

Get_Lo
Members-
Posts
304 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Get_Lo
-
all these speeds are at Sea level. 870 at Sea level is too fast.
-
it almost feels hotfix worthy
-
New top speeds: 670 with 4 missiles 770 with 2 missiles 870 with 0 missiles Something here is wrong, the top speed clean is far too high and the fact that 2 tip missiles slow you down so much is also bizarre. 1200SL at sea level even, but it can only sustain 870, which is still wayyyy too fast
-
I used to like it, and I also like unstable planes. The new thrust feels great but the other handling characteristics feel degraded. and lets not mention the new top speed when clean...
-
F1 Engine Airspeed Limitations No Longer Present
Get_Lo replied to gnomechild's topic in Bugs and Problems
for the mirage 3, what limited the top speed at low altitude? engine? airframe? heat? ive heard the Mirage 3 was similarly quick to the F1 -
F1 Engine Airspeed Limitations No Longer Present
Get_Lo replied to gnomechild's topic in Bugs and Problems
well either way, something should be breaking but it isnt, 1200knots on sea level has been done already. Wish I paid more attention to how it worked pre-patch. -
you can make your own table using active pause in singleplayer, get the speed and altitude you want and then active pause and drop. adjust the sight to match the impact point and record the value.
-
F1 Engine Airspeed Limitations No Longer Present
Get_Lo replied to gnomechild's topic in Bugs and Problems
Highest ive ever seen for the F1 at SL was this brochure, and as expected it shows the ABSOLUTE completely unpractical limits such as a landing speed of 125 knots which would imply a fuel amount so low that you dont even have guaranteed go around -
F1 Engine Airspeed Limitations No Longer Present
Get_Lo replied to gnomechild's topic in Bugs and Problems
If we go off of what the manual says is safe (700knots) and what the brochure says is possible (794knots) we should get our failure point of the engine somewhere in the middle. As is ive seen the F1 in this update go well north of even 870 knots at sea level without engine failure. As ive seen others report the LIM light is working when it hits the Mach criteria, but not working when the IAS criteria is met. -
Track please, because if you watched the above video where Ripjawz was less than 8700kg you will have noticed he needed over 11.5 deg AoA to fly the glideslope at 151knots, so im curious. Because im getting a bit tired of having people explain to me what their own personal definition of "close enough" is and why we should all be using it.
-
I havent even gotten into ground effect and I havent looked into it, a different bug report for a different day. I just go off of what the manual says I should be able to do, and I cant do it. And as for Tacview im not saying its the "better source for AoA" but I use it in addition to all the sources I can possibly get, that includes the gauge, that includes the F2 view, and that includes Tacview. The above videos speak for themselves, every result repeatable when the tests are done ACCURATELY.
-
well we use tacview to look at the true AoAs as well, and its not 1:1 with the gauge but its very close, still easily over 11 degrees of true AoA for the whole glide slope. And for the touchdown it should be 12.5-13 indicated AoA and the wheels on ground speed should be 136 at this weight. not 145knots at 15 deg. It might be the flaps not producing enough lift but I havent tested the no-flap lift and I dont really want to.
-
IvanK never flew at a sustained 151knots in the whole track, he did a fairly good job at maintaining the 10deg AoA but if you look at his speed while doing so it was always over 151 knots, usuially around 155-159knots. Watch the track from Ripjawz where he does in fact fly the correct speed and glideslope for very extended periods of time and take note of the AoA meter.
-
IAS is IAS no matter where you are or the temperature. 150knots IAS in Death Valley will yield the same flight performance as 150knots IAS flying over Mount Everest. Ground speed however... will be different, but that's irrelevant. we are working on an IAS only basis here. It wouldnt hurt to standardize but it shouldnt change anything. if it does thats a much different bug report.
-
Because your glideslope was a very fast descent. I put it in tacview, you were flying at over 4-5degrees of descent at times because your speed and glideslope were unstable. Just look at the picture and track above, try to fly at 151 knots and hold the glideslope indicator on the gunsight. turn off wind to get rid of any extra variables we dont need.
-
regardless, you were over 151 knots for nearly the whole track, and not to mention on a rather high glideslope as well. at 2.5deg and 151knots you will be well over 10deg AoA
-
Eh good question on that one, I just did a quick and dirty test while on the ground. a bit more to add to the track as well, at the end once you settled at near enough 151 knots at about 10 degree your decent rate was ~1000 feet per minute However once speed increased to near 160knots the FPM lowered to a more gentle 500fpm, at the same AoA
-
I ran your track and noticed a couple things: 1. Most of your track you were above 151 knots, often nearer to 160 knots when on the 10deg marker 2. There seems to be a wind in the mission, the F1 (at least) seems to be under-reporting the wind speed on the air speed indicator (tested with a 60+ knot headwind, only read as 45 knots) 3. The problem compounds more the lower in the speed range you get, it feels good at about 160knots but down to even 145 and it really starts to struggle with this problem, the lower you go, the worse.
-
Perhaps you can post us a video, because many many tests of my own doing and others gave yielded AoAs far higher than the manual would suggest.
-
I have actually noticed that past a certain negative AoA you start to gain speed again. but its quite far like you said. you can actually see it in the Tacview in the YT video above
-
Been experimenting with the Mirage's pitch behavior and ive noticed some interesting trends when you go heavy on the stick, such as being able to rotate the jet all the way to and beyond -180deg of AoA. it can be done with the pitch damper on aswell. Cant lie, its been pretty funny but I figure the devs would appreciate the information. Trackfile demoing the problem below. MirageBFMgUN.trk
-
So its a digital screen? kinda like a TV that streams the footage from the front seater's gunsight?
-
Does anyone know if the periscope in the backseat project the gunsight information?
-
Hello, wondering if anyone has any pictures of the backseat cockpit of the Mirage F1B? Bonus points if its a BE. Thanks
-
You probably arent going to find anything more than stories about this, which is just the way the French wanted it. But as for weapons for the F1, I say with the new load out restrictions, the more the merrier. the F1 is has many famous armaments.