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boquinauer

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Everything posted by boquinauer

  1. Is ED implementing the RSBN system too?
  2. Oh, it's a pity to hear that. Is the Su27S going to be a new module with clickable cockpit and accurate systems or are you talking about the Su27 from FC3 with AFM?? We are going to miss a russian "hardcore" modern fighter module if so :cry:
  3. Personally I doubt that ED can achieve the development of a DCS Su27SM since there is not much info about it. It's still a brand new classified aircraft so I really don't know how are they planning to get all the details for an accurately simulated DCS module. I would aim for the Su27SK if they want to get a high quality sim. Sorry for those who expect a multirole fighter. But the Su27 was initially designed as "air superiority" platform with limited air to ground capabilities. There is no such multi role in the Russian VVS. Organization and tactics of the Russian air force itself it's completely different than the western ones. Especially having in mind that the Su27's are set in the PVO (The National Air Defense) which is another group of the "Russian Airforces" and it's role it's simple. Air defense from enemy airplanes and/or missiles. In Russia's air forces each airplane is designed for a unique task. And so is the Su27S. Regarding the chances to disconnect or not the AoA limiter by the pilot in a 7 G's pull, well, it's there. The engineers have designed the airplane with such posibility, like many other fly by wire airplanes where you can override the flight computers. Another thing is the proper Air Force's policy. I agree that it would be difficult to move your hand to the switch in a 7G pull, but I think it's possible and you don't have to wait to the 7G pull to turn it off. Cheers.
  4. Great job esb77!!!
  5. It really depends on the direction AND THE INTENSITY of the wind. Airplanes have a tailwind component limitations during take offs and landings. Which also means that with light tailwinds they can achieve any take off and landing safely. Now, there are some airports, and some runways that may have a fixed configuration on landings and take offs until the tailwind component goes over a certain amount. I.E, some civilian airports keep the same runway in use, even with a tailwind component if it's 10kts or less. Madrid Barajas, for instance; or Tel Aviv... I think the real "Sochi" has an issue about that too. The reason may be the fisics of the airport, it's sorrounding terrain, or ATC issues. Anyway, talking about DCS, I'm afraid that IA ATC always uses the same runway in use regardless of the wind.
  6. In real life, you need around 20 minutes or so to pass out at 20000ft because of the hypoxia. It's not instantaneous. Although you start feeling weird after 5 minutes at that altitude. Concentration becomes difficult and you're unable to do simple math operations. Everyone has a first symptom when he starts feeling hypoxic. Each person has it's own. I had the chance to experience hypoxia at 19000ft and mine was that I felt my shoulders like heavier. The time of useful conciousness (TUC) diminishes the higher you fly. At 40000 feet it's only a few seconds. Maybe you should try, removing the oxygen supply at 20000 feet for 25-30 minutes and see what happens. Cheers
  7. Hi, I've been told that many russian aircraft like the Su25T didn't have the hability to refuel in flight because the russians had a hole different strategy for them. Basically they were designed to land on unprepared runways like roads and they were suposed to land on a road and some vehicles over there would refuel and rearm them. Many PV countries use to do those landing and refueling/rearming operations on roads/highways during their training and they still do. http://www.youtube.com/watch?v=TC6mE5bNwI8 My request is if we could do this in DCS-W since It would open a wide range of posibilities and strategies during the mision editing. My scuadron and I have done some trials doing landings on highways with the Su25T, and with a little bit of training they are farely feasible. With the new 1.2.3 version, we knew that we coul rearm ground vehicles just by puting some trucks close enough to them. We tried to do the same with airplanes with no result. We even placed a FARP next to the road to se if the airplane coul be refueled/rearmed like helicopters. But again, nothing happened. Would it be possible for future versions to have this fixe? So by adding a FARP or some trucks next to a road we could use this as an unprepared runway to refuel and rearm the russian aircraft. Thanks in advance
  8. Any idea how to export it to an iPad? Thanks!!
  9. Of course not. Summonity is not asking about the Moskit but about the Kh41 Sunburn. And yes. The real Su33 can carry the Kh41 Sunburn like the one in the picture. Cheers
  10. Awesome job Blaze!! It's the aircraft I was waiting for this platform. I've used the L39 for FSX which is a great sim with an astonishing flight model and shared cockpit. I'm pretty sure that you will do a great job too. If DCS suports it, are you considering to make it with shared cockpit as well? It would be a great step forward for DCS on pilot's training. Train with an instructor in the back seat of a trainer jet. :cry::thumbup:
  11. The question of the million dollards is: Will we be able to share the cockpit of the Bae Hawk for training purposes?? Or will it just be a useless single seater trainer? :music_whistling: If there is any learning experience goal about introducing a fighter trainer, cockpit sharing with an instructor is a must.
  12. We'd like you to fix the following issues: - On russian airplanes we're unable to navigate using the HSI of the airplane once you are on an attack mode. The HSI seems to be frozen and won't give us new information regarding distance and position of the selected waypoints. For this reason we have a hard time navigating and searching air contacts, at the same time, during combat air patrols. - Besides the SU25/25T all airplanes have a big issue with their navigation lights. You can't see them if farther than a mile or so. Therefore during night time operations, formation flights are pretty much impossible. - The fresnel lights on the Kutznesov are very hard to see during approach until you are a few meters of the deck. Those lights are a visual path indicator and we need to see them at least 3/4 of a mile (US NAVY requirements). 2-3 Km would be a good help, specially during a dark night scenario. - During multiplayer missions on the Kutznesov. All players seem to appear in the same spot when the mission is launched. It would be more realistic to be able to use different parking slots for the different aircraft involved in a multiplayer mission. Same thing as we have in an air base. - We'd love to have improved flight dynamics on the FC3 airplanes, just the way we have on the SU25/25T which looks so much more realistic. Thank you.
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