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Geschirre

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Everything posted by Geschirre

  1. I finally figured it out. I changed the "argument value from 200 to 0. The only weird thing is when air starting a mission the landing clips out and back in at the beginning for a second. Take offs and landings are fine. No more ugly bright cyan color on the tail!!! -- FORMATION [WOLALIGHT_FORMATION_LIGHTS] = { typename = "collection", lights = { {typename = "argumentlight" ,argument = 0,},--formation_lights_tail_1 = 0; (Change the 200 value to 0)
  2. When I add the additional bracket/comma to the .lua the Mirage III is no longer an option in the Mission Editor. Just confirming that I am looking at the right location? I never would have thought it was the formation light (makes sense, in the way that it doesn't make sense). For months I had been messing around with the textures, mets/mesh, and liveries. (File Name) VSN_MirageIIIC.lua (Location) -- FORMATION [WOLALIGHT_FORMATION_LIGHTS] = {}, <-Add this bracket and comma here? typename = "collection", lights = { {typename = "argumentlight" ,argument = 200,},--formation_lights_tail_1 = 200; Thank you
  3. I'd love them, they look amazing to me! No criticism here!!!
  4. Thank you very much, that was the culprit. In my Mods folder "NavyEquipment" and "US Navy Equipment" mods were preventing the Super Carrier from appearing with FRENCHPACK_V4 CORE (I didn't try with the stock aircraft carriers). Now to pick and chose which mods to activate when and for what. Thanks again! Merci beaucoup, j'apprécie!
  5. Is anybody having trouble with Super Carrier missing after installing this mod? It appears in Mission Editor, but once I start a mission it is missing. I looked around and couldn't find any forum mentioning this problem on this post or previous versions. I installed the "FRENCHPACK_V4 CORE" into my mods/tech folder and have the objects, thank you. I am not interested in the CA or the script enhancements. Thanks.
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