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Everything posted by Nuggetz
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Prior to the last DCS update there was a change in the sensitivity of my TMWH joystick primarily in pitch. Previously I had pitch set with a curve of +10 and was routinely able to gain sniper shots on the cockpit of AI aircraft. I have tried changing the curve to as much as +60 but even the most gentle of touches causes the pipper to over correct even against a stable turning AI. I now have the curve set to +15 which allows normal control of flight in terms of general handling and landing of my F16, but guns dogfights remain problematic particularly with manoeuvring AI in a fight. I am not aware of any other software/driver updates which may have caused the change in sensitivity. However this may be possible. Given I understand the use of curves and believe I have at least a skill level to hold the pipper on target under normal circumstances- Can anyone offer some advice on where the issue may be rooted? I have run a DCS repair and reinstalled the TMWH drivers. Many thanks in advance
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I stand corrected. However the process works hence fixing the issue
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With the throttle at idle and elec on but before you start the APU select cut off then start the APU and once the engine has stabilised at 20%+ then open the throttle to idle and you should be good
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Thank you. I have deleted the fxo and Metashaders2 folders multiple times trying different approaches. I don’t use any mods of any description in DCS.
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I am running a 3700X CPU, RTX3080 TI, 64GB RAM and 500GB SSD. I am also using a Quest 2 headset with Link cable with most DCS settings turned right up and getting a good image and FPS from 45-120 at 120Hz. Using DCS Open Beta. When Oculus released the new Link Sharpening feature there was a real wow factor-very noticeable. However since the recent DCS update image quality has reduced and can be inconsistent, furthermore FPS can be down to 30 with 45-60 at altitude. A friend who uses a G2 headset and an AMD GPU has also commented on a massive reduction in FPS. I don’t know if the recent DCS update is the cause or Windows or Oculus or Nvidia drivers (but rolled back anyway). My question is anyone else suffering similar problems within the last week or so? I have tried endless setting changes and cannot get back to where I was happy. I have also switched back to a 1440P monitor to test the GPU and the 3080 TI is performing to an excellent standard so I think the GPU is good. Thanks in advance for any advice or feedback.
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Thank you for your replies. I have flown multiple sorties in both SP and MP modes and the problem did not reappear. However, this morning after about 5 hot rearm/refuels I landed at another base from the one I took off from and the problem turned up again. Obviously the track file would be massive so you can’t upload. I will try and reproduce and send a track file if I can in either SP or MP. As far as switch positions go I am not sure what you mean. If the switch goes left dogfight mode (9X & Guns) is selected. If the switch goes right AIM 120 is selected (if fitted) switching cycles through eg 9X/120/NAV modes with changes to radar and HUD symbology accordingly. (TMWH HOTAS). regards
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After returning from a mission in the GR Stoneburner MP server to rearm/refuel followed by a take off it is not possible to select AIM120 via the Missile Override switch on the throttle. Instead 9X are selected. However, selecting A-A mode followed by SMS page allows 120 missiles to be selected and corrects the symbology in the HUD. No track file is included as it would exceed the upload limit. Thanks in advance for investigating.
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Thanks Frederf, Perhaps higher WP numbers do behave differently (now), but given I have used the same procedure ever since I started in DCS with the F16 (exclusively)back in Dec 20, something has changed. If that is planned then fine but it would be good to know what is correct. There are other HUD bugs but I need to raise a separate post to high light accordingly. regards
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Thanks for your input guys. Following your inputs I logged back into Stonerburner this morning and started a F16 at Gudauta (no stores) waiting until the jet was ready to taxi and then manually entered WP33 and set the coords for the threshold of runway 33. Same result 55 miles to WP33 which as you know is in sight from the parking area. I then rocked the rocker switch and back to WP 33 - work around restored the distance to 001 nm. There is either a bug or something has changed/been updated since the recent update as the F16 did not used to do this. In the interim I am happy enough because I have an easy solution. Perhaps ED would be kind enough to investigate a little deeper. Many thanks in anticipation, Nuggetz
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Update: working with another F16 pilot in the Stoneburner server we have identified a work around. if once aligned and coords have been entered the range remains 55 miles to the WP. Then use the rocker switch to change to the next WP (up or down) even if the WP is empty then return to the home WP the correct distance is displayed in this case 001 miles. Navigation is also restored so the distance varies and the Nav tadpole points correctly. I hope this gives an indication as to where the problem may lay. Regards Nuggetz
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Thank you for your reply. No target pod is fitted. This issue occurs with or without any stores loaded at all. Note the distance to WP does not change throughout the flight and the Navigation tadpole also displays a constant error. I noted this morning the WP 001 is 55 miles from Gudauta so I wonder if the Nav system is somehow stuck on that distance and does not pick up either the new WP or the fact the F16 is moving. I mentioned earlier that in conversation with other F16 pilots they are also experiencing issues with the Nav system. Grateful for any help as always Nuggetz
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Stored Alignment which I have been doing for about 8 months now with no issues until after the most recent update.. I think I am correct that the full alignment to 06 currently has an issue also???. Additionally, I have Run the ED Update and full/slow repair a couple of times now to hopefully remove any specific errors on my PC. Thanks again, Nuggetz
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I have tried again to produce a Trackfile but doing the minimum to align the Nav and allow you to view the STP co-ords and HUD produces a minimum file size of 6.2 MB which I am unable to attach. Perhaps if you try the following: Log In to the GR Stoneburner MP server in the Caucasus Map if you can. Spawn F16 (1) at Gudauta. Perform start and align in Nav stored heading mode Enter WP 33, N43 06 278, E040 34 534, Elevation 69 feet Once Aligned (10) note HUD indicates 55 miles to WP 33 which is actually less than 1 mile to the runway Threshold Runway 33. Once airborne the 55 miles does not change regardless of actual distance to the airfield. Additionally the Nav tadpole displays a constant heading error. If you provide an email address (private message if necessary) I will attach the 6.2 MB Trackfile to allow you to view in more detail. Thanks in advance Nuggetz
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Note the co-ord for the wp are directly in front of the aircraft (Runway Threshold), but the HUD indicates that WP 33 is 55 miles away not less than a mile as usual. I have provided this screen shot because the Trackfile may be corrupted I have tried to attach another but it is too large. If you tell me how to attach it I can send again. Please note that at least 2 other F16 drivers have indicated problems to me over voice chat in the Grim Reapers Stoneburner Server. Note this problem does not happen in Single Player Mode. I hope this helps you. Thanks in advance Nuggetz
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GR_TTI_v1.80ce_autumn-20210813-154518.trkTrack file attached. Note Nav tadpole constant error also. Thanks
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I noted this morning following the recent update that there appears to be a bug with Navigation/waypoints After start and standby alignment in the F16 I entered the coords for the runway threshold to help get me home especially when low on fuel. Usually the HUD reads 1 mile to WP while parked. However today it reads 55 miles/WP. The figure of 55 miles does not change regardless of the distance from the Airfield. I have undertaken this procedure many many times in the past and am confident this is not operator error. Worth investigating please. Many thanks in advance Nuggetz
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Hi Cyberaaxcess, You asked in one of your early replies if I could provide some feedback on using VR with the RTX 3070. I have done some testing this morning using the settings below. Note the PD setting in DCS and Oculus is set to 1.0 at 90Hz. However, the PD in the Oculus debug tool is set to 1.2 and Asynchronous Warp set to Disabled, Distortion Curvature set Low, Pixels 3712 and Bitrate 350. Obviously the FPS varies with map, altitude and scenery, but the following figures should provide a fair indication of what you could expect with the RTX 3070. View was looking forward through the HUD, instruments and sky visible in the FOV: NTTR Map Instant Action Free Flight: High Altitude 82 FPS, 77 FPS 6000 feet AGL over open ground, in circuit for Nellis AFB 68-71 @ 2500 feet reducing to 60-45 FPS on approach and on the runway. This Map is probably the least demanding on the GPU. Syria Map Instant Action Free Flight: 40-45 FPS over the coastal Town at 1400 AGL. Open countryside: 40-42 @5000 feet, 48-53 FPS @ 15000 feet 54-57 FPS @ 30000 feet. The maximum FPS in clear sky at High Altitude was 82-83 FPS with 90 FPS for a second or two. Caucasus Map GR Stoneburner Server (Multiplayer): Taxiway 39-41 FPS, 44-45 FPS @ 5000 feet, Solid 45 FPS @ 15000 feet, 45-47 FPS @ 20000 feet, 48-52 FPS @ 25000 feet, 56-60 FPS @ 28000 feet, 60-63 @ 30000 feet, with a highest rate of 68-69 FPS at High Altitude. Data was taken with about 10 players in the server and weather with about 4/8 cloud. Multiplayer does cause a performance hit and I would not like to boost the settings any higher without the risk of FPS dropping off. That said higher settings can be used especially in the NNTR Map in Single Player mode which is more pleasing on the eye. The above were taken using a stock RTX 3070. The figures taken below were captured using a mild overclock of 100MHz on the Core Clock and 200 MHz on the Memory Clock: Caucasus Map GR Stoneburner Server (Multiplayer): Again data was taken with about 10 players in the server and weather with about 4/8 cloud: On the ground and below 5000 foot clouds a solid 45 FPS. Above the clouds mostly 45-55 but periods of higher altitude 50-68 FPS. 25000 feet and above 53-69 FPS was recorded. The settings below allow for a solid 45+ FPS in any Map Single or Multiplayer while retaining a smooth image, decent quality of graphics and smooth head tracking when used with the Quest 2 VR Headset. Although I have not listed any figures for the Marianas Islands from this mornings testing, I would say from memory that in Multiplayer Mode 45 FPS on the taxiway is possible, 33-35 low level over the Islands, but once away from the Islands over the Ocean figures of 65+ FPS are easily obtainable. Ultimately, I would like to upgrade to a RTX 3080 Ti so I can turn up the graphics to please the eye, but that is having to wait pending price reductions and hopefully Vulkan will help in the interim when available. Performance wise the RTX 3070 is very capable in VR and 2D, but not all RTX 3070s are created equal so do your research accordingly. Hope this helps you or others reading along. ATB Nuggetz
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No worries, pleased to help. I have only been into DCS/online gaming since Dec 2020, but even in the last 6 months I have seen improvements to FPS with software/driver updates. However, like you I am anticipating Vulkan upgrades with unbridled enthusiasm! ATB Nuggetz
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I don’t think you can get away completely from some shimmering edges especially in VR. However the added performance from the 3070 allows me to set MSAA to X2 or X4 which does help a lot. Next time I am in 2D mode I will take a couple of screen shots with the FPS counter switched on as well. ATB Nuggetz PS the 3070 is a much quieter GPU vs the RTX 2070S so that is an added bonus
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Just run some tests with the following settings at 2560 x 1440: All views looking forward with HUD and Instruments in view as well as sky. NTTR Map Free Flight instant Action: 8500 feet 107 FPS, 600 feet open ground 96 FPS, Vegas 72 FPS, high alt clear sky 120-140 FPS. Syria free flight instant action: 1100 feet coastal town 74-76 FPS, Open hills 5000 feet 85-89 FPS, high altitude 30000 feet over open hills with very high cloud 105 FPS. obviously quoted FPS varies but these are the approximate averages in each scenario. hope it helps with your choice. ATB Nuggetz
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Will do
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Hello, By coincidence I installed a RTX 3070 today and have been experimenting with settings, Maps with SP and MP versions. I upgraded from a RTX 2070 Super which I liked very much and produced 80-90 FPS in 2D with most settings maxed out. However I got into VR and while the 2070S coped well with SP it was less consistent in MP. It is only day one with the RTX 3070 but so far it has exceeded my expectations with most settings maxed out I have been getting 65-90 FPS VR in SP depending on map altitude etc. I have only done a little MP today on the Marianas Islands where I was getting 45 FPS on the taxiway and 60-70 general flying near the islands. Less FPS low level over the islands but I cannot recall the numbers. More tuning of settings tomorrow and I may be able to give more details after. So far I am pleased I didn’t stretch for another £600 to get a 3080 at this time. If you plan on 2D mainly then the 3070 would get my recommendation as so far it is holding up well in VR so will cope even better with a monitor. ATB Nuggetz PS: The RTX 2070 Super (6 months old only) will be going up for sale (UK) later this week for those who may be interested. 3700XCPU, EVGA RTX 3070 FTW3, 32GB DDR4 @ 3600, 500 GB SSD x 2 Nvme, 1 TB HD
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Ok thank you. It sounds like I am doing something pretty similar to you. I was just concerned that the twin image on the monitor was sapping performance thus affecting the headset. thanks again