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Lone_Hawk_13

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  1. Quick update, the problem is fixed so far. Unsure as to what actually fixed the issue with mission 3 but I repaired dcs and reinstalled the campaign and that seemed to fix it. I just want to say thank you for your work on your campaign and it means alot to be able to have an issue and actually get feedback from a developer. So please keep up the great work.
  2. I only brought the campaign 3 days ago, but from reading the above (dated 21 December) and the last dcs patch (28 December) stating that all p-51 spots have been fixed, I guessed that it was fixed. Also on misson 1 the player start spot was incorrect but mission 2 it was correct
  3. hey i just posted in another topic about the starting positions for mission 3 stopping planes from taking off. i wonder if you are having this issue due the 10 or so planes getting stuck while taking like me.
  4. hey reflected, love the first two missions so far, but im up to mission 3 and the aircraft starting positions issues is still there. i am able to get all the planes to take off if i delete the objects from blocking the way of parking stops 05 and 11. also the player spot is number 43 not 02. thanks and keep up the great work
  5. Thanks Baltic, I'll test it tonight. Also thanks for all your hard work with your order campaigns. I'm not big into multiplayer so campaigns like yours keep me going.
  6. Hey everyone im just starting the iron flag campaign and i can hear recorded voices from the other pilot. i know i must be doing something wrong but could someone please help with with setting up the radios correctly to get the pre recorded voices.
  7. Hey, really want to get this mod working but cant. so im a VR player and when i tested the mod all i get is rain drops that build up to the point that the entire canopy view is blocked. the rain doesnt move or clear in anyway until you fly into an area that isnt raining. i miss being able to have rain on the canopy from when i played 2d but with this mod its unplayable as i cant see within 1 minute and have to take off in the external view. hopefully im just doing wrong, but any help would be very much appreciated.
  8. I can confirm aswell that it indeed work, hopefully this can be added your other campaigns reflected
  9. Ok great I will test it tonight, hopefully i don't need it. Thanks for the quick reply. If you ever happen to update some over your other campaigns or when you make some new ones, it would definitely be a nice option to have. Also thanks for all your amazing work
  10. Hey everyone, I am just wondering if the immortal setting works with this campaign and others by reflected simulations? As sadly I don't get the chance to play enough and can only usually play for one mission a night so spending 45min in a mission to just get shot down over something silly since I'm still learning is a little off putting.
  11. Hey, I have had a few mixed messages and was hoping someone from heatblur can give me a proper answer. I am wondering if the tomcat has a permanent wake turbulence as when I am trying to AAR I keep getting affected by the turbulence even though I have it turned off in the settings
  12. Ok, I havent been able to find anywhere from heatblur that states this, do you happen to have a link?
  13. Ok thanks, I was under the impression that wake turbulence wasn't force on regardless of the setting
  14. Hey everyone, I am wondering if wake turbulence is forced on in this campaign as I seem to be getting affected by it when following the tanker even though I have wake turbulence turned off in the opinions? P.S. I am also having the same issues in the instant action refuelling mission for the tomcat
  15. I tested the objects on the Stennis and they work so i retested and found that it is just a supercarrier problem. i wonder why it is just the super carrier that has this problem. and i really enjoy the assets that came with the supercarrier but after seeing the missile carts i just had to use them but looks like i will only be able to use the stock assets.
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