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LeonXD123

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About LeonXD123

  • Birthday August 9

Personal Information

  • Flight Simulators
    dcs
  • Location
    chile
  • Interests
    modding, make liveries

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  1. except the common sounds, like exactly the gun sound
  2. i know the sdef file but i dont remember the location, its one of the old school sounds and its on the base core of dcs, but can be changed via echo core 19 sound mod also i just found it on echo core 19. its on sounds/sdef/Weapons/Automatic/GSh23.sdef and i include also GSh23end.sdef correction, its GSh301, not GSh23 there are also the interior sounds
  3. please tell me this is still alive
  4. i hope this project its still alive, i have a lot of photos of the f15c cockpit, and i hope this work whoops, the first photo its an f15a, im sorry
  5. sorry, but the skin dont work for me, i installed in the same place than the ‘Assam_Draggins’ skin but i dont see it in the game
  6. thanka alpha
  7. Hello, good morning, afternoon or evening, today I come to talk about a problem that has been around forever, which is the issue of height editing in waypoints, that when you try to set as for example 20000 in the mfd question marks appear or directly put 0, and in the ufc comes a random number from 6093 to below, I can not currently upload a trk file but I have a video unfortunately in Spanish from a well-known channel in our community that shows the problem, in minute 7:08 to 7:14
  8. now i make a ticket for this
  9. hello, good afternoon or evening, this time I will be brief and short in this forum, currently there is a bug in which the directions of the parts of the textures of the cabin of the mig-29 are badly placed, which are the kind of hud gyroscopes, a small notepad on the right side and on the radio frequency change knob of the mig-29 (all versions of this), then I will leave the captures that I take in model-viewer, but they happen both in e model-viewer and inside the simulator
  10. unfortunately this mod no longer works in 2.7 onwards
  11. element not found
  12. Hello, good morning, afternoon or evening, I would like to talk about a problem that has been practically forever and has to do with external sounds, that is, about the ratio of sharpness of the sound x rpm. As seen in real life, the harrier has a very low sound that raises the sharpness a lot when raising rpm which in dcs has not been simulated, the sound is perfect, but we only need to polish that, I do not know if it has not been I was able to program by the dcs sound engine, but if I'm wrong or not it would be fine if everything is made clear in this discussion, thanks
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