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algerad3

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Everything posted by algerad3

  1. of the required export lua Ok.... maybe we could have done with out the currently non functioning Huey gauges.... Here is the export script. Put in the Export home of the Black shark of your choice ( except black shark one...don't work there ):huh: OH ,yeah be very deliberate with the knobs , too fast and the saitek side will crash, does not affect the Dcs side of things, just finish mission and restart. Export.lua
  2. Finally getting somewhere !!!!!!! Well got all eight of my fips running , have a lag of 3-5 quick seconds in Dcs black shark 2 and 3-4 in dcs world. with 7 fips I get a lag of 2-5 quick sec. Down to 4 fips it's about 1.5 -2.5 secs. Dcs world responds faster but none the less... Any one out there willing to help optimize what I have ( a glance at the script, advice pointers). Also gonna need more of them math guru types to help dial in he dials... And if you want to test and give feedback ...you are more than welcome. I have a script for the X52pro on tcp socket and i works without crashing, can change radio freq's as fast as I want. Will upload later. Also working on combo pack.. Had fips and X52 playing together, just need to speed up the fips. Anyways.. Export goes in place of residence... Ka 50 gauges goes in C:program File\saitek\Directoutput\. Use scite and run the script " SaitekFips" then start mission. Very important to start script before starting mission in DCS world... Will crash at start up if you don't. Black shark 2 is more forgiving and understanding. Don't laugh at my lack of artistic abilities...they are improving. Also find the w.i.p gauges attached. A-10 soon, followed by P-51 and what ever is left ( after optimizing the gauges.). OOOPSies... only three attachments at a time .... Scripts down below.:smartass: Huey gauges.zip KA 50 Gauges.zip SaitekFips.lua
  3. Just to weigh in, I have both the x52 pro and the x65. Love them both. The x65 does take a minute to get the hang of but, works good with all of the Dcs modules. 4 extra buttons on the panel in front of the throttle. You can separate the throttle for left and right engines. You can adjust the force pressure required. You also get a twist rudder joystick but, is hard to control when trying to maneuver. Pretty good stick , once you get used to it.
  4. Quick question for the FIP owners... Which do you prefer: Simple gauge face like in the first picture "vvi attempt" or the complete face like in the second picture "back" ?
  5. Time to slow my roll and get organized. It is time I disappear for a quick minute. I created a quick vvi gauge and it works ....so now that is done. Buttons are working ( for the most part , some rotary functions needs to tweaking). Current goals: Finish wiki pages, create scripts for all modules that will include x52 and/or fips, Draw gauges for all modules, create self start routine and self select routine. Between work, above goals, testing and trying to finally getting some stick time; I will be limited in time. I think I put up enough test lua files for now and should focus on final scripts. I hope to be back soon!!!!!!! :smartass:
  6. Guess what I did !!!!!!!! Not bad for an amateur in two days time I am now at this point in life. I am afraid you need to have the fip for this lua...Sorry X52pro lovers..Gotta give the fip guys some love..... Plug in the fip and run this script guy's make sure you have the above export installed for some nice giggles and laughs!!!!! Now we are getting there. Remember this is still wip... exploratory!!!! :P Install the attached pics into C:\Program Files\Saitek\DirectOutput...... kinda gives away the surprise a little :music_whistling: saitekwith fiptcp.lua gauge set1.zip
  7. Gonna skip the next portion of the programming test and start working on the wiki pages. How do I get access to the Dcs Wiki , I would like to add info there as well in regards to programming Saitek gear.?
  8. oopsiess. UH oh , looks like you missed a step... go to c:/Program Files(x86) and find the lua32 folder ( you have to create a lua folder and a lua 32 folder per tutorial.). Place the attached file into the lua32 clibs folder files. Then find the lua folder you created for the 64 bit and Put the saitek64 file in there... Rename it saitek(erase the 64 as that is there to distinguish it from the other dll) and place it in the lua 64/clibs folder. You should be good to go from there. If any other issues arise , you can put the saitek64 dll in the Dcs bin folder as well as in the others ( If using black shark 1, you have to use the 32 bit dll instead everything else will use the 64 bit. PLease download the tutorial and have a good look... the needed saitek64 files are there. I am working on a better set of instructions until then I hope this helps. saitek.zip
  9. I sorted it out, there was some changes in the updates. We now have to create a folder and name it "scripts" and put it in user/saved games/Dcs. I was unaware of that . Now that I am it works like advertised. Thanks!!! Case solved and closed.
  10. Just ran Clear Tchavili trail or what not , the really crazy one with everything hiding in town and you have to clear...Ran it twice ( not successfully of course..) but, gotta say, it was really nice being able to change the radio channel and get rid of the radio messages and then change back to hear them using the x52. The fip I am getting the hang of using it for the abris , Can't wait till I get the knobs figured out. The most important part is no crashes...stayed steady though I have to work on closing at end of mission. Getting closer .... Nighty night.
  11. won't let me attach the "tute" well , I guess we will do it like this.....http://forums.eagle.ru/showpost.php?p=1557313&postcount=19 As before , this should get you in the right direction.. if my incstructions confuse you then look at it from Moburma's point of view here...http://forums.eagle.ru/showpost.php?p=1713080&postcount=83 (I like how he did that,makes it a bit more simpler.Thanks Moburma..)
  12. Lt.... How far in the process are you? Have you installed the dll and lua for windows? If so.. then if you are working with blackshark 2 stand alone modules .. Put the export file in the config/export file. If you are in dcs world then go to user/saved games/dcs and create a folder called "Scripts". then place the export file in the new folder. Make sure you have Scite which comes with lua for windows and open the lua file( Saitekwithtpc)with Scite. You have to make sure that "Saitekwithtpc" is running before you start a mission otherwise dcs will crash looking for the socket. I made some changes to the files and now you can scroll the wheel safely( as long as you don't get carried away speedwise.) The fips control the abris in this demo ( only the buttons right now, had problems with the knobs). Again the buttons are in sequence to the sim 1=1 2=2 etc. Now on to the gauges, Will clean up code later. Lt. This is one of the original tutorials and should be of help in getting you up to speed. The "tute" was created before the new Export system in world as explained above. :thumbup: saitekwith fiptcp.lua Export.lua
  13. Understood, give me a minute and I should be able to get the wiki pages going. I will also to an instructional .lua file with examples... I just want to get the Set Image part working so that it will be complete.. I get the impression that the scripts are not crashing on you ? Or are you more patient than I?
  14. Gremlins maybe? So I guess that means I will have to go " gremlin" hunting. I had a file that was working with my saitek gear, now does not work. My new export files ( Socket) don't seem to be working. I was thinking maybe something in an update changed. I will play with it a little bit and see what shakes out. Thanks for looking. Algerad3
  15. O.k Another update to this project. The code is still kludge but the fip's are now functioning like the X52 (no gauges , just buttons.) The first page of the The second page of the fip is the Abris buttons 1-5 s1 = button1, s2=button 2 etc. Still have the issue of "attempt to concatenate field '?' (a nil value)" still working on this. :wallbash: Gonna work on things some more, hoping for some feed back , maybe I can wire up some gauges.(pre-made demos). Anyone up for drawing gauges? saitekwith fiptcp.lua Export.lua
  16. back again O. k Dokey..... My bad.(duplicate threads, Did not want to get lost in the shuffle.) As for the file ... I was under the impression that if anything changed in the way export works someone would be able to tell without the file. I will rectify and attach here. The Blackshark.lua was the old export that was working. Export tpc is the new socket file that will not connect. Thanks in advance. Exporttcp.lua blackshark.lua
  17. Time for the super sleuths to test this. Finally, got the Socket system to do some things. A quick post to show that things are moving along.. This works in Blackshark two, should work in Dcs world like the other scripts before this( Non socket scripts) I can not test until I figure out why my export files are not working in Dcs World.( I am sure it is something simple) Anyways I present the export and client scripts. You Can receive and send ...but for some reasons it tends to fall short on the input when changing radio knobs. I am sure it is something simple I am missing but if any of you super sleuths can take a look and find my errors , that would be cool. I will be adding fip receive and send functions next , so within the next 2 days (maybe sooner) Fip owners can join in. ( there will not be pics/screens until later, but you will be able to use buttons and knobs for experimenting.) I forgot to mention that the values you get on the Mfd is screwing as I have not formatted the information/strings. Will fix soon. ( after I get knobs and buttons working on fip.) saitektcp.lua Export.lua
  18. Changes to export lua in Dcs world. I also posted this question in the input output section of the forums , but I want to get as much info on this. I have not used my export script for awhile in dcs world and now it does not work , I have made no changes to the script. Any clues as to why? Also has there been a change in the Lua socket side of things in Dcs World Export? I can not get a connection... using same script as I use in Black shark 2. I used another script from b.s 2 before and it worked. Now does not. :cry:
  19. My old export files do not work in DCS World anymore..... Did I miss a change log or something. It has been a while since I used it( the export Maybe a couple of updates ago). Strange. Any changes to the lua socket functions as well, I can not connect to my listener. :cry:
  20. Just a quick update: I was so hellbent on doing things in such a manner that I could not see the reality of how things worked. Finally got frustrated and tried a different approach. It seems to be working..... Give me a few days and I will post a script using lua sockets and a new Export script. After I show those off I will dig into Dcs world and get things working there, then I should have enough information to work on the Wiki pages. Now the goal is to send commands to Dcs. It's getting exciting over here....LOL
  21. O.k guy's still here . Some progress , not enough to brag about. I will try and spend some more time with the original export method and see if I can flesh out enough "valid" information and techniques for the wiki site. Hopefully will also be able to shed some light on the Socket version as well. Then it will be off to learn how to draw gauges. It does seem a bit sparse in this thread these days....
  22. just great guy's seriously? Now you all done gone off and pissed him off!!!!!! Now he won't talk to us for months...... Keep up the good work Wags...
  23. Well then 48 aint so bad. Once was a time My mom and dad said I would never make it past 25...... one day I woke up and realized to my surprise .... I made it past 30. Geez.... Did monkey bars on asphalt, bikes without helmets, buck buck with the gang, First rifle was a 22 so everyone else got to do b.b gun wars, would'nt let me play...
  24. NO , the heel rest can not be removed. It is molded to the main section of the pedal piece. The toe ( upper foot rest is adjustable). For me the pro pedals work very nicely and I have not been able to justify moving on to the combat pedals. It appears to me the only difference between the pedals is the pedal designs only. I am sure you will find that the pro flight pedals was a good choice.
  25. Chrilith... Took a look at the Wiki site and I am liking it so far( the layout.) Sign me up and I will try and start putting down info...Hopefully Moburma will proof read and simplify my wording. How are you on lua socket stuff?
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