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169th_Dredd

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Everything posted by 169th_Dredd

  1. Thankyou Ironhand. :)
  2. The roll he does at the end is just nutz!! Crazy frenchies. :)
  3. Yup what Alfa said. No charges apply for my reply. ;) :P
  4. Whats a Mac? :)
  5. What resolution were you running LockOn with before. could quite possibly be screen resolution problem. Go here.. C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\Config\graphics.cfg You will see three resolution settings. change them to 1024,768. (DisplayMode,Interface,Simulation) Just a guess, hope it helps.
  6. Awww.. and ruin all the fun? :)
  7. How about a patch for Server/Hosts to use that replaces the mission classfication/payload locking feature like 1.1 With builtin uninstall function so can be easily removed as well. (simple)
  8. Well a point has been made, which the community direly needs. A patch to correct the classification of missions/payload again. ED I hope you can do it.
  9. And also worked to block any pylon from any particular weapon.
  10. Well I assumed BlockedPylons.xml would play a role, but it seems to be strictly client based. So we are left with a rather inconvenient problem. How about a MP Loadout Hotfix Patch ???? With classification included. Just like 1.1... those were the days. ..now I go eat my hat.
  11. Sure can. Backup your file first.
  12. TrackIR ROCKS!!!!!!!! You'll be amazed at how much it rocks when you get it. Trust me.
  13. Quote from the manual is from the F15 section.
  14. Interesting... saw these pictures before. Photoshop wizzes.. spot the touchups. http://www.briandunning.com/helios.shtml <insert twilight zone music here>
  15. This has changed dramatically since 1.1 Seems now you must pull your lift vector onto a bandit now to acquire a lock, instead of a nose on lock. 1.1 Manual states "In this mode, the radar scans an air space 7.5 degrees wide and –2 to 50 degrees vertically. Two vertical lines are displayed on the HUD. To lock up a target, it is necessary to position the target between these two lines or along your lift vector. The maximum vertical scan range is about two HUD heights above your upper HUD frame." Can someone elaborate further the correct function of VS and how its now modelled. Thanks.
  16. Or a small kid :) hehehe Amazing stuff, retractable gear as well. brillliant.
  17. You need to allow Kerio to use the ports/program - HL and LockOn Check your options and make sure, hyperlobby and lockon have 'allow' permissions.
  18. FF occured. No track though to provide.
  19. Yeah mate. Round H030-050, just off the harbour area of Kerch, if I recall correctly.
  20. That image corruption you quickly see whilst Lockon Intro loads up is simply a flash of the graphics data that is still in memory when it uses memory to load the intro, that is being quickly spat onto the screen before the intro.Much like a black background is painted before the intro is(or loaded). hmm. hope that made sense. Perhaps someone else could explain it more detailed and instructional. Sorry Pilotasso.. :P LockOn likes to eat memory. And doesnt like losing priority of your systems memory I think. I have 1gig ram in dualchannel(AMD2500 Athlon), and run my pagefile on a separate partition ~2.5 - 3 x my RAM (1GB) custom set allocated for it. AGP I set one notch further to 256 ( my card only 128). This may not seem a normal method to some, but I found it works for FC quite well. Just an idea to give it more memory to chew. During a fps hit area in game like a populated scene(city), my HDD will go crazy swapping data from memory to pagefile. So either my HDD is on its way out or LockOn is really working hard. :) The fullscreen disabled option was recommended by 169th_Fungus to me to improve the gameplay. And it sure did improve things. You desktop resolution being the same as you choose in game options. Thus running in window mode. Alt-tabbing is easily done without taking time and graphics becoming corrupted each time I alt-tab back into game, and feels more stable. I guess fullscreen mode takes a harder hit on the memory to re-paint the graphics to the screen when you alt-tab back in. I cant guarentee it as a solution, it was just a suggestion for Pilotasso. Hope it helps.
  21. Hmm have to test it again and see the results. Cant remember if we had ECM on, which could have signaled us as a threat. Cant count on it though. Will report further with a track if I see the mission up again.
  22. Unfortunately no. We'll try and fly by them again some time and reproduce the incident.
  23. Must of been friendly. Because we turned to get even and bombed it to smitherens, and received -2000 points for our efforts.
  24. WOW. Very nice. Certainly does give it a different feel. :)
  25. Big thank you ED. Patch is great. Keep up the good work! Have a vodka on me ;)
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