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Everything posted by WipeUout
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Apple vision pro per eye: 11,400,000 pixels Varjo aero per eye : 7,833,600 pixels Pimax 8KX per eye : 8,294,400 pixels Pimax Crystal per eye : 8,294,400 pixels The image in the apple vision must be pretty amazing, it is also reported to have a 50 to 70 PPD which matches the human eye 60 PPD. With this kind of specs, no need to have any anti-aliasing!
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I agree that Pimax goofed it with shipping issues and their glass lenses production. Sadly it seems that it is becoming a trend in the PC industry unfortunately. It is the Microsoft way applied to hardware But once they have their act together, the product is outstanding. I have nothing to say against my 8KX, it is damn good, as long as you have the hardware to push it or course. Seems that things are improving though, nevertheless I will wait a month or two more before pulling the trigger.
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Another Pimax hater, who plays job simulator... not the type of reviewer with flight sim credibility.
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I use a lighthouse 1.0, no idea about this issue sorry.
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Note that FFR (Pimax) does not work if your runtime is OpenXR. When using OpenXR, you must use FFR within OpenXRToolkit intstead of FFR with pimax client or pitool.
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I think 110hz with smart smoothing is a good idea, I remember experimenting with this on my 8k+ and found out that the higher your frequency, the less ghosting you see with smart smoothing switched on. Try it out, it might be good. 55 FPS is much easier to sustain. For your second question you need to first consider the selected FOV on Pimax. If you are at standard FOV, you diag FOV drops from 200 to 170 degrees if I remember correctly. As a result, you do not use 100% of the pixels and thus your effective resolution is less than 2.5k. I would argue that your effective resolution has probably a pixel count similar to the G2. Secondly is the rendering pipeline and specifically the software part of it. It could be that the Pimax pipeline is more effective that the G2 pipeline. It could also be that settings were not the same between the two HMDs. For instance, if you use FFR with the Pimax, it is a big FPS booster.
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Naw, I can take more than that. Again, I respect your opinion.
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I hate being insulted. Everyone is entitled to their own opinion. Your prefer pancake, I respect that, it is your opinion.
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I'm sorry you had a bad experience. I am not forcing any decision here but simply stating my opinion.
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I don't think anyone is saying that. It takes more powerful and extra hardware to enjoy VR, but once you have a good setup you don't want to go back to pancake.
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You can rationalize as much as you want but if you are interested in flying a combat airplane on a PC, then immersion is inherently part of that. We all share, deep down inside, that dream of flying one of these for real. Dare to try VR out and you will never go back to pancake.
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Correct! Did un-checking the parallel projection box in pitool helped?
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OpenXR going forward. the combination OpenXR + OXRTK offers all the settings required to adjust quality and performance in most scenarios. For me it is a significant gain over SteamVR in both GPU and CPU frametime which allows 90FPS in most scenarios.
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and in pancake mode...
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VR zoom makes CPU frame time (bad performance) better, why?
WipeUout replied to darkman222's topic in Virtual Reality
Since MT was introduced, in all my testing, my CPU FT never exceeded 4.5ms in DCS. This was the case also with my i7-12700KF. If your CPU is bottlenecked in DCS, then you have something eating CPU cycles in the background. Maybe you should consider a fresh windows install. -
VR zoom makes CPU frame time (bad performance) better, why?
WipeUout replied to darkman222's topic in Virtual Reality
Are you sure about that? It should be the other way around. Try to monitor your core load with something else like the performance tab of task manager. -
Parallel projection is not needed, this will screw your alignment and might help with your IPD problem. 1.25 in pimax client = 156% upscale 1.2 DCS PD = 144% upscale You are better off to use 144% which is less demanding.
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No need for Parallel projection, this might solve your problem!! If you use 1.25 resolution, this equates to 1.25 x 1.25 = 156% upscale which is very demanding for a 3090. Use the DCS PD at 1.2 instead or the resolution in OpenXR Toolkit.
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Pixel Density in DCS VR settings. With a PD=1.2 you are effectively upscaling your image by 144% (1.2 x 1.2). I use glasses which already limit my FOV, that is why I use normal FOV and it is already much larger than most VR HMD. The IPD is weird indeed, my measured IPD is 66 but I have to set it to 60 to get best view. Try using different thickness face foam, this might help also.
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VR zoom makes CPU frame time (bad performance) better, why?
WipeUout replied to darkman222's topic in Virtual Reality
Your CPU should not be the botleneck, an i9-12900kf is pretty good. Unless you are not using DCS-MT? -
The 8k+ is getting a 5k image from your system and upscales it to 8k. The image quality is much better than a Pimax 5K Super and very close to an 8kX. Use pimax client, it is the most stable and reliable for OpenXR and you need to use the OpenXR runtime to get max performance. I think the 8k+ and the 3090 has issues in the past, you might want to check that you have the latest firmware installed. From an image quality perspective, you need to upscale the image close to 150% either with a PD of 1.2 in DCS or in OpenXR toolkit (resolution) to get the best possible result. The problem is that it will require a lot of horsepower from the GPU and you will need to use FFR in OpenXR Toolkit along with motion smoothing. Also keep your HMD refresh rate at 72hz and your FOV at normal.
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First, are you using Pitool or Pimax client? You should use pimax client 1.10 Next, do you have a lighthouse? If you don't, then it will work as well but only for 3DOF (head yaw, pitch and rotation). Next, are you using the latest version of PimaxXR (0.3.4) and OpenXR toolkit (1.3.2) For other settings and advice, look at my post here: There is also your hardware, what is your setup?
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As pointed out by @some1, your GPU does not have any headroom, it is at 100% usage. No matter how you spread the workload between CPU cores, the result will be the same. That is not to say that the software side can't be improved further, OXR vs SVR is a good example. I think there's the performance improvement potential until we get the 7090ti...
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It is the other way around, the CPU is feeding data to the GPU. This is why we saw FPS improvement with the introduction of MT. Having a core dedcated to the graphics pipeline made a difference of almost 1ms in GPU frametime for me.
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So far, the issue did not surface. After 2 hours of gameplay on my server with several crashes and landings, no issue! Thanks for the hotfix!!
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