That image corruption you quickly see whilst Lockon Intro loads up is simply a flash of the graphics data that is still in memory when it uses memory to load the intro, that is being quickly spat onto the screen before the intro.Much like a black background is painted before the intro is(or loaded).
hmm. hope that made sense.
Perhaps someone else could explain it more detailed and instructional.
Sorry Pilotasso.. :P
LockOn likes to eat memory. And doesnt like losing priority of your systems memory I think.
I have 1gig ram in dualchannel(AMD2500 Athlon), and run my pagefile on a separate partition ~2.5 - 3 x my RAM (1GB) custom set allocated for it.
AGP I set one notch further to 256 ( my card only 128).
This may not seem a normal method to some, but I found it works for FC quite well. Just an idea to give it more memory to chew.
During a fps hit area in game like a populated scene(city), my HDD will go crazy swapping data from memory to pagefile. So either my HDD is on its way out or LockOn is really working hard. :)
The fullscreen disabled option was recommended by 169th_Fungus to me to improve the gameplay.
And it sure did improve things.
You desktop resolution being the same as you choose in game options. Thus running in window mode.
Alt-tabbing is easily done without taking time and graphics becoming corrupted each time I alt-tab back into game, and feels more stable.
I guess fullscreen mode takes a harder hit on the memory to re-paint the graphics to the screen
when you alt-tab back in.
I cant guarentee it as a solution, it was just a suggestion for Pilotasso.
Hope it helps.