  21. There may be some miscommunication here I'm afraid. INS 'dumping' or actual INS failure is a malfunction that can happen to real aircraft. As I'm not an actual pilot, I've also never encountered that in real life, but there are plenty of first hand accounts of this happening. There's also a very harrowing tale in the Approach magazine about this happening to a Charlie Hornet pilot near the boat at night. This has never happened to me in DCS, but I haven't flown the Hornet in quite a while, which is why I asked if this is a new failure being simulated or a bug or perhaps user error. Hope this cleared up the misunderstanding.
  22. It's when the INS fails entirely or "dumps" the alignment. This is a scenario when an actual in flight alignment may be necessary in most platforms.
  23. The INS dumping was definitely not a thing that happened when I actively flew the Hornet. Is this a new feature (simulated failure) or a bug?
  24. The DTIC document says it flies ballistically above 15 000. Is that incorrect?
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