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Firebird1955

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Everything posted by Firebird1955

  1. Chatter key goes in same box as the Vaicom key went in, then email addy. Somehow it knows the difference. Then, if you look C:/voiceattack/vaicom/apps (could vary) there should be a chatter.dll (I believe that is it). If it is not there, then move from the chatter download to that folder.....At least that is what I did to make it work.
  2. I have been playing with it as well with some success. In my case, while I am using 2.5.3, my Vaicom.export.lua had a version of 2.5.0 with no F-18 listed (probably a poorly executed update on my part). I uninstalled vaicom from voice attack as well as the associated export.lua files in saved games and app data (anywhere I found Vaicom.export.lua). I reinstalled 2.5.3 and when I checked the Vaicom.export.lua it had an F-18 listed. It appears to have corrected the failure to send the command to DCS and all went well except for being able to switch between the two tankers I have in game. This could easily have been a failure to set up the VAICOM panel up correctly. I made no changes to any of the export.lua files, just let them regenerate...
  3. Hmmmmmmmmmm... Wonder if MP host had easy comms off (he said he did not, but it could still happen)...
  4. Probably gonna have to be the .lua guru as I had easy comms on and had the issue. Didnt try easy comms off though..........was also using multi to single in the VAICOM setup.
  5. Agreed. I did not try other airframes but DCS did have the following in the changelog from the 18th so something was done to the radios. COMM: Manually entered frequency will no more appears in channels settings Hopefully it will be that simple..
  6. First, let me start by saying this is NOT a flame post, or any other form of Negative observation... This weeks Mini-update (7/13) Update Changelog (7/18 ) and Weekend news (7/20), along with a few other posts has me confused as to what actually did/didn't make the update in relation to the F-18 this week. Wag's notes (7/13 state that the following would be in next update: 1- Aircraft no longer slide on the carrier deck, at any carrier speed. 2- STT track will not switch lock uncommanded. 3- RADAR SIL (radar silence) and STBY mode has been implemented. See image. 4- RWR display logic has been further improved, with critical threat lines added. See image. 5- Option on ME to select single or ripple release (was not in fact merged for last update) 6- DUD cue added for when HT or fuze setting is below current aircraft AGL. See image. 7- RWS page SET and weapon and count added when a weapon is in priority. See image. 8- Night Vision Goggles (NVG) added. See image. 9- Instrumented Carrier Landing System (ICLS) added. See image. 10- Landing gear drag lowered. The Changelog provided on 7/18 said the following made the update: Second (third, fourth) client now can be spawned on 2nd (3rd, 4th) catapult when 1st CAT is busy Radar in STT mode will not jump to another target without players action Radar SIL and STBY modes realized S (single) and R (Ripple) weapons loading options added Selected A/A weapon is no more displayed on radar page in RWS mode Night vision goggles added COMM: Manually entered frequency will no more appears in channels settings Random crash when F/A-18C spawned on carrier catapult in multiplayer fixed Carrier ICLS system realized Radar: roll and pitch stabilization system improved when user changes elevation by discrete button commands Then Today (7/20) The Weekend news says the following: Aircraft no longer slide on the carrier deck, at any carrier speed. STT track will not switch lock uncommanded. RADAR SIL (radar silence) and STBY mode has been implemented. RWR display logic has been further improved, with critical threat lines added. Option on ME to select single or ripple release (was not in fact merged for last update) DUD cue added for when HT or fuze setting is below current aircraft AGL. RWS page SET and weapon and count added when a weapon is in priority. Night Vision Goggles (NVG) added. Instrumented Carrier Landing System (ICLS) added. Landing gear drag lowered. The weekend news is exactly the same as Wag had posted on the 13th yet when questions about the Landing gear drag issue, ED Tester said it did NOT make the update. Additionally, during a MP mission last night, the aircraft were still sliding all over the deck with the speed above 19 kts (we reduced speed from 27 to 19 kts and sliding went away immediately). Now I fully understand that even though some things are mentioned prior to an update that things change and they do not make it. I also know that some things get fixed sooner and are put in. What is confusing is when items pointed out for an update do not show in the update changelog, but DO show up as updated in said update in the weekend news. PLEASE TAKE THIS AS CONSTRUCTIVE CRITICISM AND NOT AS A NEGATIVE POST!! This is an amazing simulation that has so many moving parts it is unfathomable to many of us. Everyone should be proud of producing an outstanding platform with the F-18 release. Thank you all for what you provide...!!!
  7. Having the same issue here as well. Mission last night (MP) where clients both had the issue of VAICOM not sending command through DCS after it shows as recognized in VA. Funny thing is that the host did NOT have an issue. WE checked easy comms, and all of the normal things that cause the issue but nothing changed. It was exactly as the others have mentioned. It cues it up, but unless you hit a transmit key (Interestingly enough the one I had to push wasnt even mapped in voiceattack) it will not transmit it out in DCS. It is as if when they changed the key bindings, it affected the transmit on the radio. Verified that no key was programmed to the Comm1/2 transmit keys in DCS profile. Also noted that simple commands (canopy open, NVG toggle, etc., which have been added to profile work without issue. It seems to only be VAICOM AI Communications commands that are affected (Tanker, Stennis, Crew, Darkstar) I will try the same mission tonight in SP to see if it happens to be a Multiplayer issue.....:joystick:
  8. Ok Thanks for the reply. This was on a private server and it was always the last part. Just so I understand, it delays 10 minutes at the start, so the last 10 minutes are not there for the client. The host seems to have the whole thing always.
  9. I had this same issue when I first started Carrier ops in DCS, and I also had the same issue in P3D using the super hornet. While I cannot verify why it stopped, it stopped when I stopped holding brakes on when pressing the U key. Could be coincidence but I didnt change anything else.
  10. Quick question concerning Tacview playback. When I originally installed Tacview, all worked well, but when I upgraded (at least it was around that time), it always stops recording shortly after the last engagement and does not go to the end of the mission. Am I missing a setting somewhere?
  11. Tab key cycles it off and on
  12. I had a similar issue and it was caused by the export.lua file. On the last update to viacom pro, I believe there was an issue as to how it was put into the export file. He did an updated 2.5.3 and once that was in place, my issue went away.
  13. Ok, not sure I can help much as I am no guru, but here goes. First your .dds files must be 10.6 meg in size I believe (I asked the question but still have no response) so I saved as DXT1 no alpha when converting to .dds. Any other DXT selection made the file larger that 10.6 and did not show in the folder. I used notepad++ to edit the description.lua, used the find and replace feature and placed the old file name in the find and the new replacement file name in replace with and then Replace all. There are several excellent sticky's in the Mod/Liveries section of the forum that go into better detail as this is a very simplified, and hopefully useful explanation
  14. I am looking for CO/XO for VX-9 as line jet is already in the module. I have tried to create them but the ability seems beyond my scope of equipment at this time and was wondering if anyone was doing them. Would be willing to purchase a set of PSD version if someone has available. PM me if someone is willing. Thanks.
  15. Would this be VR compatable?
  16. OK, have tried for a couple of hours and do not seem to be able to find anything in the forums so here goes. What is the process for saving the updated DDS livery file. I have tried DXT5, DXT1, and all show a file size of 21 megs instead of the 10.6 in other files. I am using Photoshop, and have the Nvidia plug-in for DDS, but cannot get them to take. Anything that can be shared would be appreciated. Thanks:helpsmilie:
  17. You guys never met Murphy? He has a law about this sort of thing.
  18. Especially the kids...........Military training just provides the survival skills. LOL
  19. Thanks BIGNEWY. Will try to send when I get home tonight. Knew it had to be something simple
  20. The last 2 or 3 updates, when the update is actually finished, it seems to freeze on the closing screens (cleaning up and waiting to finish). While I have not seen that it has any effect on the actual update, I have had to force closing (I have left the screens up for hours and it does not close) to continue. I do not know if this is a bug or operator error bu could not find anything about it on a search so thought I would ask.
  21. Same issue here. I have to exit DCS, and close/re-open Voiceattack to get the last used module to go back to default on the PTT page. This was using same mission but different aircraft, but actually closing DCS and restarting. Still had to close VA to get the module to clear.
  22. Not sure what you have the Pixel density slider set to, but anything above 1.5 causes the issue of visibility on my end. It makes sense as once the aircraft is a single pixel, the lower the density, the bigger the pixel.
  23. Well, as expected, it was something I didn't do. There is a Special settings page for the Harrier which you select an option for the INS. When I looked at that nothing was selected, so I selected an option and the ladder was right where it was supposed to be. Leaving this here just in case I am not the only old guy who missed it.:doh:
  24. Ever since I updated to 2.5 release, the AV-8B has been missing the Pitch ladder. It is working fine in the 2.5 open beta. I cannot find any way to turn it on. This happens in the instant action Free flight as well as the cold and dark. The INS is in Nav mode so to my knowledge, it should be showing. Am I missing something?
  25. Currently, this only applies to the AV8 module that I can see, but during a MP session, with custom skins for each user selected, the files being in each users folder (CoreMod AV8 files) as well as the hosts, when you look at the other clients aircraft, they are in a default WP skin instead of the custom one, but when each player looks at themselves (F2), they are in their custom skins. Is there a folder that needs to be deleted in Saved games, or elsewhere that would effect this? This has only happened since the conversion from 2.2 to 2.5, and while not a game changer at all, would like to get it taken care of. The custom files do have texture files (Roughmet) but not sure if that has any effect on the visibility.
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