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Krys06

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  • Flight Simulators
    DCS World
    P3D v4.5
    MSFS 2020
  • Location
    France
  1. Hello, since the last update, I sometimes encounter the same problem. It occurs during the mission. I checked but, on my computer, I do not have any "NV_Cache" directory in "ProgramData\NVIDIA Corporation"... Thanks! dcs.20210829-100152.zip
  2. Ok, thank you. It was the first time that I tried this option to see the effect and just after the startup, I saw this...
  3. On the F-18 (maybe it's the same with another aircraft), when following an aircraft, the HUD display is blurred by the hot gases coming out of the nozzle of the preceding aircraft. It's like if the display of the HUD was behind the gases... The readibility of the HUD should not be impacted by the heat blur.
  4. Hello, this bug has already been reported in this thread:
  5. I also got his bug in the campaign "Eastern Frienship Hornet Edition" at the end of mission 2 ( https://www.digitalcombatsimulator.com/fr/files/3301137/ ) with 2.7. 2021-04-21 22:00:17.615 INFO LUA-TERRAIN: Init done 2021-04-21 22:00:20.763 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_logbook.lua"]:1118: attempt to index local 'unitTarget' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_logbook.lua"]:1118: in function 'updateUserStatistics' [string "./MissionEditor/modules/me_debriefing.lua"]:359: in function 'updateStatistic' [string "./MissionEditor/modules/me_debriefing.lua"]:364: in function 'endMission' [string "./MissionEditor/modules/me_debriefing.lua"]:349: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:368: in function <[string "./dxgui/bind/Widget.lua"]:363> 2021-04-21 22:05:49.058 WARNING LOG: 38 duplicate message(s) skipped. Here is my full log file. dcs.log
  6. I didn't notice more difficulties to execute a refuelling with the F-18. I always have the wake turbulences enabled so maybe it's the reason why I didn't see a difference.
  7. Hello, on a specific mission (refuelling at night in thunderstorm), the recorded track is not correct. I inserted the recorded track and the corresponding Tacview flight in this post. In this flight and for training, I first execute a refuelling with the tanker (which is not turning), unplug, dump a little of fuel (for executing a new refuelling) as I follow the tanker that enters a left turn and reduces its speed and then, I execute a second refuelling while turning. When I tried to view the track, it was not correct. In the recorded track, as I approach the tanker, my aircraft starts to turn left and enters a steep turn until it crashes... Chris PS: Sorry for the english as it's not my mother tongue... ravito2.trk Tacview-20210420-142046-DCS.zip.acmi
  8. Hello, I have a problem with the new coupled autopilot. It sometimes keeps oscillating around roll axis with an amplitude of plus or minus 5 degrees. I tried to put a track file to show the problem. You need to advance it to around 16:47:30 "local time of the simulation". Sorry for the length of the track but I was unable to reproduce the behavior when I tried to do a shorter track... On this provided track file, when I replay it, sometimes the oscillations are damped and reduce progressively but sometimes, the aircraft is continuously oscillating between around +5 and -5 degrees in roll without dump... oscillation.trk
  9. Hello, just tried a night mission and the aircraft is lighted like if it was the day. I tried to make a very small mission to show the problem. I removed my fxo and metashaders2 folders after updating to 2.7 lights.trk
  10. Unfortunately, yes. I play with the latest OB version (2.5.6.60720) and it's still there.
  11. I see that this topic is flagged "cannot reproduce and missing track file"... Each time I execute the mission for practising Air-Ground Gun in Nevada for example and I start directly with the gun, I have the problem. So, it doesn't seem very difficult to reproduce (if you want to...). And, as said earlier in this thread, when the track is played back, the gun sight is correct so providing a track file is ineffective for this bug.
  12. Yes, it's a pity that nothing is done after so much time. It seems that ED doesn't care about this problem...
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