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sgtmike74

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Everything posted by sgtmike74

  1. Since we are talking about small bugs here and there, I found this one. It looks like the skin changes from the Australian NASA skin to dark green as you zoom out. Here are a couple of screen shots. Other than that, I'm loving this module and can't wait for the next one.:thumbup:
  2. You can hold down any one of the bottom MFCD menu buttons for a few seconds to get to the menu options screen. Once there, select "LOAD" once, then on the button you want it to to take the place of. Once you do that just click the newly created "load" button to load what you need. You can load all or just the DSMS data (which is what I do). This is providing you haven't shut down all power.
  3. You can also just pop the canopy to speak with the ground crew
  4. Javelin or At-4s would be nice.
  5. Both are correct, prolong negative g will cause a flame out on its own and excessive speed coupled with low throttle setting will induce it too. SEE and you thought you only had to worry about bad guys shooting at you! :)
  6. Yes this will happened, I was above 20,000 and went into a dive with my engine idle. I think it has something to do with the speed, altitude and low throttle setting. It's easy to recreate if you want to test it, pay attention to the speed at which your engines will cut out. The easy solution to this is to keep just a little throttle on. This seems to keep the engines from croaking. Here is a quick clip of mine
  7. If you are running multiplayer then any slot marked as "client" allows respond. I'm not sure on single player though.
  8. Bring on the night then!!! I like those dusk to night transitions missions. I've flew a few over on the 104th and really enjoyed it. Even the Su25t was fun flying SEAD in the blackness of nights relying only on my instruments. Very fun.
  9. Do anybody know if flying at night helps with MANPADS? I know the missile can see heat at night but what about the crew? Do they use Therms or NODs at all. Any difference in engagement ranges when acquiring targets?
  10. I took your advise and did a little non-scientific testing. I posted five short tracks of the tests. two were at 0% throttle, one at 25%, 50% and finally 100%. Both times with the throttle at idle, both engines cut out at about 450kts. The other three times with throttle settings between 25%-100%, I had no issues with the engines. So, I'm guessing with high speeds, a low throttle setting is the culprit, or at least a major contributor to the flame outs. 0Throttle_1.trk 0Throttle_2.trk 25Throttle_1.trk 100Throttle_1.trk 50Throttle_1.trk
  11. When I replayed the video, I was actually at 24,500 with the contrail. I'm not sure at what altitude contrails begin though. I wasn't shot at or anything. The only thing around me was a friendly F15, and a sa6 that was well out of range from me. So from the responses so far an engine stall could be from, "increase airflow from excessive speed combined with reduced fuel flow from idle throttles", or "inability of fuel pumps to provide adequate flow in prolong dive".
  12. I looked through the track and posted it on youtube (cut down to the flameout). Sorry for the quality, I don't have fraps and recorded off of my iphone. Let my know what your hypotheses are.
  13. Im pretty sure it wasn't longer than a few seconds. I'm gonna look at the track again and see, just to make sure. I did chop the throttle as I pulled from inverted into the dive and I was up there at 20+. I didn't know chopping the throttle at high altitudes would cause a compressor stall. It is pretty neat that something like that is modeled.
  14. I have a question for those in the know. I had dropped my last bomb over on the 104th server and was heading back home. I was at 20,000ft with a big old white contrail behind me when I just got the urge to flip inverted and pull into a steep dive. I got up to about 300+ knots when I started to ease back on the stick (she was getting very squirrely) leveled at 8200ft. The entire maneuver only took a few seconds, when I heard the all too familiar sound of an engine spooling down. My right engine flamed out on me but I was able to restart it with no problems using the APU. I know if you are inverted for a prolong period of time, you can starve an engine of fuel and it will shut down on you. This time,however, I was only in the dive for a few seconds. A few very fast (by A10's standards) seconds. Can excessive speeds lead to a flameout? What is actually happening to the engines in those extreme moments? Just curious.:joystick:
  15. I noticed after the latest patch, that when I start up the left engine, it is the RIGHT engine that shows the heat bloom in the external view, as if it is running. I verified the engine rpm, and that shows the correct engine (#1) spooling up. Also I could of sworn, when you flipped the Fuel quantity switch, it would bring the fuel gauges to life. Can anybody verify? Here is a track. KA50BugReport.trk
  16. The missile will look erratic at first (you're looking through a magnified view) but they will settle down and hit their targets. We always told our gunners NOT to try to "fly" the missile, but to only place the cross hairs on the target. Here is a pretty good video showing what it looks like through optics, both from a cobra and a ground vehicle. http://m.youtube.com/#/watch?feature=related&v=t-akbhcsjmg But yes there is way too much smoke in the sim. But it's a small annoyance for such a great overall product.
  17. Nice video, you can see the flight motor doesn't last very long and it's the kinectic energy that carries it the rest of the way. That glow you see on the tail end is a beacon that burns, which is picked up by the tracker unit.
  18. I've seen TOWs fail in training but they were the inerts that have been stored for a very long time in some bunker. All of the TOWs above the TOW basic should have a range of 3750km. Their flight motors don't burn for the entire flight either.
  19. If you look down at your right leg, there is a list written, but I don't know if it is accurate
  20. I think your problem is using the "orbit" command which makes them just circle and nothing else. It's useful for having aircraft hold in an area until a condition is met
  21. You might be right there, I just never noticed it in the previous builds as I always enjoyed watching replays in slow motion. No biggy tho, the end results are the same. :thumbup:
  22. I was just practicing some ccip with the cbu 87 on some trucks and noticed that when the bomblets first come out, they are facing in the opposite direction of travel. They will then start tumbling end over end. Is this the way they are suppose to work? They still hit the target tho... Here is a track of it CBU87_Bug.trk
  23. Yes, I understand in the sim you are only on one freq, I was curious in real life can their radios freq hop and work in a network like ground forces.
  24. I have a question that maybe someone who works around or with A-10s can answer. Are the radios on the A-10 capable of frequency hopping? In the Army, all of our commo works in a secured mode while also freq hopping. Instead of being on a single frequency, we are assigned net ID's. I notice that there is a panel for loading a comsec into the A-10c radios but I don't see where you could enter a net ID or to even change it to freq hopping. So can it be done on the real ones or do they only talk on that one freq at a time? And if this is the case, then are JTACS using multiple radios? One on single channel and the other with a net ID for their ground units?
  25. Same thing with me :huh: Any suggestions?
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