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Everything posted by FZG_Immel
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Let me go on my computer and we can try fixing that in 45min from now
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answered your MP they are they in case you dont plug your display through a USB powered HUB. To help power them, rather than having your motherboard having to feed them all the current they need. But you if you through an USB powered HUB, you are fine
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Thanks for the info ! Joke was good! But best jokes are short jokes Yeah I had the same issue last night. Lucky for me I went to bed thinking I was gonna try fixing these issues today. Glad I found this post
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im glad its not just me. Couldnt get the needle while attempting to ILS Nellis...
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LoL, I was flying my new MB-339Pan in Vegas when i did a Fly by in F3 view over the strip.. when the sound of the plane started to fade, I could hear monster, wolves, ghost etc playing in the background ? Really ED ? LoL, well played, well played.
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I cant go into the back seat hitting the "2" key. any clue ? found it. Unckeck solo flight in mission editor proprties. last tab ...
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So, since I mostly play in a dark room, I always need to turn my devices back lighting on.. That is, Orion throitthe, TO and CO pannels, and now the MIP. I set the backlighting intensity to BIND to AXIS in SimAppPro, and i select my TO panel, Panel Light axis (named DIAL under SimAppPro) to vary its intensity. then on all my other peripherals : CO panel, Orion Throttle, MIP MFD's, UFC and HUD pannel, i affect it to the same axis of the TO pannel.. So when i vary the axis, the intensity of all the backlighting works, except for the UFC or HUD pannel. I can either have the UFC vary, OR the HUD vary, but invariably, one of the 2 stays ON. In sim app pro, both the UFC and HUD have their own BACKLIGHTING button setting where you decide how you want them to work, but since they are seen as 1 device, apparently one negative the other, and vice versa. Does anyone else have this bug ? a solution ? It isnt a big deal, as I can perfectly live with the UFC always on, but i thought of mentioning it. maybe if its reproduceable, winwing can fix it in the future ! illustration of the issue:
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again, I will reiterate my offer. If winwing doesnt want to reward you, id be glad to. Sim app Pro made my game stutter like crazy in the past, so that i didnt use it for keeping my devices synced with DCS. Now I can and its great. I'd be glad to help you purchase something if you want to
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Nope. Unless I add or remove another monitor, the disposition and orientation of the MIP monitors don’t change in windows at each reboot. I would advise lining them up RIGHT of the main monitor though. Could help
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You need to eliminate variables to see what causes the issues. Get rid of anything VR at the moment. Also, like Mustang say, connect only the main monitor and start DCS. Make sure there you have the proper resolution and proper 1 screen monitor setup loaded. You can also do the repair of DCS. then and only then, if DCS starts properly we will start adding displays to windows and we will make sure they stay at the same place every boot, even without launching sim app pro or DCS. then you will launch DCS and select the resolution that includes all monitors in windows. if DCS still doesn’t crash at this point you can launch sim app pro and ask it to create the monitor setup file with exports
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I would select 1st screen 004 as game display in the advanced option. Only 1st check Also, I would put all the mini monitors directly to the RIGHT of the main one in windows. what could make your screen change place in windows is if you have any other monitor connected to the PC, even if not activated.
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Can you post your windows screen arrangement ? also, what monitorsetup file you are using in dcs ? The one created by winwing I guess ?
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more clues. So far I was using Anti aliasing in DCS and Nvidia improving it. I have updated to latest drivers from Nvidia. I can now either turn on Nvidia AA settings, or just use application control of the AA, and let DCS handle that. in both case, no stutters. Only when I enhance the DCS AA with Nvidia settings it still stutters. Hope my discoveries can help more ppl in the future.
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I just tried the 3rd one. adding MSAA make stutters return anyway. I will have to skip DCSS MSAA for the moment. But I will try next with other nvidia drivers.
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My signature isnt up to date. im running a 3090... I put them below at the moment, for a 3840x2104 DCS resolution. (8079360) on the side vertically it would give me a 4608 x 3072 (14155776) on the side horizontally could be 5384 x 1080 (5814720) --> I think this is the winner actually...
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problem is, there isnt another way to connect those displays to the GC, so it will have to go through USB anyway
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The negative effect is half in MSAA2X compared to 4X the MIP displays are USBC on the display side, and USB 3.0 on the computer side. they are connected, in my case, trough the same USB 3.0 port on my MOBO, via a powered USB HUB (Atolla) I believe the fact that both your monitors run on a same multiple of 60hz native resolution (respectively 60 and 120) is what solves this issue. Mine is also a Samsung Odyssey ultra wide, but in 3840x1080 so it run natively at 144hz
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Ok guys, my luck seems to be turning ! BIG BREAK THROUGH ! I have noticed (in desperation I tried lots of stuff) that its the MSAA (4x) of DCS that is causing the problem, or at least massively contributing to it. I first deactivated it, and the sensation of stutters when turning my head with track IR was completey gone (or to a level that is barely perceptible, and that even might be just my brain playing tricks on me now). also, the trees passing by while looking at 3 or 9 dont 'step? anymore.. its... SMOOTH. I wouldnt say exactly like without the winwing display exported, but almost. Like VERY VERY VERY acceptable. now, this game in HD, without anti aliasing is a bit rough.. So instead of activating the MSAA in DCS i went into the Nvidia control panel and maxed out my antialiasing there, and BOOM.. still smooth in DCS with winwing exports running !!! And this seems to be the case wether my main monitor is set at 144hz or 120hz ! very very strange. Now, what i am gonna do now, is try a few more Nvidia drivers (currently running 471.41, because they worked great on my system) and see if it adresses the MSSA of DCS, maybe. But all in all, I am happy because if its not the PERFECT solution right now, we are almost there. At least, like that I can definitely put my old thrustmaster set up to rest and install the win wing MIP in my aker barnes cockpit ! I.. am.. relieved ! even though this thread is not closed, and I will keep updating everyone on my discoveries, id like to thank everybody who contributed in this thread. it helps not feeling alone when facing these issues.
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You know what. I would even change my main monitor for a 120hz or 240hz (costing me another 800$ minimum) if I knew this would fix the issue for certain, but I have no guarantee. And unless I can try the very monitor I am buying first its a gamble. an expensive one too. I am a bit desperate at the moment, because the export to another PC software I found, should fix my issues, but I can't get it working properly. After configuring everything as indicated, the connection in between the server and the client break as soon as I try start streaming the exports.. I am a bit under a bad spell at the moment. very frustrating
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I wish I could show you the difference. maybe filming the monitor with my iPhone in both case would show you. this is particularly visible when you turn your head to the side with track Ir in one case (144 or 120hz) it’s a smooth transition in which the 90-100 fps displayed on the counter seem to be there. with the winwing displays turned on and activated in dcs the same transition is not smooth. You can see « steps » while you pan to the left or right. same thing when you look to the side. In 120 or 144h trees fly by in a ver smoothing way. With winwing displays activated in dcs, the trees now move step by step. Just like they would if I had way less than the 90-100 fps displayed You wouldn’t notice this on the winwing monitors though because it’s isn’t a 3rd world under your eyes that needs to be smooth while panning for example
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thanks for the explanations ! I didnt know about this specificity