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Everything posted by diasmon
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All FC3 based mods do not work after the last update.
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How to roll back to previous version of DCS
diasmon replied to Falcon_01's topic in Installation Problems
Search for SkateZilla's DCS updater / Launcher GUI utility and how to use it. it is the easiest way to update your install to a previous version. update: or check this -
Firewall / antivirus issues with new update.
diasmon replied to The_Gooch's topic in Installation Problems
Hello all, is there any update on the cause of this issue? I never encountered it before, but now I cannot update my DCS. I even tried to install it from zero, still no success. Attached is the last of the log files.autoupdate_log.txt In it I don't even see any errors/fails. -
Well, ECW server would not allow them anyway, you can fly safely there I have no problem with other's taste as long as mine is also respected. For me the charm in SF2 was not necessarily the era, (although I like relatively modern jets as opposed to props and early post-ww2 jets) but the simplistic but realistic gameplay. I don't like the arcades like AC and I don't like the grind in WT. Anyway, there are a lot of cold war era jets that could become FC modules if they can't make them FF, and I also assume FC would take less time to develop than FF.
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Yeah, i guess this statement was not entirely correct from my part. I should refrase it better. When i think about it, i cannot find a way to simulate a FF entirely as an FC. But FC can be simplified by automating most procedures and leave out things that while are very helpful, are also not essential to fly/fight. What i would care about in a FC module is for the flight model and capabilities of radar/RWR/sensors/etc and weapons to be realistically modelled.
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That is why most of us hoped MAC to be its own thing and to not interfere with FF simulation enjoyers. For those like me, MAC was supposed to scratch that Strike Fighters 2 itch, not to replace/compete with DCS. But since FF-purists killed the motion with their clout and ED shelved it, then I guess we are stuck together.
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I don't think it is easy for most of us to control the mouse with your left hand and click with precision on something, specially if some head tracking is also involved. (The other options can easily get way over the budget and can cost more that all the FF modules combined XD) Autostart is a valid option, although in SP i always edit these missions to have a hot start. But in MP servers you can be forced to start cold and Autostart does not set up the weapons for you. We have Mavericks, LGBs and INS/GPS PGMs. I did not say and I would not want the FC planes to be all the same. The point was that you use the same button for A2A for example, even though each platform might have different systems and capabilities for this mode. I agree that you cannot have all the systems and options available in an FC that are available in FF. It's impossible to do that with a keyboard. But for quick action, you might not need everything click to be modelled in order for it to be fun. Shooting a maverick is easier in A-10A than it is in F-16 (I do not compare it to A-10CII since I am not familiar with it.) Another weird comparison: Su-25T with Vikrs vs JF-17 with BRMs. With Su-25T I just press on 7, move the target cursor, lock the target and shoot. For JF-17 I have to enter A2G mode, check master arm on, move your SMS to the bottom MFD (a couple of clicks), setup your TGP on the left MFD so you can see where you are flying while you move the target cursor to your target (no less than 5 clicks), then arm the rockets, find the target, lock and shoot. (In both cases laser turns on when you fire the weapon.) And JF-17 is one of the most intuitive and easy to use modern jets in DCS. I am not sure what is the procedure for APWKS in A-10CII and Harrier, but somehow I doubt it is easier. And I would want the FC to move forward because this type of "simulation" could give us other iconic jets that are impossible to have as FF in the foreseeable future. Tornado, Gripen, Mirage 2000-5/D, F-111 and century series fighters, Su-24s, J-10. Maybe even jets that never got the chance to be produced in mass like F-16XL and F-20.
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Given that most of us want more iconic jets to fly, then an FC jet is better than none at all. Many airplanes are impossible to make FF because of classified info. But with approximations based on public data, we could have more jets and faster.
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It all depends on what you like to do. Do you like to fly the jets? Or do you like to click around the cockpits? I personally want to spend more time flying and less time clicking in cockpits, i am a father, i barely have time for flying and 8mins INS alignment is a waste of time for me (i know about the autostart, but this does not setup all your weapons). The mouse is a far from a perfect alternative. IRL left hand is mostly used to click buttons while the right hand is always on the joystick. In a FF you have to use your right hand to move the mouse... This is far from a perfect "simulation". FC3 gives your ready aircraft, correctly setup for action. 1-navigation, 2-BVR A2A, 3-dogfight A2A, 7-A2G, F-flaps, G-gears, B-airbrake, P-parachute, Enter-lock, Backspace-unlock, i always rebind the target cursor to arrows, etc. Everything is standardized and roughly clearly binded. For a good keyboard user (and i don't mean in just a gamer way, but a PC user) it's easier to find certain buttons on a keyboard without looking at it (as a IRL pilot would blindly find the button in the cockpit) compared to looking down (and looking away from your point of interest like your target would be) in the cockpit and clicking a button with the mouse in a FF. If the button also has a cover... Well, good luck with that. In conclusion, as long as FC has the same flight model, weapons and systems, then I see to advantage to flying FF. Because FC is not about simplified systems, it is about simplified procedures.
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Basic EFM template (mod + source code)
diasmon replied to Sérvalpilot's topic in Utility/Program Mods for DCS World
Hello. Can this be applied to a FC3 / VSN mod for example? I am refining the VSN Mirage 2000 to act as a 2000-5 for A2A and 2000D for A2G with somewhat realistic (looking) loadouts of PGMs and MICAs. So i am wondering if this template can help it have a better flight dynamic than the quirky one of a FC3 mod.- 43 replies
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- flight model
- efm
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mods conflict CCIP/CCRP does not work for FC3 red aircrafts and Su-25T
diasmon replied to diasmon's topic in Weapon Bugs
Indeed i have some mods that use FC3 avionics. Didn't know they can affect the module, usually something works on FC3 and it gets broken for mods only. I will try again with the mods removed. I can see now how this is not actually a bug and there is not much discussion around it, as my google search about it did not show anything of what was discussed in the threads you lead me to. Thank you very much for the leads! -
Hello, i don't see anyone reporting this yet, but for the last 2 updates i think, i cannot use dumb bombs in Su-25T, Su-27, Su-33, Mig-29 and A-10A and maybe more. At the moment i am on the last update, but i can confirm that i can successfully use dumb bombs in version 2.9.1. In some cockpits it's more obvious that in others, the pipper is way up on the HUD and in A-10A i noticed that the "falling line" in inverted and i can drop bombs while flying belly up. Attached are some tracks of my test flights. At first i thought that maybe the bombing procedure was updated, but i couldn't find any mention in the changelogs. and after noticing the pipper in the wrong position and trying to fly acrobatically the A-10A, i think that this is a bug. Can someone check this please? Thank you in advance! ccip+ccrp test su-33.trk ccip+ccrp test A-10.trk ccip+ccrp test mig-29.trk
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Nice work! I also thought that J-10 with Jeff's cockpit would be great combo. I have 2 questions about for the creators of this mod: 1. does this mod replace the JF-17? 2. the FC3 mod has the EDM file for the real cockpit of J-10, but it does not use it. Any chance you could use it? maybe @happy cavin can provide the 3d model file?