-
Posts
1810 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Events
Everything posted by FZG_Immel
-
Just read some manuals. Thats 3 USB-C per MFD. One USB-C for the buttons, one for the monitor, and one to power the monitor. So that would be indeed 10.. But on those 10, 3 for sure can go into a USB-C HUB for power only. the remaining 7 probably need to be plugged into PCI-E Now, can we, lets say, regroup the 3 MFD buttos USB-C into one hub, that goes into ONE slot in the PCI-E, I hope so. Fore sure, the 3 monitors USB for the image probably need their own slots. So best case scenario you need 5 slots in PCI-E, and the rest through HUBs. Long story short, its going to be some work
-
so that would be 10 ? question is, how many need to be directly into a USB PCI-E car and how many can be on a single port with a (like a powered HUB)..
-
link to manual ?
-
in windows simply place your gaming monitor to the left as monitor 1, and do an extended desktop. In DCS set the resolution in the first monitor only
- 2 replies
-
- 1
-
-
- monitor swap
- drag and drop
-
(and 1 more)
Tagged with:
-
I would like to know if they fixed the stuttering of the clouds while being above them and changing your POV. thats whats bothering me the most
-
Waiting for delivery, I am thinking of how many entries I need for the whole set up. If I am not mistaking, -the UFC will require one (The hud panel will attach to the UFC via Sata) so x1 -each MFD will require one, so x3 -each MFD monitor will require one, so x3 so in the end its 7 entries. Should I get two 4x PCI-E to USB-C card (such as https://www.digitec.ch/en/s1/product/delock-pci-express-x4-card-to-4-x-usb-type-c-1-x-usb-type-a-pci-express-30-x4-network-adapters-16780270#fullscreen=show) , or one will suffice with one USB-C HUB ? I suppose the monitors would be better on their own USB-C entry, while the UFC, and the MFD buttons could all go on one USB-C entry with a hub. SO in this case only 1 card with 4 entries will do. Any opinion ?
-
Looks fantastic! do we know if the cloud stuttering issue has been fixed?
-
I received the information that my package had shipped through fedex a couple hours ago. i was finally able to finalize an order about 2 hours after the ending of their timer.
-
Are you still in this thread Preston ?
-
yes, its a cluster you know what. I am about to give up...
-
if only we could not stay up at 4 am 2 weeks in a row for nothing...
-
well.. seems like that was another failure.. Timer went from 0:00:00 to Out of stock..
-
since when are politcs allowed on here ?
-
No. The other way around
-
Well, 10min before the timer was out, they delayed it to the 15th.. that’s why I am pissed. I stayed up for that
-
Delaying the pro order date 10min before the announced released time isn’t serious. It’s 4am in Europe when you do. NOT cool
-
If you fix work, And if winwing refuses to reward you for it, I will. thanks for your work
-
yes, it disappear in external view. its almost like the 2D jitter is linked to the movement of the point of view of the pilot/plane. NineLine, any update ? did you receive my PM ?
-
got it ! thanks
-
In a spud video I saw how to remove it, but it doesn’t work for me. any tips ?
-
First video maker who makes a video with this sound track wins BIGLY ! Those who know, know ! (I just captured this live (I dont have adobe premiere or any editing tool on this PC)
- 1 reply
-
- 4
-
-
@ Nineline the bug was reported and described here 1 and half year ago and the thread was closed already…
-
I have also explained it in detail. I sent you a PM about it just seconds ago. here is a video i just shot illustrating it.. Look at the clouds above the lakes and how they jump up and down in relation to the background while you move the stick and change the plane attitude. Its like the clouds are on a separate layer from the 3d engine from the ground... Its really an immersion killer I play with clouds on max details. on a ultra wide monitor (3840x1080) though I only captured 1920x1080 with OBS. I run 5ghz with a 3090... Its not a hardware issue. It happens not matter the setting, not matter the refresh rate, and not matter the vertical sync setting. Its true that that if you use the SSAA setting to the max, you can barely not see it anymore.
