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PeevishMonkey

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Everything posted by PeevishMonkey

  1. Да, разумеется. Раньше по этой же причине под нож пошли Ла-Манш и Марианы, так они вполне себе светятся с просьбой об установке, а Нормандия - нет. Нет, только "Купить".
  2. баг - не баг, но попытаю счастья тут. Для обновления пришлось удалить карту Нормандия 2.0, обновился, все ок, на диске 88 гигов свободных, но почему-то теперь у меня в игре в настройках не предлагает заново закачать эту карту... На сайте в профиле она как купленная числится. Что делать? Места мало или что (карта на 44 гига, вроде как)?
  3. Чет засомневался - в особых настройках для Ми-24 есть опция "перехват управления Петровичем". Так вот при поставленной галке при пересаживании на оператора управление вертолетом недоступно (нужно запросить), а при отсутствии этой галки - управление вертолетом доступно сразу как сел за оператора. Разве не наоборот должно быть?
  4. И не забудь перезапустить DCS, чтобы изменение сработало.
  5. I compared DL DSR only with MSAA for my 3070 MSAAx4 gives me 70 FPS and DL DSR 2.25+MSAAx2 gives 45 FPS. But the quality is better. I don't see a reason to use DLDSR + DLAA (DLSS)
  6. According all you told above, I assume that return to the full analog of 2.8 by turning ON or OFF any settings in 2.9 impossible in principle.
  7. Instruction for NVidia users: How to have SSAA without SSAA option.
  8. Before the "dot battle 2.8 vs 2.9" I'm interested in - was in 2.8 difference in distance of visibility depending of size of aircraft?
  9. Yes, my fail. I didn't restart DCS after changing the spotting option. All my results for "New" model are for “improved spotting dot - off” options. Sorry. As for me, visibility range is approximately the same ON/OFF new spotting, but "blending in with the horizon" much, much better with "ON" option, that is why it's looks more realistic. 146% agree.
  10. Only ED know it. As for me, I'm not sure it in 100%. OK, thanks. I'll try restart.
  11. Honestly, I see the difference after the last update between previous and the current version, thanks ED for the courage to experiment in the right direction was before (MSAAx4): Now (MSAAx4): Now with “improved spotting dot - off” (MSAAx4): And for DLAA: was before (DLAA): Now (DLAA): Now with “improved spotting dot - off” (DLAA): But It's hard to convince myself that the “improved spotting dot - off” option works correctly. It's looks like for DLAA with "improved spotting dot - OFF" I can see better then with "improved spotting dot - ON"... Maybe I need additional test... For MSAA it's looks OK and reasonable. P.S. I would cut the distance by 1.5-2 times...
  12. You may put your head to any position you want. Don't forget save it by RAlt+num0.
  13. Хаткой совсем даже не рисковано.
  14. Like here: https://forum.dcs.world/topic/335334-new-spotting-is-great-new-spotting-is-overcooked-feedback-thread/?do=findComment&comment=5312942
  15. What kind of aircraft do you see 40 miles away? + there are 3 types of AA DLAA+DLSS (quality): DLAA only: MSAA x4:
  16. It depends that kind of objects should have this spotting dot from ED point of view. I confirm spotting dot for ejected pilot.
  17. AirForce of each country must have own Chuck Yeager... In the reality for visibility range there is a big difference between: 1) one separate aircraft or may be two aircrafts or a number of aircrafts, chaotically distributed in air. 2) couple of pairs/ small group of aircrafts 3) a lot of aircrafts in orderly formation. In the first case visibility should be determined by the one way. In the second, range of visibility becomes better in aproximately 25% in compare with case 1 (don't forget, this groupe usally a formation of aircrafts at one level closely located to each other). And it's confirmed by statistics. And in the last (3th) case visibility is much higher them in previos two. Look at long wires far from you, angular resolution, calculated by their diameter and distance, may be 10 times smaller then "standart" angular resolution of the human eye. But it still visible.
  18. TURN-servers helped us to activate VoIP. Without it we couldn't hear each other.
  19. Did you set options "use TURN-servers" ON? It's at "Special" part of Options for VoIP
  20. I'll leave aside for now the obvious oddities of this new system, like this (all 12 dots at the same distance) and the visibility of ground units, which is also not exciting... It seems to me that the problem is mainly that the ability to detect the aircraft varies unevenly. At “long” distances - OK, at “medium”, when these points appear - excellent (even too much, as it seems to me), but then “close” everything becomes dramatically worse. Until you fit the enemy into your sights (for WWII), here everithing is OK :). This is not logical. On the other hand, at distance “close” the the monitor size + FOV plays a role... But any way, it's strange... And yes, I would reduce the visibility range to made it a little bit more close to reality, but this is not my simulator.
  21. It would be extremely cute if ED explain own expectations about visibility. I didn't see it in news. Until we don't know it, all we able to do - argue in forum battles.
  22. В какой плоскости? Если в горизонтальной, то это, вроде как, не в традициях военного самолето-/ вертолетостроения, а если про вертикальную - то наверное, да.
  23. As for Instructions for air combat of fighter aircraft (IVBIA-45, USSR) § 27. The main ways to detect the enemy: — visual observation: the single aircraft is detected as a point at a range of 3-5 km; ... at a distance of 1 km the aircraft appears as a distinct silhouette... — visibility of anti-aircraft artillery shell explosions is 10-15 km.
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