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About Wroblowaty
- Birthday 01/01/1985
Personal Information
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Flight Simulators
DCS
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Location
Poland
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Interests
Gliders, military aviation
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Currently nothing. However it should change how pilot is informed about being interrogated by IFF from other aircraft. Should it be displayed as "M4 OK" advisory on DDI, and/or additional sound alarm in the headset. There should be an indication by advisory message and/or voice alert depending on MODE 4 switch position, but as far as i know it is not modeled currently
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Can't get enemy units to sit still and not fire back
Wroblowaty replied to guitarxe's topic in Mission Editor
This won't help if he keeps putting it inside "Triggered Actions" and then not turning them on. Settings he posted, like ROE to weapons hold and disperse under fire off are enough. They just need to be activated. So either he will set up a trigger that will enable it or (easier way) put all these in WP0 Actions. -
Can't get enemy units to sit still and not fire back
Wroblowaty replied to guitarxe's topic in Mission Editor
If you put it in the triggered actions list unit will keep its default settings until you activate these specific actions with a dedicated trigger. Try to put all of them into WP0 Actions list. It should work. -
Maybe try something like that: 1. Set CAP to weapons holds. And give them triggered action: ROE: weapons free or search and engage in zone which is limited not to target transport or AWACS 400nm away 2. Create trigger zone of desired radius linked to the lead of CAP flight 3. Set trigger: If part of (enemy) coalition in zone, than AI task push: wither ROE weapons free, or search and engage in zone depending your setup from point 1
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I would try to solve it like that: For on/off part of messages: 1. Use "Switched condition" trigger for "part of group in zone". If they enter, they get the F10 menu options 2. Set another "Switched condition" trigger for "group out of zone", when they leave, F10 menu options are cleared For not showing spawn option after 1st use: 1. Set "once" trigger that will rise a flag (ex. mig29_on) when they are spawned. 2. Modify conditions for triggers responsible for turning on F10 menu to have for example: "part of group in zone" and "flag mig29_on is false" 3. Create new "Switched condition" trigger to get F10 menu options with conditions "part of group in zone" and "flag mig29_on is true" to give all F10 menu options except that for MiG-29 You can experiment with this idea, but i think it should work
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FA18GPS the issue of the coordinates of the guided bomb
Wroblowaty replied to Qazplm's topic in Bugs and Problems
When designating target via targeting pod, make sure to designate place where wheels/tracks meet the ground. Otherwise if you point at the "center of mass" you will in reality provide the aircraft with coordinates of a place behind the target itself. If its done from a shallow angle and from a distance, error can be pretty big. -
Stering on spit is almost impossible
Wroblowaty replied to Red_Camarada's topic in Bugs and Problems
Spitfire has a free rotating tail wheel, that plus huge amount of torque from the engine-proppeler combo requires you to be gentle with throttle and to work with differential braking and rudder all the time while taxiing. Check in options menu if you have "rudder assist" turned on. If yes, than it will try to "do the job for you" in single player, but perhaps multiplayer servers force it off and than you see the difference. -
FA18GPS the issue of the coordinates of the guided bomb
Wroblowaty replied to Qazplm's topic in Bugs and Problems
They are the same. In JDAM MSN page you have elevation in meters (30m), on ATFLIR elevation is in feet (98ft) which is basically around 30 meters. -
Maybe slower for individual jet (and not that much slower as many believe, as limitation here is not the fuel pumps capacity of the tanker, but fuel system pressure limitations of receiving aircraft), but if you take into account that you can usually have two planes connected at once with probe and drouge vs one at a time for boom, than overall time required to fill up a pair or 4-ship will be in the probe and drouge systems favour.
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For now I am afraid it was your imagination. We are waiting for more MSI functions for the Hornet to be implemented. Designating datalink tracks hopefully will be one of them.
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You can shoot AMRAAMs using both radar modes. In STT, track should be more reliable and harder to drop. In TWS on the other hand by using L&S and DT2 or by just cycling through available tracks you can engage more than one target.
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Mike Force Team started following Wroblowaty
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You need to create normal trigger zone, place it where it is needed and select "link to a unit" box for that zone and choose the ship you want. Then you can use regular "unit inside zone" condition. When zone is "linked to unit" it will move and keep its relative position versus unit as it moves.
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A/G radar unrealistic TDC slew logic change suggestion
Wroblowaty replied to Hulkbust44's topic in Wish List
You can assign TDC depress and TDC slew control to different buttons. I used to do that with my previous HOTAS, where i had TDC slew on minijoysick on throttle and TDC depress on separate button on stick. It worked well in its time. -
HUD as priority display ? - equivalent of a diamond in the corner of DDI when selected using sensor control switch.
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I haven't found "Unit Detects" or anything similar in triggers conditions drop down list, so that is not an option in DCS mission editor.