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Draken35

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Everything posted by Draken35

  1. No, but disabling from the cockpit is just a couple of clicks.... That's what I doing to have a readable EHSDI ... The alternative is a bunch of clicks (like 50!) to reduce GAIN and play with contrast settings. How much depends on the map you are flying on.
  2. Just uploaded an update fixing an issue with the rearming and refueling from the FARP.
  3. I love working with JTACs that mark targets with white phosphorus and, obviously, our shiny, brand new yard stick in the TPOD is a fantastic tool for that... Center TPOD on the mark, call contact and set the YS for the distance the JTAC tells you and voila, target should be there ... Shouldn't it? I just flew (silly me, didn't think on saving the track) a mission were, twice, the JTAC marked a target with WP and the target was nowhere to be found near the distance it reported (measured by the YS) in any direction... This could be either an issue with the yard stick, the JTAC and/or the stick/ejection seat interface... I will setup a test mission to see if I can reproduce this but was just wondering if anybody else has seen this situation? Edit. Never mind... Must have been an issue with the rookie pilot not seeing the target... Tested in Area 51 (NTTR map) with active pause, the 2DY nad the JTAC works... Mission Attached in case you wanna try it Test JTAC-WP.miz
  4. Good luck and enjoy!
  5. I just add Joystick Switch Abstractions key binds to the [Your DCS Folder]\Mods\aircraft\AV8BNA\Input\AV8BNA\joystick\default.lua For the course switch: {down = inst_commands.Knob_Course, down = inst_commands.Knob_Course, up= inst_commands.Knob_Course, cockpit_device_id = devices.NAV_INS, value_down = -0.5, value_up = 0, name = _('COURSE SELECTOR CCW else STOP'), category = _('Joystick Switch Abstractions')}, {down = inst_commands.Knob_Course, down = inst_commands.Knob_Course, up= inst_commands.Knob_Course, cockpit_device_id = devices.NAV_INS, value_down = 0.5, value_up = 0, name = _('COURSE SELECTOR CW else STOP'), category = _('Joystick Switch Abstractions')}, Attached is file with the one I use Mods to AV8 default.lua
  6. New version up. Requires 2.7 so, I decided to leave the old one untouched: https://www.digitalcombatsimulator.com/en/files/3316143/ Much simpler than the old one but provides the same opportunities.
  7. Thanks! I'll give it try Edit: That actually works very well... Can't recall what my settings where before, but these works very well!
  8. The worst thing is that I lost the backup of my values.... So, I have to redo that work, plus, re tweak my graphic settings ...
  9. Quest 2 user here. Same issue
  10. @RecluseDo you feel any difference with 2.7? The FM was touched: Improved FM Corrected insufficient drag at negative angles of attack. Corrected incorrect thrust being generated when engine is windmilling but no combustion. Improved negative angle of attack dynamics. I stated to use more trim while hovering/low speed , like in the video that @Jackjack171 posted above... So, I'm not sure if it that, or my imagination , but the Harrier feels more stable during approach to the Tarawa and in hovering... BTW, the new Tarawa looks great!
  11. Sad to report that there are no noticeable improvement in 2.7 regarding the quality of the MFDs
  12. I’m updating my practice area with it... And have other changes.... Was waiting on 2.7 to be out to test and release it... Maybe by Friday, it will be out.. I’m really liking this new FCPL surface btw
  13. Tomorrow? Tomorrow could be different!
  14. Very nice sound! Thanks!
  15. How are your VTO's ? Perhaps practicing them,, and keep the hover will give you the muzzle memory ... After I set nozzles to 82 I don't mess with trim too much... Only do it if I find myself having to apply "too much" stick to control, usually for pitch. At that point the trim adjust that I do are gross adjustments.
  16. Practice, Practice, Practice... I noticed in the track you posted that you went straight to land... One thing that I found helps me, is to do a proper (or as close as I can) approach pattern. I take off from the Tarawa, do and 180 turn and climb to about 2000 feet and fly to about 3 nm behind the carrier (setting up tacan helps), turn back towards the carrier and do the pattern. Also, doing the take off (hot start at least) gets me in the right might set... I do terrible in air start sorties I read somewhere (in a Harrier related book, which one escapes my mind now) that " workload kills " ... So have to be all setup before you cross the deck threshold ... You might be tempted to mess with the nozzles , after all, its control is right at your finger tips... Not the case on the real jet, you would have to take your hand off the throttle... No bueno. Stolen from the DCS Harrier Pilots group in face book: Looks like we crosses post You are absolutely correct...
  17. I added the Saitek/Logitech throttle quadrant (yesterday!) to control nozzle's It seems to work well... The increase radius of the lever, compare with the friction incr on the throttle that I used before gives good control on the nozzles...Not that I really had an issue with it before. Is the Antenna Elevation rotary in your throttle an axis? You should be going to hover stop before you get close to the deck, where exactly, depends on your speed and the carrier speed. I used to wish for a hover stop to... But the real plane doesn't seem to have it and, well, is not really necessary. After, I get the nozzles to 82. I don't move them and fine tune speed with pitch, no more that 2 or 3 degrees each way. Regarding trimming... That is a good question... My theory is that the reaction control system doesn't trim well, either because of a bug or because it is like in real life, I don't know. My preference is to have some nose down trim before I get to the hover. After, that last trim setup, everything else is done with pitch, roll, rudder and throttle.
  18. Came across this https://gumroad.com/l/VTreS in Facebook https://www.facebook.com/groups/DigitalCombatSimulator/permalink/3712621188863871/ Looks real good in the game... The download link asks for an email, but doesn’t validate it...
  19. Ah ! Good to know!!! Yes, I had a fuel tank in the ventral pylon.... Thanks!!!
  20. Is the airbrake mapping broken again in 1.8b? The AI taking off works great.. Did a formation take off with an AI flight lead from Nellis AFB (my formation training location) and had a close call... Thought it was because of the adjustments to the FM and my lack of familiarity with the throttle response time... Until the second close call, when I notice that the airbrake was not deployed... Checked my mappings and there all there... I really like how this bird is going! The A29 team is doing a fantastic job! Very appreciated!!!
  21. Ah! That is the most likely explanation... It got hit. Do you use Tacview? It would have indicated if you got hit or not.
  22. I just dropped 8 GBU12 , with different combinations of laser safe, master arms and tpod on/standby... Had no issues with the laser arming and firing...
  23. Are you arming the laser, pickle, firing the laser, splash, turning off the laser, safe and come around to do it again? Knowing your procedure or track file will help troubleshooting I'm from this school: So, I safe my laser after I'm done ...
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